StackOverflowException on dedicated server
Won't Fix
Recently our dedicated server has been crashing with a StackOverflowException message. This is often when a user joins the server but not exclusivley. Can you help troubleshoot?
Users both connect using xbox
Hello, Engineer!
Could you please tell us more about the server? Are you running it on a local machine? Are you able to provide logs?
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Could you please tell us more about the server? Are you running it on a local machine? Are you able to provide logs?
Kind Regards
Keen Software House: QA Department
The server is hosted with a service provider. I have access to the server via sftp. Which logs can I get to help?
The server is hosted with a service provider. I have access to the server via sftp. Which logs can I get to help?
Latest Crash info:
2024-02-06 13:50:03.485 - Thread: 1 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.get_CanAutoLock()
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices)
at SpaceEngineersDedicated.MyProgram.Main(String[] args)
2024-02-06 13:50:03.486 - Thread: 1 -> Showing message
2024-02-06 13:50:04.003 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_203_630
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 807
PCUCount: 148986
IsHang: False
GCMemory: 654
GCMemoryAllocated: 654
HWAvailableMemory: 0
ProcessPrivateMemory: 2279
AnalyticId: SEXDS
================================== OFNI HSARC ==================================
2024-02-06 13:50:04.003 - Thread: 1 -> Log Closed
Latest Crash info:
2024-02-06 13:50:03.485 - Thread: 1 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.get_CanAutoLock()
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices)
at SpaceEngineersDedicated.MyProgram.Main(String[] args)
2024-02-06 13:50:03.486 - Thread: 1 -> Showing message
2024-02-06 13:50:04.003 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_203_630
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 807
PCUCount: 148986
IsHang: False
GCMemory: 654
GCMemoryAllocated: 654
HWAvailableMemory: 0
ProcessPrivateMemory: 2279
AnalyticId: SEXDS
================================== OFNI HSARC ==================================
2024-02-06 13:50:04.003 - Thread: 1 -> Log Closed
Found further info in a log file. Attached for your reference
Found further info in a log file. Attached for your reference
Hello, Engineer!
Is it crashing with one particular save or with any save/custom world? If former, could you share that world?
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Is it crashing with one particular save or with any save/custom world? If former, could you share that world?
Kind Regards
Keen Software House: QA Department
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