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StackOverflowException on dedicated server
Won't Fix
Recently our dedicated server has been crashing with a StackOverflowException message. This is often when a user joins the server but not exclusivley. Can you help troubleshoot?
Users both connect using xbox
I have the same bug
Hello, Engineer!
Could you please tell us more about the server? Are you running it on a local machine? Are you able to provide logs?
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Could you please tell us more about the server? Are you running it on a local machine? Are you able to provide logs?
Kind Regards
Keen Software House: QA Department
The server is hosted with a service provider. I have access to the server via sftp. Which logs can I get to help?
The server is hosted with a service provider. I have access to the server via sftp. Which logs can I get to help?
Latest Crash info:
2024-02-06 13:50:03.485 - Thread: 1 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.get_CanAutoLock()
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices)
at SpaceEngineersDedicated.MyProgram.Main(String[] args)
2024-02-06 13:50:03.486 - Thread: 1 -> Showing message
2024-02-06 13:50:04.003 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_203_630
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 807
PCUCount: 148986
IsHang: False
GCMemory: 654
GCMemoryAllocated: 654
HWAvailableMemory: 0
ProcessPrivateMemory: 2279
AnalyticId: SEXDS
================================== OFNI HSARC ==================================
2024-02-06 13:50:04.003 - Thread: 1 -> Log Closed
Latest Crash info:
2024-02-06 13:50:03.485 - Thread: 1 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.get_CanAutoLock()
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices)
at SpaceEngineersDedicated.MyProgram.Main(String[] args)
2024-02-06 13:50:03.486 - Thread: 1 -> Showing message
2024-02-06 13:50:04.003 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_203_630
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 807
PCUCount: 148986
IsHang: False
GCMemory: 654
GCMemoryAllocated: 654
HWAvailableMemory: 0
ProcessPrivateMemory: 2279
AnalyticId: SEXDS
================================== OFNI HSARC ==================================
2024-02-06 13:50:04.003 - Thread: 1 -> Log Closed
Found further info in a log file. Attached for your reference
Found further info in a log file. Attached for your reference
Hello, Engineer!
Is it crashing with one particular save or with any save/custom world? If former, could you share that world?
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Is it crashing with one particular save or with any save/custom world? If former, could you share that world?
Kind Regards
Keen Software House: QA Department
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