Wrong voxel geometry LOD after dig/refill

Beber shared this bug 3 years ago
Reported

On a Star System (survival), I drilled through large sections of the earth, and then backfilled it with concrete (from the concrete mod in the Steam Workshop).

For up to a certain distance, the voxel geometry looks alright (i.e. takes into account my backfilling), but at a certain distance, my backfilling is ignored and I see the geometry of all my removed ore.

It's not game-breaking, but it kinds of defeats the purpose of my "secret underground network", as anyone from up-high can see the area that I drilled even though I backfilled them.

I tried regenerating the SANDBOX_0_0_0_.sbsB5 file, but it didn't change anything. I'm still looking for a workaround to somehow regenerate the LOD (as I guess that's the issue).

Here are some captures

From afar:

/994664fa8767a6e772fcb254e2851e96


From closer:

/146cba9550c1d971c4def51c75ae25ec

Replies (2)

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1

Hello Beber!

Thank you for reporting this. Could you please link which mod it is from the workshop, I can see there are a few possible ones and want to be sure of the correct one.

Kind Regards

Laura, QA Department

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1

Hello Laura,


Thanks for your answer. Here's the mod in question: https://steamcommunity.com/sharedfiles/filedetails/?id=396679430

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1

Do you want me to send you my savegame? It might be easier to reproduce the issue.

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1

Hello Beber!

Thank you very much for the workshop link. I have successfully reproduced and reported this issue.

Kind Regards

Laura, QA Department

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