Turrets do not stop firing at missiles.
So i was starting to build a fleet of drones to patrol around my asteroid when i found this gem.
After experimenting with various sizes and designs i tried anti-missile defence of various turrets, oficial and mods.
I went to creative, spawned in drone prototypes , set their guns to target missiles and other stuff some 500 meters away (so they have time to react) and changed their faction to enemy, than i fired missiles at them from the max range.
I was hoping to figure out the best turret type for anti missile role and their placement on the drone to cover the most area with most concentrated fire. I never got to that tho, since this glitch made me ragequit lol.
Basicaly any turret i tried continued firing at the missiles after they were alredy shot down or detonated at the 800 meter range. (which is absurd to have such low range anyway for a space age game but whatever)
The turrets i tried so far are interior turret, gatling turret, Battle cannon and turret mod-M61 vulcan (i stil want to try Aden and bofors), i tried [MCRN] PDC Cannon Turret, all keep firing after there are no more missiles.
This might be fun in creative but in survival they would just discharge their entire ammo stock in space or damage friendly grids.
Pls fix.
More that 2 years since i first reported this and its still the same.
The issue is marked as" Reported, awaiting fix" so when will the fix come ?
More that 2 years since i first reported this and its still the same.
The issue is marked as" Reported, awaiting fix" so when will the fix come ?
Somebody got a solution for this or do i uninstall the game?
Somebody got a solution for this or do i uninstall the game?
Temporary solution would be to shut down the turrets wait 3-4 seconds and turn them on again.
Can confirm happened to me in never surrender scenario. The cruiser i built to defend the beacon, was filled with gatling turrets, it ripped through the drone waves easily, at about wave 17+ i noticed the wave ended tho, the turrets were still firing at locations where drones used to be. I can only assume the issues are related.
Temporary solution would be to shut down the turrets wait 3-4 seconds and turn them on again.
Can confirm happened to me in never surrender scenario. The cruiser i built to defend the beacon, was filled with gatling turrets, it ripped through the drone waves easily, at about wave 17+ i noticed the wave ended tho, the turrets were still firing at locations where drones used to be. I can only assume the issues are related.
I get this issue when using the vanilla interior turrets for point defence against missiles. Turning them off and on again fixes the issue. And then I also have an issue where my vanilla missile turrets just stop targeting anything. Which requires a game reload to fix.
I'm going out on a limb here and saying there is something very wrong with the turret AI in general. It just doesn't work consistently. I have however been focused on playing the Never Surrender scenario. Perhaps it's mission AI is screwing something up?
I get this issue when using the vanilla interior turrets for point defence against missiles. Turning them off and on again fixes the issue. And then I also have an issue where my vanilla missile turrets just stop targeting anything. Which requires a game reload to fix.
I'm going out on a limb here and saying there is something very wrong with the turret AI in general. It just doesn't work consistently. I have however been focused on playing the Never Surrender scenario. Perhaps it's mission AI is screwing something up?
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
A) Missile defense in SE is currently not an option. Turrets are simply not accurate enough to make a significant difference
B) This is still a bug and it's super annoying, as target missiles is a default on
A) Missile defense in SE is currently not an option. Turrets are simply not accurate enough to make a significant difference
B) This is still a bug and it's super annoying, as target missiles is a default on
Hello error 404
I see you have a number of threads relating to the same issue. I will treat this as the main thread as this is the oldest. My colleague has reproduced an issue with turrets here which although are 'ghost' targets I have added your thread to this in the back office so they are both to be looked at together. I will mark this one as awaiting fix and your further two threads as duplicates.
Kind Regards
Laura, QA Department
Hello error 404
I see you have a number of threads relating to the same issue. I will treat this as the main thread as this is the oldest. My colleague has reproduced an issue with turrets here which although are 'ghost' targets I have added your thread to this in the back office so they are both to be looked at together. I will mark this one as awaiting fix and your further two threads as duplicates.
Kind Regards
Laura, QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
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