Wrong voxel geometry LOD after dig/refill
On a Star System (survival), I drilled through large sections of the earth, and then backfilled it with concrete (from the concrete mod in the Steam Workshop).
For up to a certain distance, the voxel geometry looks alright (i.e. takes into account my backfilling), but at a certain distance, my backfilling is ignored and I see the geometry of all my removed ore.
It's not game-breaking, but it kinds of defeats the purpose of my "secret underground network", as anyone from up-high can see the area that I drilled even though I backfilled them.
I tried regenerating the SANDBOX_0_0_0_.sbsB5 file, but it didn't change anything. I'm still looking for a workaround to somehow regenerate the LOD (as I guess that's the issue).
Here are some captures
From afar:
From closer:
Hello Beber!
Thank you for reporting this. Could you please link which mod it is from the workshop, I can see there are a few possible ones and want to be sure of the correct one.
Kind Regards
Laura, QA Department
Hello Beber!
Thank you for reporting this. Could you please link which mod it is from the workshop, I can see there are a few possible ones and want to be sure of the correct one.
Kind Regards
Laura, QA Department
Hello Beber!
Thank you very much for the workshop link. I have successfully reproduced and reported this issue.
Kind Regards
Laura, QA Department
Hello Beber!
Thank you very much for the workshop link. I have successfully reproduced and reported this issue.
Kind Regards
Laura, QA Department
Replies have been locked on this page!