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Warheads do not damage environment

Jack Bishop shared this bug 6 years ago
Won't Fix

I’m official keen sever (#4) I have noticed that warheads will not damage surrounding environment after an explosion, however will still damage ships. This was tested a few times by myself and couple others and have come to the conclusion that this is a major issue as warheads are very useful as a way of using controlled explosions to either mine or clear space for a base

Replies (7)

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Hello,

Does it still happen to you? I wasn't able to reproduce it.


Any additional information would be greatly appreciated!

Thank you.Kind Regards

Keen Software House: QA Department

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Small grid warheads do zero voxel damage, but do still damage grids. This was in a locally hosted game, as witnessed here:

https://youtu.be/zwAgbxk2vSc?t=4987

watch for a couple minutes- warheads built by hand and ones placed with creative mode tools simply detonate and no voxel damage occurs.

Haven't tested large warheads or on Dedicated Servers, but I get the feeling it warrants further investigating and fixing if other people are reporting it.

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Hello,

Try turning off "Adaptive Simulation Quality" in first tab when creating dedicated server. This option is trying to preserve performance when simulation speed starts to drop.

I hope it helps.


Kind Regards

Keen Software House: QA Department

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I've just exited a survival game. I'm playing with the Escape From Mars mod in single player survival. Neither warheads nor missiles damage the terrain. I can upload some video later when I get time.

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Delphic sector Steam community, MCN faction on the official server UK#7. We have the same problem on Mars, warheads don't do voxal damage on planets. If warheads where fixed we would then not have to worry about our second problem below and make planets viable to stay.

The second problem which we feel is worse is when you use right mouse button with large drill blocks to clear terrain, new strange black terrain sometimes appears at the drilling area.

This new black terrain can spawn inside your vehicle and cause major damage and has to be re-mined out to continue. This bug is quite easy to replicate. As of this moment end game mining is too dangerous on Mars, making the Mars planet almost pointless. Look for Orticus if you need a demo (not tested on other planets).

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I have the same problem on the alien planet when i tried to blow up a hole. it still damage Grids, but not terrain.

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On Keen CA #2 this is happening, multiple attempts and different players

please assist

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Keen UK#7, warheads doesn't affect voxel at all, it acts as if disabled entirely.


i've been experimenting on my dedicated server for the past two hours, fiddling with all settings. testing as admin/player.


so conclusion:


1. Fresh server, low runtime - the problem does not occur on.

2. a single player, low runtime - no problem

3. Not admin/player role - related.


The only thing i really cannot test at the moment, is a high uptime, multiple players to check what i am suspecting it might be:


Trash removal:


Voxel age

Distance voxel from grid

Distance voxel from player

Voxel reverting enabled

OR desync - which has a confirmed presence on all official servers.


I'm suspecting, if there might be a slight behavior causing the voxel to base it's age/distance from other players rather then the present player, causing age to be greater then age and reverting upon detonation. Now taking desync into consideration as well, it assumes there are no players nearby due to desync and voila, revert.. but then again, this might just be a theory, i cannot reproduce this at this point.


A few additional notes:

The Voxel behavior regarding reverting and age should be better explained, age is that not how long before actual reverting, i set mine to 1 minute and 1000m distance. flew 2km off and came back 15 minutes later. nothing was reverted...


The GUI for dedicated server has some dodgy behavior when it comes to saving/loading and not agreeing with experimental mode enabled, it warns and reverts instead of just saying "your current state requires experimental mode" and aggressively forces settings on/off.


All in all the tooltips on the dedicated server interface is rather lacking and/or very short and not so informative. if you then take the auto-reverting of settings into consideration it makes if somewhat annoying to configure and in this case - test settings for bugs.

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...

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I have the same problem. Single player environment on Mars. Warheads do no damage.

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Server: "Keen DE #6"


I have the same Problem on "Europa". But it worked at start and stopped after a few tries.

I tried dropping one from about 100 Meter Above Ground. At the place where the hole should be I could see through the whole moon. (Just a very small sized Area, like a dropped Steelplate) The anomaly disappeared after drilling it.

Then I thought i was to far away so it got not Calculated right.

Stayed the next 4 or 5 times very close and it worked. And then it stopped and is now doing no damage anymore to the Environment.

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Hello, All!

I appreciate this thread is quite old. Is this something that has since been resolved? Or is this an issue that still persists? There have been a number of updates since your post and if it has been resolved, I will close the thread for you :)

Kind Regards

Laura, QA Department

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Hi, I have not been playing for a while now. Don't know.

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I was recently playing a single-player survival game on Europa with several hostile NPC mods. A warhead that I had built to create space for an underground base did no do any damage to the voxels. I tried again after removing the half-dozen or so mods that I had installed thinking they were the culprit. Same problem; no damage to the voxels. I then used administrative controls to clean up (remove) many of the parts and pieces of damaged hostile ships. Warheads worked only after removing enough of the grids. I believe I saved the world without the mods, but with some of the NPC grids still there, so I can easily upload it if you want for diagnostic purposes. Just let me know.

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Hello, Spaceman!

Thank you for the information. If it is possible to have a copy of your save without the mods then that would be great to look at :)

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards

Laura, QA Department

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Consider it done.

The saved game is in survival mode, and my suit energy is low, but you can head back down the tunnel to my survival kit and recharge. I've deleted most of the hostile NPC grids, but left enough in to make the warhead fail (I just checked again). It works when you delete one (or more; I can't remember how many) of the large ship grids still active in the game.

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I should note that this has recently happened to me before in another survival game on Pertam. That's where I figured out that I had to administratively remove most of the floating grids before warheads would work again.

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Hello, Spaceman!

Thank you for the save file. Unfortunately, for me when the warhead detonates it is damaging the environment every time. This has not failed for me once, are you setting the timer to detonate or destroying it differently?

Kind Regards

Laura, QA Department

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Well, of course it does! Yes, I've been using the timer.

I can only assume something is bugged for me.

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Hello, Spaceman!

Does this ever happen to you straight away in a game or is it usually after you have created a few grids? You mentioned grids so thought I would check. Could this happen to you for example on a fresh world at all? It may be worth doing a clean back up and install of the game at some point to see if this resolves the issue at all too.

Kind Regards

Laura, QA Department

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I've only had it happen two or three times, all in the last six months or so. It only happens when I have a *LOT* of active or dead hostile NPC ships (grids, either complete or partial) at play at the same time. Only by going into administrative mode and removing most of the grids will I get warheads to work again. I've never done a remove-and-reinstall for SE, and this issue is easily resolvable, so I probably won't remove and reinstall SE.

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Hello, Spaceman!


Thank you for the information. Unfortunately, to report the issue we have to be able to reproduce it with reliable steps. If you do at some point re-install the game I'd be really interested to know if this then clears the issue for you. From the save you provided, I just don't seem to be able to reproduce the issue which is really unfortunate. If you have any more with the same issue, I will happily see if I can reproduce the issue on that :)

Kind Regards

Laura, QA Department

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Not a problem. I know the workaround, so it doesn't matter.

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