VST Code Bug, Conditional Waypoint Spawning
Unable to select a waypoint to force spawn at with either an IF node or SWITCH node.
As detailed in #VST discord.
See attached files (scenario example, unzip to mod folder).
When attempting to force spawn a player to a waypoint based on their faction, the game fails to load the Mission Script (see attached Error Result.png).
Additional notes: It would be nice to have clear documentation/instructions on how to explicitly control player spawning/respawning and faction assignment. It would be great for team vs team scenarios to have a ForcePlayerToJoinFaction node, that lets players be forced on to NPC (>3 letters) factions where they have no ability to modify or leave said faction.