Turrets do not stop firing at missiles.
So i was starting to build a fleet of drones to patrol around my asteroid when i found this gem.
After experimenting with various sizes and designs i tried anti-missile defence of various turrets, oficial and mods.
I went to creative, spawned in drone prototypes , set their guns to target missiles and other stuff some 500 meters away (so they have time to react) and changed their faction to enemy, than i fired missiles at them from the max range.
I was hoping to figure out the best turret type for anti missile role and their placement on the drone to cover the most area with most concentrated fire. I never got to that tho, since this glitch made me ragequit lol.
Basicaly any turret i tried continued firing at the missiles after they were alredy shot down or detonated at the 800 meter range. (which is absurd to have such low range anyway for a space age game but whatever)
The turrets i tried so far are interior turret, gatling turret, Battle cannon and turret mod-M61 vulcan (i stil want to try Aden and bofors), i tried [MCRN] PDC Cannon Turret, all keep firing after there are no more missiles.
This might be fun in creative but in survival they would just discharge their entire ammo stock in space or damage friendly grids.