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STILL NOT FIXED Space Engineers crashes when loading a world with voxels since update 1.192

FakeMan900 shared this bug 5 years ago
Won't Fix

Altough i already submitted a ticket for this, Space Engineers is still crashing when i try to load some worlds after the Update 1.192. I did not do any changes on my computer or on the game beside updating Space Engineers via Steam. Everything worked perfect before the economy update. I am glad to have found out that THIS CRASHING IS CAUSED BY VOXELS. Because of that i am only able to load a world and play Space Engineers in a world without any voxels which REALLY cuts my game opportunities. I do not know how/have the ability to fix this problem by myself. I spend a lot of time looking in the internet for a solution but i really haven't been able to fix this problem by myself. PLEASE HELP ME


I always receive the same log file:


...

2019-09-19 00:03:54.811 - Thread: 1 -> MaxFloatingObjects = 56

2019-09-19 00:03:54.811 - Thread: 1 -> MaxGridSize = 50000

2019-09-19 00:03:54.811 - Thread: 1 -> MaxBlocksPerPlayer = 100000

2019-09-19 00:03:54.811 - Thread: 1 -> CargoShipsEnabled = False

2019-09-19 00:03:54.811 - Thread: 1 -> EnvironmentHostility = SAFE

2019-09-19 00:03:54.811 - Thread: 1 -> ShowPlayerNamesOnHud = True

2019-09-19 00:03:54.811 - Thread: 1 -> InventorySizeMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> RefinerySpeedMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> AssemblerSpeedMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> WelderSpeedMultiplier = 2

2019-09-19 00:03:54.811 - Thread: 1 -> GrinderSpeedMultiplier = 2

2019-09-19 00:03:54.811 - Thread: 1 -> ClientCanSave = False

2019-09-19 00:03:54.811 - Thread: 1 -> HackSpeedMultiplier = 0.33

2019-09-19 00:03:54.811 - Thread: 1 -> PermanentDeath = False

2019-09-19 00:03:54.811 - Thread: 1 -> DestructibleBlocks = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableScripts = True

2019-09-19 00:03:54.811 - Thread: 1 -> AutoSaveInMinutes = 5

2019-09-19 00:03:54.811 - Thread: 1 -> SpawnShipTimeMultiplier = 0

2019-09-19 00:03:54.811 - Thread: 1 -> ProceduralDensity = 0.35

2019-09-19 00:03:54.811 - Thread: 1 -> ProceduralSeed = 0

2019-09-19 00:03:54.811 - Thread: 1 -> DestructibleBlocks = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableIngameScripts = True

2019-09-19 00:03:54.811 - Thread: 1 -> ViewDistance = 5000

2019-09-19 00:03:54.811 - Thread: 1 -> Voxel destruction = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableStructuralSimulation = False

2019-09-19 00:03:54.811 - Thread: 1 -> MaxActiveFracturePieces = 50

2019-09-19 00:03:54.811 - Thread: 1 -> EnableContainerDrops = True

2019-09-19 00:03:54.811 - Thread: 1 -> MinDropContainerRespawnTime = 5

2019-09-19 00:03:54.811 - Thread: 1 -> MaxDropContainerRespawnTime = 20

2019-09-19 00:03:54.811 - Thread: 1 -> EnableTurretsFriendlyFire = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableSubgridDamage = False

2019-09-19 00:03:54.811 - Thread: 1 -> SyncDistance = 3000

2019-09-19 00:03:54.811 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY

2019-09-19 00:03:54.811 - Thread: 1 -> AFKTimeoutMin = 0

2019-09-19 00:03:54.811 - Thread: 1 -> StopGridsPeriodMin = 15

2019-09-19 00:03:54.811 - Thread: 1 -> ExperimentalMode = True

2019-09-19 00:03:54.811 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts, SupergriddingEnabled

2019-09-19 00:03:54.811 - Thread: 1 -> MySession.Static.LogSettings - END

2019-09-19 00:03:54.934 - Thread: 1 -> Session loaded

2019-09-19 00:03:54.934 - Thread: 1 -> RunLoadingAction - END

2019-09-19 00:03:54.935 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START

2019-09-19 00:03:55.098 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END

2019-09-19 00:03:55.098 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START

2019-09-19 00:03:55.099 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END

2019-09-19 00:03:55.116 - Thread: 1 -> Updating continues.

2019-09-19 00:03:55.324 - Thread: 1 -> GC Memory: 2,361,760,976 B

2019-09-19 00:03:56.952 - Thread: 2 -> Exception occured: System.BadImageFormatException: Es wurde versucht, eine Datei mit einem falschen Format zu laden. (Exception from HRESULT: 0x8007000B)

at VRage.Voxels.VrVoxelMesh.VrVoxelMesh_Release(IntPtr instance)

at VRage.NativeWrapper.PointerHandle.DisposeInternal(Boolean disposing)

at VRage.NativeWrapper.PointerHandle.Finalize()

2019-09-19 00:03:56.954 - Thread: 2 -> Hiding window

2019-09-19 00:03:56.954 - Thread: 2 -> Hiding window done

2019-09-19 00:03:56.954 - Thread: 2 -> Showing message

2019-09-19 00:03:58.029 - Thread: 2 -> Analytics session closed.

Replies (1)

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1

Please attach affected world.

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1

I am not sure if the attached world does provide useful information since this bug appears on ANY world which contains voxel objects. Nevertheless, here is a non loadable world.


PS: Thank you for paying attention on my topic.


Edit: I also attached the log file for exactly this world.

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1

I have the same bug. Here is my Log for the crash.

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1

Hi guys,


it seems that you are experiencing local problems according to our programmers.


Please verify game integrity via Steam tools, make sure that VC++ redistributables are installed on your system (2013, 2015 and 2017) and game process is running in 64bit mode.

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1

Installed the items you told me to, verified the files, and it is running in 64 bit. And yet it crashed again.

Here's the new log.

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1

@justus

Double check that you've verified the game's integrity through Steam, there should be a file "VRage.Native.dll" in your game's Bin64 folder. Your game's saying it can't find that file.

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