Wrong voxel geometry LOD after dig/refill

Beber shared this bug 4 years ago
Won't Fix

On a Star System (survival), I drilled through large sections of the earth, and then backfilled it with concrete (from the concrete mod in the Steam Workshop).

For up to a certain distance, the voxel geometry looks alright (i.e. takes into account my backfilling), but at a certain distance, my backfilling is ignored and I see the geometry of all my removed ore.

It's not game-breaking, but it kinds of defeats the purpose of my "secret underground network", as anyone from up-high can see the area that I drilled even though I backfilled them.

I tried regenerating the SANDBOX_0_0_0_.sbsB5 file, but it didn't change anything. I'm still looking for a workaround to somehow regenerate the LOD (as I guess that's the issue).

Here are some captures

From afar:

/994664fa8767a6e772fcb254e2851e96


From closer:

/146cba9550c1d971c4def51c75ae25ec

Replies (3)

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Hello Beber!

Thank you for reporting this. Could you please link which mod it is from the workshop, I can see there are a few possible ones and want to be sure of the correct one.

Kind Regards

Laura, QA Department

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Hello Laura,


Thanks for your answer. Here's the mod in question: https://steamcommunity.com/sharedfiles/filedetails/?id=396679430

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Do you want me to send you my savegame? It might be easier to reproduce the issue.

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Hello Beber!

Thank you very much for the workshop link. I have successfully reproduced and reported this issue.

Kind Regards

Laura, QA Department

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Hello Engineer,

Thank you for reporting this issue. After careful evaluation, we’ve decided not to make any changes at this time or in the foreseeable future. While this report won’t be addressed with a fix, we truly appreciate your effort in helping us improve the game experience.

I’ll be closing this ticket as “Won’t Fix.”


Kind Regards,

Ludmila Danilchenko

Head of Space Engineers QA Department

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