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Turrets do not stop firing at missiles.

error 404 shared this bug 5 years ago
Solved

So i was starting to build a fleet of drones to patrol around my asteroid when i found this gem.

After experimenting with various sizes and designs i tried anti-missile defence of various turrets, oficial and mods.


I went to creative, spawned in drone prototypes , set their guns to target missiles and other stuff some 500 meters away (so they have time to react) and changed their faction to enemy, than i fired missiles at them from the max range.

I was hoping to figure out the best turret type for anti missile role and their placement on the drone to cover the most area with most concentrated fire. I never got to that tho, since this glitch made me ragequit lol.

Basicaly any turret i tried continued firing at the missiles after they were alredy shot down or detonated at the 800 meter range. (which is absurd to have such low range anyway for a space age game but whatever)

The turrets i tried so far are interior turret, gatling turret, Battle cannon and turret mod-M61 vulcan (i stil want to try Aden and bofors), i tried [MCRN] PDC Cannon Turret, all keep firing after there are no more missiles.

This might be fun in creative but in survival they would just discharge their entire ammo stock in space or damage friendly grids.

Pls fix.

Best Answer
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More that 2 years since i first reported this and its still the same.


The issue is marked as" Reported, awaiting fix" so when will the fix come ?

Replies (7)

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Somebody got a solution for this or do i uninstall the game?

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Temporary solution would be to shut down the turrets wait 3-4 seconds and turn them on again.


Can confirm happened to me in never surrender scenario. The cruiser i built to defend the beacon, was filled with gatling turrets, it ripped through the drone waves easily, at about wave 17+ i noticed the wave ended tho, the turrets were still firing at locations where drones used to be. I can only assume the issues are related.

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There could be some debris left there for the turrets to aim at?

Which is what i am thinking about missiles, they must leave some trace even after they are destroyed, some debris or the cloud of smoke thay produce. Maybe the turrets target that and continue firing on the last known location.

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Isn't it just amazing that before the survival update turrets didn't even notice missiles and just ignored them, and now we get the opposite where they shoot at them but keep shooting into the void when the missile is long gone.

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One would think that since we only have 3 oficcial turrets, a misile, gatling and interior they would atleast put all the effort in making them work smoothly.

I would understand if we had a hundred various turrets and 10 of them were glitched, but 3 out of 3 is a complete failure.

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I get this issue when using the vanilla interior turrets for point defence against missiles. Turning them off and on again fixes the issue. And then I also have an issue where my vanilla missile turrets just stop targeting anything. Which requires a game reload to fix.

I'm going out on a limb here and saying there is something very wrong with the turret AI in general. It just doesn't work consistently. I have however been focused on playing the Never Surrender scenario. Perhaps it's mission AI is screwing something up?

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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Thank you and i hope it gets solved fast.

It gets anoying when your ship unloads all its ammo suplies in empty space after intercepting one rocket.

While several hit your ship anyway.

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A) Missile defense in SE is currently not an option. Turrets are simply not accurate enough to make a significant difference

B) This is still a bug and it's super annoying, as target missiles is a default on

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Hello error 404

I see you have a number of threads relating to the same issue. I will treat this as the main thread as this is the oldest. My colleague has reproduced an issue with turrets here which although are 'ghost' targets I have added your thread to this in the back office so they are both to be looked at together. I will mark this one as awaiting fix and your further two threads as duplicates.

Kind Regards

Laura, QA Department

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Well hello,


I apologise in advance for the harsh words i am about to say.


I posted this issue 2 years ago, than i too ka brake from the game. Whenever i tried it again i found the same issue persisted and made another post to remind you ppl that the same issue persists.

Now i see Mikhail made a nice video proving the same point, i hope the issue gets fixed soon.

Dont take this as in inslut but if it took you 2 years to confirm there even is an issue than that "fix it soon" i am hoping for could easily be a couple decades, sadly.

But do feel free to delete this post or all of them actualy, thats one thingh that gets done atleast.

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Hi Laura.

I can confirm that as of today the issue still persists, i have built an array of turrets, set them to fire at missiles and converted them to an enemy faction.

When i fired at them with the new hand held rocket launchers, which, might i add, still need no reloading if you use 2 of them and cycle them, they did start firing at my rockets.

Than as the rockets were destroyed or exploded after traveling the enormous distance of 800 meters, the gatlings and interior turrets kept firing at the last location of the once existing rocket.


They did stop firing after i ALT + F4 ed and went to play some other game that works properly. Oh and to whine here on forums ofcorse.

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More that 2 years since i first reported this and its still the same.


The issue is marked as" Reported, awaiting fix" so when will the fix come ?

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Plot twist: it wont be fixed

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Hello, Engineers!

I´m happy to inform you that this issue will be fixed in upcoming game update v200.

Kind Regards

Keen Software House: QA Department

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