Unable to join some servers - since 1.197.180
Since the most recent hotfix 1.197.180 clients are unable to join servers with don't send the "rules" section in the steam server query.
It appears that the number of mods and block limits can cause this issue to occur. I have also heard an error in the SpaceEngineers-Dedicated.cfg can cause the issue as well. There doesn't seem to be one specific issue that causes the rules not to be sent, this can cause a lot of time being spent rectifying the issue through trial and error.
From Decompiling the game's code the main JoinGame method in "Sandbox.Game.Gui.MyJoinGameHelper" will not attempt to connect people to servers if the rules are null. Previously on PC, players have been able to join servers missing rules without issue, as this information got downloaded directly from the server when joining, this change has effectively introduced a cap on how many mods and block limits we can have.
I have included an empty world with settings that will cause no rules to be sent. Removing either all the block limits or all the mods for this world will allow clients to join. Hopefully, this can be used to fix the issue.
Hello!
Thank you all for your feedback. We identified and addressed the problem, it affected modded servers and the issue here was between Steam and the game. The fix is already available, we will release a version for both platforms during tomorrow as part of version 197.181.
Thank you!
Kind Regards
Keen Software House, QA Department
Hello!
Thank you all for your feedback. We identified and addressed the problem, it affected modded servers and the issue here was between Steam and the game. The fix is already available, we will release a version for both platforms during tomorrow as part of version 197.181.
Thank you!
Kind Regards
Keen Software House, QA Department
https://streamable.com/d07esn
Several players reported the exact same problem
https://streamable.com/d07esn
Several players reported the exact same problem
Noticed the same issue here, spent a whole day trial and error removing mods thinking one was broken but not causing a error.
Was a very frustrating day.
Noticed the same issue here, spent a whole day trial and error removing mods thinking one was broken but not causing a error.
Was a very frustrating day.
Having identical issue to the one posted by Qrahn.
Having identical issue to the one posted by Qrahn.
Yup. This is a thing now. Would love to see a fix!
Yup. This is a thing now. Would love to see a fix!
Any chance of an update anytime soon Keen? at least publicly acknowledge your hotfix had some major issues/you're working on a fix? please.
Any chance of an update anytime soon Keen? at least publicly acknowledge your hotfix had some major issues/you're working on a fix? please.
I have the same exact issue posted by Qrahn. I can connect while using mobile data but even though I reset the router( hard and soft) change the ıp, used a vpn, can not connect with cable connection.
I have the same exact issue posted by Qrahn. I can connect while using mobile data but even though I reset the router( hard and soft) change the ıp, used a vpn, can not connect with cable connection.
Bonjour,
I have the same problem as Qrahn...
Good luck
Bonjour,
I have the same problem as Qrahn...
Good luck
i have setup a few worlds to use in Lan playrounds on my own pc over the dedicated server manager and even the vanilla ones arent reachable anymore since the 1.197.180 update.
i even tried rolling game and server a few versions back doesnt seam to help. also only saying new world and choosing any of the worlds and directly saying save&start without changing any settigns doesnt create a world where iam able to join.
not to mention that since the update the options menu game is bigger than the hud is able to manage . . .
i have setup a few worlds to use in Lan playrounds on my own pc over the dedicated server manager and even the vanilla ones arent reachable anymore since the 1.197.180 update.
i even tried rolling game and server a few versions back doesnt seam to help. also only saying new world and choosing any of the worlds and directly saying save&start without changing any settigns doesnt create a world where iam able to join.
not to mention that since the update the options menu game is bigger than the hud is able to manage . . .
I have the same issue, every time its a different mod. This is really getting annoying, since patch nobody from my community can join the server. This needs to get resolved ASAP.
I have the same issue, every time its a different mod. This is really getting annoying, since patch nobody from my community can join the server. This needs to get resolved ASAP.
YAY - they've finally switched to investigating :D *grumbles* only took them four days but better late than never - could have been far longer :P - hopefully that'll change to putting out a fix soon lol :P
YAY - they've finally switched to investigating :D *grumbles* only took them four days but better late than never - could have been far longer :P - hopefully that'll change to putting out a fix soon lol :P
Hello, everyone!
Thank you for your reports, I appreciate all your information that you have provided to us, it was really helpful. I reproduced this issue and forwarded it to our programmers to fix it. Thank you for your patience.
Kind Regards
Keen Software House, QA Department
Hello, everyone!
Thank you for your reports, I appreciate all your information that you have provided to us, it was really helpful. I reproduced this issue and forwarded it to our programmers to fix it. Thank you for your patience.
Kind Regards
Keen Software House, QA Department
Hello!
Thank you all for your feedback. We identified and addressed the problem, it affected modded servers and the issue here was between Steam and the game. The fix is already available, we will release a version for both platforms during tomorrow as part of version 197.181.
Thank you!
Kind Regards
Keen Software House, QA Department
Hello!
Thank you all for your feedback. We identified and addressed the problem, it affected modded servers and the issue here was between Steam and the game. The fix is already available, we will release a version for both platforms during tomorrow as part of version 197.181.
Thank you!
Kind Regards
Keen Software House, QA Department
Hello,
new version 197.181 with hotfix is available. Enjoy the game. :-)
Thank you,
Keen Software House, QA Department
Hello,
new version 197.181 with hotfix is available. Enjoy the game. :-)
Thank you,
Keen Software House, QA Department
It’s not fixed, same thing is still happening. You broke your game. Weeks of effort destroyed.
It’s not fixed, same thing is still happening. You broke your game. Weeks of effort destroyed.
Not sure if this is related at all - but having gotten my mod list low enough I could join again - 104 out of 206 - now after not even a week our server is having a memory leak issue or something - our main grid - an asteroid base - built into/onto/off of the asteroid just barely in the gravity well - 0.05g - has just decided to start slowly phasing through the asteroid's voxels it's built off of/around/into and reverting to a backup prior to it results in the same thing happening anywhere from 5-20+ minutes after reloading the backup and restarting the server - haven't ever had this issue before myself - and am seeing more and more reports/questions/comments about such happening - even a couple reddit posts, etc - one as recently as within the last 3-5 days - can link you to that if needed and can also share my world file if the devs need it - but from a couple posts it appears that this new memory leak issue came about either out of either the hotfix for the hotfix - the March 3rd one - or the previous weeks' hotfix to re-enable mod.io connectivityand xbox crossplay - again, I've NO clue if it's related but it is a new issue that I've never had on my server with a static grid embedded at least partially - sturts/corners/partial blocks here and there to "support" the station - phasing through voxles - I've had the occassional piston/landing gears/etc kinda doing such with other grids but never a grid in its' entirety before this last couple hotfixes so figured it wouldn't hurt to toss that out and ask - and this is coming from someone with over 18,000 hours in SE - and that is not a typo lol - I know I've been griping a LOT lately - but it's only cause I love this game and it's a great way to relax and destress after the day - for me at least - and I just keep having more and more as of the xbox crossplay/mod.io stuff hotfix and even more since - didn't even manage a full week only had one planetary base, one asteroid base, and one station, and less than 10 total ships - wasn't a super complex world really - according to a friend it appears the grid is somehow becoming dynamic and there's a MASSIVE lag spike - lasts a solid couple seconds at least - more than I've usually ever seen - hopefully there can be a fix for the mod issue, and this new one as well - really getting tired of having to start a new world every week or two as of the last month and change just to be able to enjoy the game/not have my shit falling through solid rock/voxels :P
Not sure if this is related at all - but having gotten my mod list low enough I could join again - 104 out of 206 - now after not even a week our server is having a memory leak issue or something - our main grid - an asteroid base - built into/onto/off of the asteroid just barely in the gravity well - 0.05g - has just decided to start slowly phasing through the asteroid's voxels it's built off of/around/into and reverting to a backup prior to it results in the same thing happening anywhere from 5-20+ minutes after reloading the backup and restarting the server - haven't ever had this issue before myself - and am seeing more and more reports/questions/comments about such happening - even a couple reddit posts, etc - one as recently as within the last 3-5 days - can link you to that if needed and can also share my world file if the devs need it - but from a couple posts it appears that this new memory leak issue came about either out of either the hotfix for the hotfix - the March 3rd one - or the previous weeks' hotfix to re-enable mod.io connectivityand xbox crossplay - again, I've NO clue if it's related but it is a new issue that I've never had on my server with a static grid embedded at least partially - sturts/corners/partial blocks here and there to "support" the station - phasing through voxles - I've had the occassional piston/landing gears/etc kinda doing such with other grids but never a grid in its' entirety before this last couple hotfixes so figured it wouldn't hurt to toss that out and ask - and this is coming from someone with over 18,000 hours in SE - and that is not a typo lol - I know I've been griping a LOT lately - but it's only cause I love this game and it's a great way to relax and destress after the day - for me at least - and I just keep having more and more as of the xbox crossplay/mod.io stuff hotfix and even more since - didn't even manage a full week only had one planetary base, one asteroid base, and one station, and less than 10 total ships - wasn't a super complex world really - according to a friend it appears the grid is somehow becoming dynamic and there's a MASSIVE lag spike - lasts a solid couple seconds at least - more than I've usually ever seen - hopefully there can be a fix for the mod issue, and this new one as well - really getting tired of having to start a new world every week or two as of the last month and change just to be able to enjoy the game/not have my shit falling through solid rock/voxels :P
Been two whole weeks and a day since the last time I commented? any ideas, hints, thoughts at all on when we're getting a fix for this? It's been like a whole month and change+ since the original hotfix that broke this and a week less that since the hotfix to fix the hotfix that didn't fix anything - would be nice just to let us all know that this is still being worked on or that you've got a fix but are holding it out till this coming thursday or next whichever week y'all are dropping the Warfare 1 DLC and all - just kinda frustrating it having been over a MONTH and no one's even checking in to let us know any info or guesstimate of when we might begin to hope for a fix or anything - I get you all have other things and all and not just this but like there's at least a couple dozen of us that like heavily modding our games/servers and can't run with any more than about a hundred give or take at most.
Been two whole weeks and a day since the last time I commented? any ideas, hints, thoughts at all on when we're getting a fix for this? It's been like a whole month and change+ since the original hotfix that broke this and a week less that since the hotfix to fix the hotfix that didn't fix anything - would be nice just to let us all know that this is still being worked on or that you've got a fix but are holding it out till this coming thursday or next whichever week y'all are dropping the Warfare 1 DLC and all - just kinda frustrating it having been over a MONTH and no one's even checking in to let us know any info or guesstimate of when we might begin to hope for a fix or anything - I get you all have other things and all and not just this but like there's at least a couple dozen of us that like heavily modding our games/servers and can't run with any more than about a hundred give or take at most.
I had our mods drastically reduced, and then it worked and we could get on the server.
Now it is 1.198.024
Same save, nobody can join the server any more. No chance. Identical issue.
Mod reduction is near a point where I cannot just fucking take out a lot without fucking breaking shit in out world.
Sorry but i am pissed. Waited forever, monthly paid server, now update, and shit does not even stay the same but gets worse.
What the hell.
I had our mods drastically reduced, and then it worked and we could get on the server.
Now it is 1.198.024
Same save, nobody can join the server any more. No chance. Identical issue.
Mod reduction is near a point where I cannot just fucking take out a lot without fucking breaking shit in out world.
Sorry but i am pissed. Waited forever, monthly paid server, now update, and shit does not even stay the same but gets worse.
What the hell.
im getting the same thing only a bit diffrent im the only one not able to join our server and im a admin ,i hit join and nothing happened and while watching teh server logs it shows other players connecting all this scinse todays update
im getting the same thing only a bit diffrent im the only one not able to join our server and im a admin ,i hit join and nothing happened and while watching teh server logs it shows other players connecting all this scinse todays update
Hello, All!
I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.
Kind Regards
Laura, QA Department
Hello, All!
I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.
Kind Regards
Laura, QA Department
In response to you - KSH - marking the other bug thread for this EXACT issue as solved I'm just gonna repost my comment there here - not that I am even sure anyone is reading this thread as long as it's been since we've gotten any actual official reply on here.
Well just spent ages re-adding in all my mods to my server and what do you know - STILL can't join the damn game - I don't have that many mod dependencies and actually have most included WITH my modlist to make sure that isn't an issue - the game was working PERFECTLY fine before the xbox hotfix that broke all this mess - still having the SAME damn issue - starting to get really REALLY tired of this shit - I've been playing with 1-200+ mods for YEARS in this game on dedicated servers and this is the first time that I can't play with that many - I'd pared it down to just 93 mods or so and that works just fine but when I re-add everything else to just over 200 mods the rejoin/continue button is AGAIN not working - click on it repeated and NOTHING at all happens - the server itself is running absolutely fine - I just cannot connect to it - idk what y'all did but it's clearly some issue between the game itself and Steam services/servers or something because the support team and all indications in my control panel for my server show it is running perfectly normally - can you PLEASE fix your shit already KSH?! it's been over 50 fucking days and I've lost my patience - this is now the at least 2nd hotfix I'm aware of that was supposed to fix this and it still hasn't - ffs - you can't claim your hotfix fixes something and then not have that something be fixed lol
I'm gonna test around some I guess since I've wasted most of the day getting that done and all only for it to fail again and see if I can at least get more than 100 mods loaded as my cut off between the button working and me being able to join and not was somewhere in the 93 to 112 range and I've heard at least several different numbers that people have found so it's clearly NOT anything to do with the actual number.
I have NO idea what your actual source code looks like or what y'all did in the first place to break this but I'm just gonna ask - is there any hard limit that the Xbox code puts on the Xbox version for stability's sake or something as far as mods go that might've somehow been made a constant or applied to all versions incorrectly? cause it makes NO sense to me at all that somehow turning on cross play and mod.io compatibility should have ANY impact on mods much less cause anything over a given number to just break the damn game - my theory is that a size limitation - like one you might need to ensure stability on the Xbox One say - however - TOTALLY could cause that sort of an issue - though why it would be being applied to the PC version and bricking the PC version IDK - that's the ONLY idea I have with ZERO knowledge of the game code itself that makes any sense to me.
Either way the game still does not allow me to join and while I haven't tested yet I guarantee you me and my friend will be able to join if I bring it back down to the 93 I was at (which by the way last weeks' hotfix forced me to reduce from 106 for THE EXACT same reason) - and the hotfix that was supposed to have fixed it a week after it got broke and prior to that allowed me to get up to 87 I think it was so like what the fuck? - what keeps changing how many mods I can have and breaking the game if I have more than that - heck I even had one thing where I could join RIGHT after the server restarted but no one else could and if I left then I couldn't rejoin without restarting the server and if I didn't try and join close enough to it being back up then it wouldn't let me in.
Not trying to overwhelm with language/cursing or anger or word walls but ffs it's been almost 2 damn months - PLEASE, PLEASE, PLEASE fix your shit already - I freaking love the game but not being able to have all my mods is killing me.
In response to you - KSH - marking the other bug thread for this EXACT issue as solved I'm just gonna repost my comment there here - not that I am even sure anyone is reading this thread as long as it's been since we've gotten any actual official reply on here.
Well just spent ages re-adding in all my mods to my server and what do you know - STILL can't join the damn game - I don't have that many mod dependencies and actually have most included WITH my modlist to make sure that isn't an issue - the game was working PERFECTLY fine before the xbox hotfix that broke all this mess - still having the SAME damn issue - starting to get really REALLY tired of this shit - I've been playing with 1-200+ mods for YEARS in this game on dedicated servers and this is the first time that I can't play with that many - I'd pared it down to just 93 mods or so and that works just fine but when I re-add everything else to just over 200 mods the rejoin/continue button is AGAIN not working - click on it repeated and NOTHING at all happens - the server itself is running absolutely fine - I just cannot connect to it - idk what y'all did but it's clearly some issue between the game itself and Steam services/servers or something because the support team and all indications in my control panel for my server show it is running perfectly normally - can you PLEASE fix your shit already KSH?! it's been over 50 fucking days and I've lost my patience - this is now the at least 2nd hotfix I'm aware of that was supposed to fix this and it still hasn't - ffs - you can't claim your hotfix fixes something and then not have that something be fixed lol
I'm gonna test around some I guess since I've wasted most of the day getting that done and all only for it to fail again and see if I can at least get more than 100 mods loaded as my cut off between the button working and me being able to join and not was somewhere in the 93 to 112 range and I've heard at least several different numbers that people have found so it's clearly NOT anything to do with the actual number.
I have NO idea what your actual source code looks like or what y'all did in the first place to break this but I'm just gonna ask - is there any hard limit that the Xbox code puts on the Xbox version for stability's sake or something as far as mods go that might've somehow been made a constant or applied to all versions incorrectly? cause it makes NO sense to me at all that somehow turning on cross play and mod.io compatibility should have ANY impact on mods much less cause anything over a given number to just break the damn game - my theory is that a size limitation - like one you might need to ensure stability on the Xbox One say - however - TOTALLY could cause that sort of an issue - though why it would be being applied to the PC version and bricking the PC version IDK - that's the ONLY idea I have with ZERO knowledge of the game code itself that makes any sense to me.
Either way the game still does not allow me to join and while I haven't tested yet I guarantee you me and my friend will be able to join if I bring it back down to the 93 I was at (which by the way last weeks' hotfix forced me to reduce from 106 for THE EXACT same reason) - and the hotfix that was supposed to have fixed it a week after it got broke and prior to that allowed me to get up to 87 I think it was so like what the fuck? - what keeps changing how many mods I can have and breaking the game if I have more than that - heck I even had one thing where I could join RIGHT after the server restarted but no one else could and if I left then I couldn't rejoin without restarting the server and if I didn't try and join close enough to it being back up then it wouldn't let me in.
Not trying to overwhelm with language/cursing or anger or word walls but ffs it's been almost 2 damn months - PLEASE, PLEASE, PLEASE fix your shit already - I freaking love the game but not being able to have all my mods is killing me.
Yep - so LITERALLY can not get any world new or existing to allow joining if the mod count is greater than OR equal to 100 - 99 works just fine, 100 no go, 101, no go, anything OVER 100 DOES NOT WORK/breaks the joining button. - just gonna copy/paste this over from the other bug thread that you all have erroneously marked as solved that most clearly isn't. Gonna be commenting on there again but haven't gotten any RESPONSES at all from y'all yet so not really expecting much at this point - been like 2 freaking months already and at least 3 hotfixes with specific so-called 'fixes' for this issue and it's STILL very much an issue and hasn't been fixed at all, and in fact this last one made me have to half my mod count AGAIN - I'd had over 140 working and now can't get anything over 99 no matter what mods I do or don't have.
Yep - so LITERALLY can not get any world new or existing to allow joining if the mod count is greater than OR equal to 100 - 99 works just fine, 100 no go, 101, no go, anything OVER 100 DOES NOT WORK/breaks the joining button. - just gonna copy/paste this over from the other bug thread that you all have erroneously marked as solved that most clearly isn't. Gonna be commenting on there again but haven't gotten any RESPONSES at all from y'all yet so not really expecting much at this point - been like 2 freaking months already and at least 3 hotfixes with specific so-called 'fixes' for this issue and it's STILL very much an issue and hasn't been fixed at all, and in fact this last one made me have to half my mod count AGAIN - I'd had over 140 working and now can't get anything over 99 no matter what mods I do or don't have.
i copy my post from the as solved marked thread i opened for lan servers over cause it isnt fixed and basically the same problem:
please dont pretend that something is fixed when it is clearly not fixed
i have started it in local/console mode and it is not findable from ingame but over the steam serverlist, also i am unable to join via the steam serverlist or direct connect.
i would have written this earlier but i didnt have time for testing the last days.
i also did ru nanother testwith a full vanilla world and just basic settings, same result.
no worlds that i used for testing are reachable in a local/console enviroment.
i can go with nearly every major update breaking my private and server worlds (as it just happened with the warfare 1 update), but beeing unable to play together over a local/console hosted server so that the host can go do other wtuff while the rest of the group keeps playing is a major kill for long time multiplayer.
so in short:
you put a fixed tag on a clearly unfixed problem only to pretend that it is fixed in hope no one finds out it isn fixed.
just also taken a note that your so called "fix" now makes it unable to close ther server manager without doing a taskmanager based "hardkill".
i copy my post from the as solved marked thread i opened for lan servers over cause it isnt fixed and basically the same problem:
please dont pretend that something is fixed when it is clearly not fixed
i have started it in local/console mode and it is not findable from ingame but over the steam serverlist, also i am unable to join via the steam serverlist or direct connect.
i would have written this earlier but i didnt have time for testing the last days.
i also did ru nanother testwith a full vanilla world and just basic settings, same result.
no worlds that i used for testing are reachable in a local/console enviroment.
i can go with nearly every major update breaking my private and server worlds (as it just happened with the warfare 1 update), but beeing unable to play together over a local/console hosted server so that the host can go do other wtuff while the rest of the group keeps playing is a major kill for long time multiplayer.
so in short:
you put a fixed tag on a clearly unfixed problem only to pretend that it is fixed in hope no one finds out it isn fixed.
just also taken a note that your so called "fix" now makes it unable to close ther server manager without doing a taskmanager based "hardkill".
I experienced identical problems today as shown in Qrahn's video. This thread talked a lot about mods as if they were the culprit; however, my game only had a handful of mods (that I've since removed) and is currently not modded at all. No servers even appeared to attempt to connect - Not even the vanilla Keen servers. I wasn't able to connect to ANY servers via the in-game browser or the Steam server browser at all. The Join World button didn't do ANYTHING other than graphically and audibly "click". Direct Connect just flashes the "Joining World" GUI window and then...nothing.
I even ran a network packet capture on my system while attempting to connect and never saw any indication that a connection was being attempted. The packet captures showed queries to the servers (apparently to every server that loaded into the in-game server browser) about their names, descriptions, player counts etc, but I saw no additional network traffic when clicking "Join World".
The only multiplayer connections I've been able to make were to non-dedicated worlds hosted by Steam Friends and joined directly through my Steam Friends list.
I experienced identical problems today as shown in Qrahn's video. This thread talked a lot about mods as if they were the culprit; however, my game only had a handful of mods (that I've since removed) and is currently not modded at all. No servers even appeared to attempt to connect - Not even the vanilla Keen servers. I wasn't able to connect to ANY servers via the in-game browser or the Steam server browser at all. The Join World button didn't do ANYTHING other than graphically and audibly "click". Direct Connect just flashes the "Joining World" GUI window and then...nothing.
I even ran a network packet capture on my system while attempting to connect and never saw any indication that a connection was being attempted. The packet captures showed queries to the servers (apparently to every server that loaded into the in-game server browser) about their names, descriptions, player counts etc, but I saw no additional network traffic when clicking "Join World".
The only multiplayer connections I've been able to make were to non-dedicated worlds hosted by Steam Friends and joined directly through my Steam Friends list.
@keen
still waiting for an actuall fix cause 198.027 "Fix for failure to join “mod-heavy” server" didnt fix anything.
and till 198.033 nothing changed
@keen
still waiting for an actuall fix cause 198.027 "Fix for failure to join “mod-heavy” server" didnt fix anything.
and till 198.033 nothing changed
How is this shit still not fixed? Are you fucking kidding me?
You pay for a game, where they support custom mods, and now they are purposely limiting us on how many mods we are allowed to have?
How is this shit still not fixed? Are you fucking kidding me?
You pay for a game, where they support custom mods, and now they are purposely limiting us on how many mods we are allowed to have?
STAFF, can we get an update on this. This problem is still not fixed.
STAFF, can we get an update on this. This problem is still not fixed.
Hello, Engineers!
As this issue is rather old, and our both bugs in internal system was fixed and tested properly, I will close this thread and mark it as solved.
If any of our are still experiencing this issue, please do not hesitate to open new thread with providng information about current state of the bug.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
As this issue is rather old, and our both bugs in internal system was fixed and tested properly, I will close this thread and mark it as solved.
If any of our are still experiencing this issue, please do not hesitate to open new thread with providng information about current state of the bug.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Well, I right at this moment struggle with my hosted server and the exact issue that above a certain mod count, the server does not start, Is that a new symptom to an old problem? Searching for a newer bug report...
Well, I right at this moment struggle with my hosted server and the exact issue that above a certain mod count, the server does not start, Is that a new symptom to an old problem? Searching for a newer bug report...
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