The Community have to say...
Hello Keen,
We as the steam community raising our voices HERE and NOW! after the latest updates wich locks many of passioned creatores out of their work. we as the community may use this as a last straw to speak up (many left allready) but they still have things to say.. so lets start
we as the steam community demand finally fixing the allready existing issues
we as the steam community demand not dropping dlcs into a fame wich is not finished yet
we demand to get the core of the game running, get the multiplayer fixed up
we demand to fix the issues with moving parts, we demand finally a nice ai and fixes in the audio system
we dont require dlcs on a broken base game nor did we require been locked out by a mostly unwanted crossplay.
WE STILL LIKE (or liked) TO PLAY SE - but why leaving the gem in the piece of Coal?
Voices heard over the years for bug fixes and getting the core game done echoed unheared!
bring back more support to steam (community is left alone there)
the support site needs beeing better optimised (many people dislike that)
So, the people may add things here they've seen unfinished! at least listen to us
i really recommend to have a deeper look into the steam forums - theres a lot of people are telling.
Honestly there negatives going its way but you may just read there. dont let us down
just dig thru.
i really recommend to have a deeper look into the steam forums - theres a lot of people are telling.
Honestly there negatives going its way but you may just read there. dont let us down
just dig thru.
I have loved playing Space Engineers since I brought it during the lockdown of 2020. The game helped me through a difficult time, During that time I have posted about 2 bugs that really annoyed me, both of those were posted on this forum. My own gun turrets shooting through the grids they are mounted on, often causing more harm then good by damaging all the corners of blocks or even disabling or destroying things like antenna or other turrets or anything else that happens to get in the way. A simple fix for this would be a "no friendly fire option" like what is already available for missiles. The custom appearance not functioning properly. If I were to set my appearance to use a specific look, it will revert to a default appearance randomly. Some of the cosmetic stuff is paid for, so having paid for content that does not function properly is very disappointing. There are many more issues out there, though these are the ones I tried to make known.
As mentioned by the post above, There are a lot of issues being raised on the Steam forums that the player community is mostly dealing with while developers themselves seem to be missing out on a lot. The community are the players. The players are the customers. Customers bring in money. I know it is impossible to please everyone at the same time. Bug fixing and "quality of life" fixes will help to make players happier and a happy customer is more then willing to keep paying for the things that make them happy.
I have loved playing Space Engineers since I brought it during the lockdown of 2020. The game helped me through a difficult time, During that time I have posted about 2 bugs that really annoyed me, both of those were posted on this forum. My own gun turrets shooting through the grids they are mounted on, often causing more harm then good by damaging all the corners of blocks or even disabling or destroying things like antenna or other turrets or anything else that happens to get in the way. A simple fix for this would be a "no friendly fire option" like what is already available for missiles. The custom appearance not functioning properly. If I were to set my appearance to use a specific look, it will revert to a default appearance randomly. Some of the cosmetic stuff is paid for, so having paid for content that does not function properly is very disappointing. There are many more issues out there, though these are the ones I tried to make known.
As mentioned by the post above, There are a lot of issues being raised on the Steam forums that the player community is mostly dealing with while developers themselves seem to be missing out on a lot. The community are the players. The players are the customers. Customers bring in money. I know it is impossible to please everyone at the same time. Bug fixing and "quality of life" fixes will help to make players happier and a happy customer is more then willing to keep paying for the things that make them happy.
Survival gameplay is basically a joke, progression is awful. The progression feature where you need to build certain blocks to unlock other blocks should just get removed, it makes no sense.
Moving from no grid to small block survival basic to large block actual base (growing larger) would make more sense then blocking features.
Limiting certain ores to certain places is great way to motivate moving, but is done very poorly. Taking reactors and ions from earth like just makes it more difficult to move to space. Place handweavium on alien for gravity / mass e.g. Or move jumpdrive ore to space. Increase basic ores in earthlike, anything like that.
Ore distribution is bad, the big chunks work for asteroids but not for planets.
Ore detection range is basically unplayable! If passive scan all the time takes to much resources implement an active one time scan system.
Balance is completly off. Hydrogen rebalance was a big step in the right direction, but there are many more systems that need balancing.
Blocks are missing. The latest added armor blocks are great but still not enough for a game based in creativity. 1x4 slopes is a must! Small grid 1x1x1 merge block & connector is a must to create small printable attack drones or torpedos.
Weapons need rework. Range is a joke, no big grid canon. Make small 5x5x5 turrets available aus 1x1x1 big grid turrets. Make the 3x3x3 turret tower hold 4 gatlings.
Survival gameplay is basically a joke, progression is awful. The progression feature where you need to build certain blocks to unlock other blocks should just get removed, it makes no sense.
Moving from no grid to small block survival basic to large block actual base (growing larger) would make more sense then blocking features.
Limiting certain ores to certain places is great way to motivate moving, but is done very poorly. Taking reactors and ions from earth like just makes it more difficult to move to space. Place handweavium on alien for gravity / mass e.g. Or move jumpdrive ore to space. Increase basic ores in earthlike, anything like that.
Ore distribution is bad, the big chunks work for asteroids but not for planets.
Ore detection range is basically unplayable! If passive scan all the time takes to much resources implement an active one time scan system.
Balance is completly off. Hydrogen rebalance was a big step in the right direction, but there are many more systems that need balancing.
Blocks are missing. The latest added armor blocks are great but still not enough for a game based in creativity. 1x4 slopes is a must! Small grid 1x1x1 merge block & connector is a must to create small printable attack drones or torpedos.
Weapons need rework. Range is a joke, no big grid canon. Make small 5x5x5 turrets available aus 1x1x1 big grid turrets. Make the 3x3x3 turret tower hold 4 gatlings.
But maybe the single biggest and most important throwback is the max speed. 100m/s is just not enough, fixing everything preventing the cap to be raised should be absolute #1 priority.
But maybe the single biggest and most important throwback is the max speed. 100m/s is just not enough, fixing everything preventing the cap to be raised should be absolute #1 priority.
And remove scripts from experimental. And make the script editor more comfortable... it's horrible to write a script right now. And i'm not even talking about Syntax highlighting, just... some monospace font, doubleclick to select words..
And maybe cleanup and simplify the API. Breaking change before leaving experimental should be acceptable.
And remove scripts from experimental. And make the script editor more comfortable... it's horrible to write a script right now. And i'm not even talking about Syntax highlighting, just... some monospace font, doubleclick to select words..
And maybe cleanup and simplify the API. Breaking change before leaving experimental should be acceptable.
Low priority: Atmosphere drag (But still more important than weather, crossplay or economy).
Concrete blocks (yes i know you dismissed them, but thats an bad decission), cheap high mass blocks, not deformable, maybe even non-airtight. If they absorb bullets and break with missiles, and bullets penetrate steel plates, you can actually make an cheep rock scissor paper system.
Low priority: Atmosphere drag (But still more important than weather, crossplay or economy).
Concrete blocks (yes i know you dismissed them, but thats an bad decission), cheap high mass blocks, not deformable, maybe even non-airtight. If they absorb bullets and break with missiles, and bullets penetrate steel plates, you can actually make an cheep rock scissor paper system.
If the game got to a state where it was 95% bug free, and that was ALL Keen did, I would be ecstatic. Bugs and performance issues are this game's most major illness. Fix the game, make the engine stable and less messy, and work with the community to achieve both. Space Engineers has an INCREDIBLY dedicated community, but Keen keeps angering them and damaging trust with them.
In all honesty, Keen needs to just give the game code to the community and let the players become the caretakers. Start a new game, find a new project to develop, and leave this old one in the hands of the people who love it most.
If the game got to a state where it was 95% bug free, and that was ALL Keen did, I would be ecstatic. Bugs and performance issues are this game's most major illness. Fix the game, make the engine stable and less messy, and work with the community to achieve both. Space Engineers has an INCREDIBLY dedicated community, but Keen keeps angering them and damaging trust with them.
In all honesty, Keen needs to just give the game code to the community and let the players become the caretakers. Start a new game, find a new project to develop, and leave this old one in the hands of the people who love it most.
Yeah this one is a bit huge, but anyway: make an competitive gamemode. People build huge combat ships, but in survival where you farmed countless hours to build something, you don't want to risk it in battle.
A (ranked?) deathmatch mode, where you can paste blueprints to certain pcu or cost in the first phase, and fight with survival rules in second phase, would be a much greater motivation to build efficiant battle ships than survival.
Yeah this one is a bit huge, but anyway: make an competitive gamemode. People build huge combat ships, but in survival where you farmed countless hours to build something, you don't want to risk it in battle.
A (ranked?) deathmatch mode, where you can paste blueprints to certain pcu or cost in the first phase, and fight with survival rules in second phase, would be a much greater motivation to build efficiant battle ships than survival.
Great parts of the GUI are very clumsy and could need heavy improvements, especially the inventory and grid block lists.
Sliders can be moved by 0,00001 steps where 0,1 steps would be enough, additional optional text fields to put exact values would be incredible usefull, ...
The GUI scaling is not responsive to put more info to the screen, it just sizes the GUI down as whole.
Great parts of the GUI are very clumsy and could need heavy improvements, especially the inventory and grid block lists.
Sliders can be moved by 0,00001 steps where 0,1 steps would be enough, additional optional text fields to put exact values would be incredible usefull, ...
The GUI scaling is not responsive to put more info to the screen, it just sizes the GUI down as whole.
And please please remove the stone collecting mechanism for hand drills, yeay it's cool, pretty neat, and really funny in the first few minutes, but it gets just annoying really quick, especially in zero gravity.
And please please remove the stone collecting mechanism for hand drills, yeay it's cool, pretty neat, and really funny in the first few minutes, but it gets just annoying really quick, especially in zero gravity.
Add an 2x1x1 hangar door that extracts to 6x1x1.
Add variations with different port placements off the small grid 3x3x3 conveyor.
Add variations with different port placements off the cockpits.
Add 3x3x3 large gyroscopes.
Remove sorters and introduce unified Cargo system where every storage can request / serve & push / accept items. (Means e.g.: storage from LCC can be directly set to request all iron ore in grid. Or oxygen gen can be set only produce on request, so one can have balance tanks that stay empty, until air lock vent is set to push).
Add an 2x1x1 hangar door that extracts to 6x1x1.
Add variations with different port placements off the small grid 3x3x3 conveyor.
Add variations with different port placements off the cockpits.
Add 3x3x3 large gyroscopes.
Remove sorters and introduce unified Cargo system where every storage can request / serve & push / accept items. (Means e.g.: storage from LCC can be directly set to request all iron ore in grid. Or oxygen gen can be set only produce on request, so one can have balance tanks that stay empty, until air lock vent is set to push).
Keen
Fix your god damn game already
Keen
Fix your god damn game already
and what i have to add: i f the basegame is done and dlcs are ready be released - dont take stuff out of those, when people allready bought them. that was the punch i had to take once and it wasnt a fair move after all
and what i have to add: i f the basegame is done and dlcs are ready be released - dont take stuff out of those, when people allready bought them. that was the punch i had to take once and it wasnt a fair move after all
I hate what Keen and Rosa have done. Four out of five games abandoned in an abject · appalling · abysmal · atrocious · awful · terrible state.
They ripped off those that bought into Medieval Engineers. They solicit help from people to delete, ban and malign any customer that expresses deep-seated anger toward Keen and Rosa in a way that Putin would admire.
For once in your self-centered, egotistical, selfish life Rosa, fix this game and create something that's half decent and free of bugs.
I hate what Keen and Rosa have done. Four out of five games abandoned in an abject · appalling · abysmal · atrocious · awful · terrible state.
They ripped off those that bought into Medieval Engineers. They solicit help from people to delete, ban and malign any customer that expresses deep-seated anger toward Keen and Rosa in a way that Putin would admire.
For once in your self-centered, egotistical, selfish life Rosa, fix this game and create something that's half decent and free of bugs.
You are a bad manager Mr. Rosa. You lie to people and abandon game development. When you abandoned Medieval Engineers, you showed that you do not give two hoots about the people who buy into your promises.
Space Engineers is devoid of anything interesting without the community efforts to create mods.
Fix Space Engineers properly.
You are a bad manager Mr. Rosa. You lie to people and abandon game development. When you abandoned Medieval Engineers, you showed that you do not give two hoots about the people who buy into your promises.
Space Engineers is devoid of anything interesting without the community efforts to create mods.
Fix Space Engineers properly.
please ladies and gentlemen try to be polite (i can feel every one of you)
i am also upset about how the game went.
i hope also keen to understand whats going with the community and how upset people are.
take your time and a deep breath and vote up of you feel the rage getting aflame
please ladies and gentlemen try to be polite (i can feel every one of you)
i am also upset about how the game went.
i hope also keen to understand whats going with the community and how upset people are.
take your time and a deep breath and vote up of you feel the rage getting aflame
You are wrong. We have been slowly getting new features, but the most important thing has been optimization and bug fixing. Clang is mostly good, SE runs better than ever, and multiplayer is finally playable (not perfect, but playable). Soon there will be more feature updates, together with more bug fixing and optimization. DLcs help fund the continued development of the game and you don't even have to pay to get the feature, bug, and optimization updates. I don't understand where your anger comes from.
You are wrong. We have been slowly getting new features, but the most important thing has been optimization and bug fixing. Clang is mostly good, SE runs better than ever, and multiplayer is finally playable (not perfect, but playable). Soon there will be more feature updates, together with more bug fixing and optimization. DLcs help fund the continued development of the game and you don't even have to pay to get the feature, bug, and optimization updates. I don't understand where your anger comes from.
Not that everyone wanted to even bother creating an account on this third party site, but I've read reports some time ago of people who couldn't even create a working account due to a bug. IMO, this website represents a filtered down portion of the vocal minority.
Not that everyone wanted to even bother creating an account on this third party site, but I've read reports some time ago of people who couldn't even create a working account due to a bug. IMO, this website represents a filtered down portion of the vocal minority.
if you see it that way - then its fine - i respekt that
but what ive seen is another story. and so we are here
if you see it that way - then its fine - i respekt that
but what ive seen is another story. and so we are here
i missread your first reply. sorry for that
the steam forums are rarely visited by the devs and so this whole thing needs to be closer to the devs. the one moderator sends reports to the devs but in this case on wont be enough.
so meet here half-way so to speak
i missread your first reply. sorry for that
the steam forums are rarely visited by the devs and so this whole thing needs to be closer to the devs. the one moderator sends reports to the devs but in this case on wont be enough.
so meet here half-way so to speak
For me i have to say that last update make me stop using SE. And i have 2115 hours in this broken lego demo.
https://steamcommunity.com/sharedfiles/filedetails/?id=2392995852
During the years (2014-2021) i have not seen much improvement.
I received BAN few times by stand up and tell truth to their blind eyes.
Most of community made mods was added and ignore bugs that was claimed as "Fixed".
My PC can run Fallout 4 on MAX with all that game breaking mods but SE runs with 1 ship like i have i386.
1. You add planets people want OK but still subgrids (rotor/piston head, wheels) micro-shake like hell (CPU calculation for nothing).
2. You add economy as people want that feel of "actual game". Yet that blocks can be bugged just by 50 timer blocks running.
3. You add Weather that is mostly visual than functional and also annoying if you have same storm 5 times a day. (yes wind turbine is damaged YEY!).
Game HAD potential, if you implement more than just rotor and piston and have them "behave like real ones" NOT like some "ball on metal spring".
Many designs i had in mid i must forget as using subgrids is just troublemaker. :/
Programing blocks can overrun game logic and even turrets will not react to foe right in front of it.
Nice idea, but bad execution.
Without community made mods game is just train wreck...
For me i have to say that last update make me stop using SE. And i have 2115 hours in this broken lego demo.
https://steamcommunity.com/sharedfiles/filedetails/?id=2392995852
During the years (2014-2021) i have not seen much improvement.
I received BAN few times by stand up and tell truth to their blind eyes.
Most of community made mods was added and ignore bugs that was claimed as "Fixed".
My PC can run Fallout 4 on MAX with all that game breaking mods but SE runs with 1 ship like i have i386.
1. You add planets people want OK but still subgrids (rotor/piston head, wheels) micro-shake like hell (CPU calculation for nothing).
2. You add economy as people want that feel of "actual game". Yet that blocks can be bugged just by 50 timer blocks running.
3. You add Weather that is mostly visual than functional and also annoying if you have same storm 5 times a day. (yes wind turbine is damaged YEY!).
Game HAD potential, if you implement more than just rotor and piston and have them "behave like real ones" NOT like some "ball on metal spring".
Many designs i had in mid i must forget as using subgrids is just troublemaker. :/
Programing blocks can overrun game logic and even turrets will not react to foe right in front of it.
Nice idea, but bad execution.
Without community made mods game is just train wreck...
I've played Space Engineers since 2015. I am a veteran, and I've seen this game grow and change. I've fought players across multiple servers, and I've seen the many gamebreaking issues with this game, but I still play, and will continue to play for the foreseeable future. As it stands, all I want is some kind of weapons, PVP, and PVE updates. Give the players something to do, something to fight, or something to explore. Allow NPC's to have functional ships. Bring on some Workshop creators to add these mods to your game. Get the Weaponcore framework in, give us some new weapons, like Railguns, or heavy cannons. We are getting bored, and burnt out. We need some more stuff to do, some more stuff to explore, a reason to play. Take this into consideration, and please, fix the blueprint menu UI. Thank you.
I've played Space Engineers since 2015. I am a veteran, and I've seen this game grow and change. I've fought players across multiple servers, and I've seen the many gamebreaking issues with this game, but I still play, and will continue to play for the foreseeable future. As it stands, all I want is some kind of weapons, PVP, and PVE updates. Give the players something to do, something to fight, or something to explore. Allow NPC's to have functional ships. Bring on some Workshop creators to add these mods to your game. Get the Weaponcore framework in, give us some new weapons, like Railguns, or heavy cannons. We are getting bored, and burnt out. We need some more stuff to do, some more stuff to explore, a reason to play. Take this into consideration, and please, fix the blueprint menu UI. Thank you.
first off - thank you all for your comments - still no reply from keen - only thing i got so far was an email from keen community manager. if needed i will pish that out to keen again
first off - thank you all for your comments - still no reply from keen - only thing i got so far was an email from keen community manager. if needed i will pish that out to keen again
Agree this game has so much Potential but the Half ass aproach ruins the enjoyment so much. Add a bare Minimum Survival mode then make excuses like "its a sandbox building game" why add it in then ? Do it right or dont put it in at all.
DLC that offers nothing to the game because it either Mods or Reskin. "But it helps them further develop the game" right then how does Terraria do it ? Years over years with tons of new things fixes content without ever taking a cent for it.
Dont missunderstand me i dont mind paying a few bucks for DLC to keep things going but i need to see real change. I ask myself what are you guys actually doing ? Ignoring the community while pretending to listen. Only looking in this Forum while the Majority is on steam. Do you want that peopel stop playing/Buying your games ?
So much old bugs in the game that are marked as fixed while that is clearly not the case. Not working Multiplayer and so on.
Just do the things Peopel want you to add water,more survival stuff like hunger thirst sleep, Npcs, more weapons maybe shields buildings and diffrent Ores on Planets so you actually have a reason to explore them. It could be so easy.
At the end i want to also to tell some of the good things about the Game. Its so unique the feeling is amazing building your own stuff and testing it. The Graphic style is stunning. The settings that allow to disable certain gameplay Features is also very good. Even though i am really frustrated right now not to long ago this game was my absolute favorite please start listening to us if you dont i guess i have to move on to other things.
PS: No native speaker so please excuse my Spelling and Grammar
Agree this game has so much Potential but the Half ass aproach ruins the enjoyment so much. Add a bare Minimum Survival mode then make excuses like "its a sandbox building game" why add it in then ? Do it right or dont put it in at all.
DLC that offers nothing to the game because it either Mods or Reskin. "But it helps them further develop the game" right then how does Terraria do it ? Years over years with tons of new things fixes content without ever taking a cent for it.
Dont missunderstand me i dont mind paying a few bucks for DLC to keep things going but i need to see real change. I ask myself what are you guys actually doing ? Ignoring the community while pretending to listen. Only looking in this Forum while the Majority is on steam. Do you want that peopel stop playing/Buying your games ?
So much old bugs in the game that are marked as fixed while that is clearly not the case. Not working Multiplayer and so on.
Just do the things Peopel want you to add water,more survival stuff like hunger thirst sleep, Npcs, more weapons maybe shields buildings and diffrent Ores on Planets so you actually have a reason to explore them. It could be so easy.
At the end i want to also to tell some of the good things about the Game. Its so unique the feeling is amazing building your own stuff and testing it. The Graphic style is stunning. The settings that allow to disable certain gameplay Features is also very good. Even though i am really frustrated right now not to long ago this game was my absolute favorite please start listening to us if you dont i guess i have to move on to other things.
PS: No native speaker so please excuse my Spelling and Grammar
SE is special no doubt about it - and i fuess we all want to keep that unique game alive - so i hope that keen mind the people
SE is special no doubt about it - and i fuess we all want to keep that unique game alive - so i hope that keen mind the people
I understand that you wanna make SE better. But problems need to be specify, for example that (we demand to fix the issues with moving parts, we demand finally a nice ai and fixes in the audio system) What exact broken? How to reproduce it and etc.
I understand that you wanna make SE better. But problems need to be specify, for example that (we demand to fix the issues with moving parts, we demand finally a nice ai and fixes in the audio system) What exact broken? How to reproduce it and etc.
Keen has been too busy selling us pointless cosmetic DLC's rather then trying to fix the game. Now they seem focused primarily on selling the game to console players...
Keen has been too busy selling us pointless cosmetic DLC's rather then trying to fix the game. Now they seem focused primarily on selling the game to console players...
I just imagine the programmers working at Keen reading this and shaking their heads. Fully agreeing with everything we say. And crying inside because they're not ALLOWED to work on the important stuff and forced to do xbox migration crap and forced to steal workshop mods.
I just imagine the programmers working at Keen reading this and shaking their heads. Fully agreeing with everything we say. And crying inside because they're not ALLOWED to work on the important stuff and forced to do xbox migration crap and forced to steal workshop mods.
I haven't played since December because the game has been the same broken mess. And what's with all the cosmetic dlc this is really not needed?? How about keen make the game better by innovating and introducing new gameplay mechanics, blocks, new planet technology, NPCs, and give us a purpose to play the game differently every other playthrough. We should not rely on mods most of the time and keen should step up and make the game interesting again. Besides building and looking for ore there is nothing to do in this game and there is no real sense of progression. You can role play in your head but the game is not really made for that. The so called factions are just programmed grids that are either peaceful or hostile and are not interesting at all. But the biggest problem is the lack of optimizations as some grids make the game lag to heck like seriously having a decent base and ship will make your game lag. Imagine having trade stations like NMS that actually serve a purpose and have npc's the ones here are poorly put together. Either you improve the game or this will game will be fall below to a one man project in starship evo.
So keen do you want to improve the game or just stick to "the feature is there so we don't care anymore" attitude.
Or just sell the franchise I'm sure you can pocket a lot of money out of a sell, and have passionate leaders who actually care about the game.
I haven't played since December because the game has been the same broken mess. And what's with all the cosmetic dlc this is really not needed?? How about keen make the game better by innovating and introducing new gameplay mechanics, blocks, new planet technology, NPCs, and give us a purpose to play the game differently every other playthrough. We should not rely on mods most of the time and keen should step up and make the game interesting again. Besides building and looking for ore there is nothing to do in this game and there is no real sense of progression. You can role play in your head but the game is not really made for that. The so called factions are just programmed grids that are either peaceful or hostile and are not interesting at all. But the biggest problem is the lack of optimizations as some grids make the game lag to heck like seriously having a decent base and ship will make your game lag. Imagine having trade stations like NMS that actually serve a purpose and have npc's the ones here are poorly put together. Either you improve the game or this will game will be fall below to a one man project in starship evo.
So keen do you want to improve the game or just stick to "the feature is there so we don't care anymore" attitude.
Or just sell the franchise I'm sure you can pocket a lot of money out of a sell, and have passionate leaders who actually care about the game.
Hey there? no reaction? no dev comment?
Hey there? no reaction? no dev comment?
Away with shitty Crossplay
Away with shitty Crossplay
Keen Software House has spent millions of dollars building space engineers. Of course they need DLCs to build the game, would you rather have a battle pass instead?
Secondly, your frustrations are legitimate. There is no debating that.
Third off, around 20 bugs and ideas are submitted a day. They cannot implement every bug fix and idea. It may seem like they are lazy but developing and refining a game like Space Engineers is no easy task, and that is a cold, hard truth about games. It may seem like they are lazy but they are putting all of their effort into Space Engineers and the community needs to give them a break.
Keen Software House has spent millions of dollars building space engineers. Of course they need DLCs to build the game, would you rather have a battle pass instead?
Secondly, your frustrations are legitimate. There is no debating that.
Third off, around 20 bugs and ideas are submitted a day. They cannot implement every bug fix and idea. It may seem like they are lazy but developing and refining a game like Space Engineers is no easy task, and that is a cold, hard truth about games. It may seem like they are lazy but they are putting all of their effort into Space Engineers and the community needs to give them a break.
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