Welder/Grinder targeting has incorrect offset direction
Reported
After always fighting to aim at and hit certain blocks with the welder and grinder, I figured something was up. Then after using the Paint Gun mod, and noticing it aims "perfectly" and hits targets reliably, I asked Digi about maybe fixing the Welder.
After looking into it, it was found that the aiming of a welder is coming down from forehead, instead of straight out. This causes odd hitbox contact:
Digi then mentioned:
MyCharacterWeaponPositionComponent.UpdateLogicalWeaponPosition() is where they set that starting position, LogicalPositionWorld.
They should use char.GetHeadMatrix() instead of the current stuff.
Hello, Frigidman!
Thank you for reporting this. I appreciate the screenshot provided and the information which was a great help :)
I have successfully reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello, Frigidman!
Thank you for reporting this. I appreciate the screenshot provided and the information which was a great help :)
I have successfully reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
This has gotten much worse with the latest update. Now, if you 'crouch', the offset is even higher above the head.... and with grinders and drills, you can crouch under blocks, trying to do things below/down ... and it instead damages/destroyed blocks above you.
This has gotten much worse with the latest update. Now, if you 'crouch', the offset is even higher above the head.... and with grinders and drills, you can crouch under blocks, trying to do things below/down ... and it instead damages/destroyed blocks above you.
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