Wheels propulsion override doesn't take energy
Solved
If wheels propulsion override property set to some value but also set wheels power (torque) property to zero, wheels still would work and propel vehicle but do not consume any energy.
1) Build basic wheeled vehicle. Recommended with a small battery so power consumption will be more noticeable.
2) Set wheels power to 0.
3) Set some propulsion override value.
4) Observe that there is no energy draw.
This is one of the things solved by the proposed patch in this bug report.
(Shameless self-plug)
This is one of the things solved by the proposed patch in this bug report.
(Shameless self-plug)
Hello!
Thank your for contacting us, we have successfully reproduced this issue.
Kind Regards
Keen Software House: QA Department
Hello!
Thank your for contacting us, we have successfully reproduced this issue.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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