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Warheads does NOT affect voxels in some community servers

SkylerK shared this bug 3 years ago
Won't Fix

Similar to these posts, if not really like these posts

https://support.keenswh.com/spaceengineers/pc/topic/warheads-do-not-damage-environment

https://support.keenswh.com/spaceengineers/publictest/topic/voxels-not-effected-by-warheads


BUG REPORT:

So earlier today I spent a few hours looking for magnesium on the moon when I finally did find it so I could build a few large grid warheads to bomb my way into the ground so I could build myself a underground base on the moon. So when I finally got my warhead, I drilled about 10 meters down and placed my warhead, I activated the timer for 13 seconds and flew out of there so I could watch the explosion on a distance. 13 seconds later it went off and I flew back in to check on how big of a hole I made. No hole was made, the only hole that was there was the hole I made when drilling down where I'd place my warhead. Now this would be funny as I have never experienced this bug before, and when testing on other servers including single player, the warhead works just fine and the way it should work. It damages blocks and voxels, but on this server it didn't seem to want to damage voxels.


Here is also the server I played on:

Direct Connect Host 1: steam://connect/kossodo.net:27016

Direct Connect Host 2: kossodo.net:27016

Direct Connect Host 3: 100.0.31.186:27016

World Name: Tellaria System

Replies (3)

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This isn't a bug is a feature of the adaptive physics setting. It happens on the official servers too

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I wonder if it is actually "adaptive".

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Hello!

I'm sorry that you have run into this issue and thank you for the information provided.

I notice this server has a lot of mods running. Has this happened for you on a server without mods at all?

Kind Regards

Laura, QA Department

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Hello Engineer,


Since there are no new comments in this topic,

we are closing this thread as outdated.

In case anyone is encountering the same or similar bug, which is not already posted in a

different thread, please feel free to create a new thread with all relevant information.

Thank you.


Kind Regards

Keen Software House: QA Department

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