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Unable to join or find Lan Server since 1.197.180
Solved
the server shows in steams serverlist but i cant reach him from ingame to be more precise or call the joining process via the steam serverlist.
also the tries to join arent showing in the serverconsole as tries to join.
the server is managed via the keen servermanager and is running on my pc to play with the rest of the family in a lan setup.
rolling back to a version older that 1.197.180 doesnt seam to fix it, also the 1.197.181 didnt help either.
attached are the logs of the last try as well as the save where i first noticed it.
it happens for me with old and new modded and vanilla worlds.
I'm having the same bug but it appears to only be happening when loading certain mods. Currently, users can log in fine when they click Join. If I try to add either of the following they install fine in the server and it loads, but then users can't connect:
https://steamcommunity.com/sharedfiles/filedetails/?id=846646657
https://steamcommunity.com/sharedfiles/filedetails/?id=1259182705
Clicking the join button doesn't appear to do anything on the client, no error message or anything, and nothing is registered on the server console. Both of these mods are used in other servers without a problem. I have randomly tried installing 2 other mods and they installed and users were able to log in. When users can't connect to the server they see the "Error downloading server settings" message in the server details.
I'm having the same bug but it appears to only be happening when loading certain mods. Currently, users can log in fine when they click Join. If I try to add either of the following they install fine in the server and it loads, but then users can't connect:
https://steamcommunity.com/sharedfiles/filedetails/?id=846646657
https://steamcommunity.com/sharedfiles/filedetails/?id=1259182705
Clicking the join button doesn't appear to do anything on the client, no error message or anything, and nothing is registered on the server console. Both of these mods are used in other servers without a problem. I have randomly tried installing 2 other mods and they installed and users were able to log in. When users can't connect to the server they see the "Error downloading server settings" message in the server details.
I replied to the original bug that this submission was made from due to being asked to submit as a separate bug - I'm basically having the exact same issue as the bug that today's hotfix supposedly fixed - with a slight difference of the joining popup thing appearing for like a tenth of a second before disappearing and then not showing up again, the join/continue button seems to still be broken. As I stated in my comment on the other post I do play with a very mod-heavy server, but I've removed over 50-60 mods and STILL my issue persists and I can't join. I did discover making a completely new world with those mods allows you to join - idk if others can manage to connect as my players aren't on to help me test atm - but I can get in and play, only to se that some of my mods - which I know for a fact are completely functional and are used on hundreds if not thousands of servers - don't appear to be functioning in the game though I can play as normal - but none of my build vision or build info mod things that they do appear to work, the mod that adds an alternate view for player HUD doesn't work, the minimap/radar mod doesn't show anything in the top right where it should and that's only what I found with a couple minutes of mucking about - thinking I'd test and see if I could at least play, then logged out, planning to join back in, only to have the join button no longer work again - even though the server was running PERFECTLY fine. Nothing I do allows me to join on ANY existing worlds that I have nor any backup saves or anything else. I am continuing to try and remove even more mods but I've reduced to less than 150 from my (yes I know insane) over 205 mods that I did have before this whole mess happened and it was working PERFECTLY if perhaps not as smoothly as it'd have run with less - but EVERYTHING fucntioned fully and worked, and I could leave and join at will and everything worked so idk why I can't rejoin worlds once I've joined once - and doesn't seem to matter if I actually load in/spawn in or even fully connect - once I do ANYTHING towards joining and have entered my server password the join/continue buttons no longer work and the direct connect fails to let me load either - they make the sound like they've been clicked on and you for a split second see the spinning joining wheel/dialogue box which immediately disappears without ever prompting for a password again and nothing.
I replied to the original bug that this submission was made from due to being asked to submit as a separate bug - I'm basically having the exact same issue as the bug that today's hotfix supposedly fixed - with a slight difference of the joining popup thing appearing for like a tenth of a second before disappearing and then not showing up again, the join/continue button seems to still be broken. As I stated in my comment on the other post I do play with a very mod-heavy server, but I've removed over 50-60 mods and STILL my issue persists and I can't join. I did discover making a completely new world with those mods allows you to join - idk if others can manage to connect as my players aren't on to help me test atm - but I can get in and play, only to se that some of my mods - which I know for a fact are completely functional and are used on hundreds if not thousands of servers - don't appear to be functioning in the game though I can play as normal - but none of my build vision or build info mod things that they do appear to work, the mod that adds an alternate view for player HUD doesn't work, the minimap/radar mod doesn't show anything in the top right where it should and that's only what I found with a couple minutes of mucking about - thinking I'd test and see if I could at least play, then logged out, planning to join back in, only to have the join button no longer work again - even though the server was running PERFECTLY fine. Nothing I do allows me to join on ANY existing worlds that I have nor any backup saves or anything else. I am continuing to try and remove even more mods but I've reduced to less than 150 from my (yes I know insane) over 205 mods that I did have before this whole mess happened and it was working PERFECTLY if perhaps not as smoothly as it'd have run with less - but EVERYTHING fucntioned fully and worked, and I could leave and join at will and everything worked so idk why I can't rejoin worlds once I've joined once - and doesn't seem to matter if I actually load in/spawn in or even fully connect - once I do ANYTHING towards joining and have entered my server password the join/continue buttons no longer work and the direct connect fails to let me load either - they make the sound like they've been clicked on and you for a split second see the spinning joining wheel/dialogue box which immediately disappears without ever prompting for a password again and nothing.
Hello, Engineers,
we´re sorry you are still experiencing this issue.
It was successfully reproduced thanks to the save from Abisius - thanks!
Issue put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineers,
we´re sorry you are still experiencing this issue.
It was successfully reproduced thanks to the save from Abisius - thanks!
Issue put into our internal system.
Kind Regards
Keen Software House: QA Department
Is there an ETA on when this will be fixed. My server has been unusable for almost 3 weeks now. The only way I've made it work is rolling back to the 196 build and restoring from a very old backup. If there was at least a temporary way to roll back to 1.197.170, I should be able to at least function until this is resolved.
Thanks,
Is there an ETA on when this will be fixed. My server has been unusable for almost 3 weeks now. The only way I've made it work is rolling back to the 196 build and restoring from a very old backup. If there was at least a temporary way to roll back to 1.197.170, I should be able to at least function until this is resolved.
Thanks,
It's been another 2 weeks and no further updates have been given. Any progress on a fix? Will this be fixed in the Warfare update later this month? or sooner?
It's been another 2 weeks and no further updates have been given. Any progress on a fix? Will this be fixed in the Warfare update later this month? or sooner?
I tested with the new build 1.198.024 and the issue has still not been addressed. Is there any update for this issue?
I tested with the new build 1.198.024 and the issue has still not been addressed. Is there any update for this issue?
Hello, All!
I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.
Kind Regards
Laura, QA Department
Hello, All!
I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.
Kind Regards
Laura, QA Department
Hello, everyone!
This issue should be hot-fixed in a version 198.027. Can you please update your game and retest?
This issue was caused by servers running a very large number of mods. We have created a fix to address this issue on heavily modded servers. This was fixed by not counting mod dependencies toward the listed mod count.
If you have this issue, you can also try these steps as a server admin:
1) Make a mod on the workshop. This can be an empty mod with no function.
2) Add all (or part) of your server mod list as dependencies to this mod.
3) Use this mod on your DS in place of the mods you added as dependencies.
Players will not be able to use the advanced mod filter and will not see what mods your server needs in server details. They will, however, be able to join. If you still have this issue even after taking the above steps, check that your server description is not too long. Server descriptions should be 200 characters or less. We may add this limit to the server description field in the future.
Kind Regards
Keen Software House
Hello, everyone!
This issue should be hot-fixed in a version 198.027. Can you please update your game and retest?
This issue was caused by servers running a very large number of mods. We have created a fix to address this issue on heavily modded servers. This was fixed by not counting mod dependencies toward the listed mod count.
If you have this issue, you can also try these steps as a server admin:
1) Make a mod on the workshop. This can be an empty mod with no function.
2) Add all (or part) of your server mod list as dependencies to this mod.
3) Use this mod on your DS in place of the mods you added as dependencies.
Players will not be able to use the advanced mod filter and will not see what mods your server needs in server details. They will, however, be able to join. If you still have this issue even after taking the above steps, check that your server description is not too long. Server descriptions should be 200 characters or less. We may add this limit to the server description field in the future.
Kind Regards
Keen Software House
Hello, Engineers!
The thing is, that the original issue was hotfixed - I totally understand that you might not like the way how it was fixed. But that was the best we could do in that short period of time to make it work at least somehow. The "bigger"/proper fix should come with the version 199 of the game.
The proper fix simply needed more time and more work to be done, which we didn´t want to introduce in the hotfix for two main reasons - the hotfix would be delayed and when that amount of work would be done in this short period of time, it might break some more things that we would not be able to spot/test properly. So please, stay patient.
I might change the status of this thread, if that will please you, that´s not problem at all. The main reason for keeping this one as "Solved" was that we already have it connected to the original bug in our internal system, that was fixed by the hotfix solution. And after that we made a new bug in our system for proper fix in the upcoming version. That bug is connected to the other thread. We just wanted to avoid false miss-matching of threads vs our bugs. That´s all. Please do believe me that there is no dirty game from our side, we do not try to hide any bugs, or avoid communication with players. The situation that we are now in - having the two "same" threads with different statuses - is because we have two bugs for this issue as well in our internal system.
I will change back this one to "Awaiting fix".
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
The thing is, that the original issue was hotfixed - I totally understand that you might not like the way how it was fixed. But that was the best we could do in that short period of time to make it work at least somehow. The "bigger"/proper fix should come with the version 199 of the game.
The proper fix simply needed more time and more work to be done, which we didn´t want to introduce in the hotfix for two main reasons - the hotfix would be delayed and when that amount of work would be done in this short period of time, it might break some more things that we would not be able to spot/test properly. So please, stay patient.
I might change the status of this thread, if that will please you, that´s not problem at all. The main reason for keeping this one as "Solved" was that we already have it connected to the original bug in our internal system, that was fixed by the hotfix solution. And after that we made a new bug in our system for proper fix in the upcoming version. That bug is connected to the other thread. We just wanted to avoid false miss-matching of threads vs our bugs. That´s all. Please do believe me that there is no dirty game from our side, we do not try to hide any bugs, or avoid communication with players. The situation that we are now in - having the two "same" threads with different statuses - is because we have two bugs for this issue as well in our internal system.
I will change back this one to "Awaiting fix".
Kind Regards
Keen Software House: QA Department
I loaded my last usable backup from just before 1.197.180 was released and upgraded to 1.199.020. It looks like the upgrade was successful and server shows up correctly in the server list indicating correct number of mods loaded. Thank you for finally resolving this issue!! My group has been looking forward to playing again. I was worried at first that this still wasn't addressed since I did not see an obvious note in the change log regarding a fix for this particular issue.
I loaded my last usable backup from just before 1.197.180 was released and upgraded to 1.199.020. It looks like the upgrade was successful and server shows up correctly in the server list indicating correct number of mods loaded. Thank you for finally resolving this issue!! My group has been looking forward to playing again. I was worried at first that this still wasn't addressed since I did not see an obvious note in the change log regarding a fix for this particular issue.
Hello, Engineers!
As this issue is rather old, and our both bugs in internal system was fixed and tested properly, I will close this thread and mark it as solved.
If any of our are still experiencing this issue, please do not hesitate to open new thread with providng information about current state of the bug.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
As this issue is rather old, and our both bugs in internal system was fixed and tested properly, I will close this thread and mark it as solved.
If any of our are still experiencing this issue, please do not hesitate to open new thread with providng information about current state of the bug.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
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