STILL NOT FIXED Space Engineers crashes when loading a world with voxels since update 1.192
Altough i already submitted a ticket for this, Space Engineers is still crashing when i try to load some worlds after the Update 1.192. I did not do any changes on my computer or on the game beside updating Space Engineers via Steam. Everything worked perfect before the economy update. I am glad to have found out that THIS CRASHING IS CAUSED BY VOXELS. Because of that i am only able to load a world and play Space Engineers in a world without any voxels which REALLY cuts my game opportunities. I do not know how/have the ability to fix this problem by myself. I spend a lot of time looking in the internet for a solution but i really haven't been able to fix this problem by myself. PLEASE HELP ME
I always receive the same log file:
...
2019-09-19 00:03:54.811 - Thread: 1 -> MaxFloatingObjects = 56
2019-09-19 00:03:54.811 - Thread: 1 -> MaxGridSize = 50000
2019-09-19 00:03:54.811 - Thread: 1 -> MaxBlocksPerPlayer = 100000
2019-09-19 00:03:54.811 - Thread: 1 -> CargoShipsEnabled = False
2019-09-19 00:03:54.811 - Thread: 1 -> EnvironmentHostility = SAFE
2019-09-19 00:03:54.811 - Thread: 1 -> ShowPlayerNamesOnHud = True
2019-09-19 00:03:54.811 - Thread: 1 -> InventorySizeMultiplier = 3
2019-09-19 00:03:54.811 - Thread: 1 -> RefinerySpeedMultiplier = 3
2019-09-19 00:03:54.811 - Thread: 1 -> AssemblerSpeedMultiplier = 3
2019-09-19 00:03:54.811 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
2019-09-19 00:03:54.811 - Thread: 1 -> WelderSpeedMultiplier = 2
2019-09-19 00:03:54.811 - Thread: 1 -> GrinderSpeedMultiplier = 2
2019-09-19 00:03:54.811 - Thread: 1 -> ClientCanSave = False
2019-09-19 00:03:54.811 - Thread: 1 -> HackSpeedMultiplier = 0.33
2019-09-19 00:03:54.811 - Thread: 1 -> PermanentDeath = False
2019-09-19 00:03:54.811 - Thread: 1 -> DestructibleBlocks = True
2019-09-19 00:03:54.811 - Thread: 1 -> EnableScripts = True
2019-09-19 00:03:54.811 - Thread: 1 -> AutoSaveInMinutes = 5
2019-09-19 00:03:54.811 - Thread: 1 -> SpawnShipTimeMultiplier = 0
2019-09-19 00:03:54.811 - Thread: 1 -> ProceduralDensity = 0.35
2019-09-19 00:03:54.811 - Thread: 1 -> ProceduralSeed = 0
2019-09-19 00:03:54.811 - Thread: 1 -> DestructibleBlocks = True
2019-09-19 00:03:54.811 - Thread: 1 -> EnableIngameScripts = True
2019-09-19 00:03:54.811 - Thread: 1 -> ViewDistance = 5000
2019-09-19 00:03:54.811 - Thread: 1 -> Voxel destruction = True
2019-09-19 00:03:54.811 - Thread: 1 -> EnableStructuralSimulation = False
2019-09-19 00:03:54.811 - Thread: 1 -> MaxActiveFracturePieces = 50
2019-09-19 00:03:54.811 - Thread: 1 -> EnableContainerDrops = True
2019-09-19 00:03:54.811 - Thread: 1 -> MinDropContainerRespawnTime = 5
2019-09-19 00:03:54.811 - Thread: 1 -> MaxDropContainerRespawnTime = 20
2019-09-19 00:03:54.811 - Thread: 1 -> EnableTurretsFriendlyFire = True
2019-09-19 00:03:54.811 - Thread: 1 -> EnableSubgridDamage = False
2019-09-19 00:03:54.811 - Thread: 1 -> SyncDistance = 3000
2019-09-19 00:03:54.811 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
2019-09-19 00:03:54.811 - Thread: 1 -> AFKTimeoutMin = 0
2019-09-19 00:03:54.811 - Thread: 1 -> StopGridsPeriodMin = 15
2019-09-19 00:03:54.811 - Thread: 1 -> ExperimentalMode = True
2019-09-19 00:03:54.811 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts, SupergriddingEnabled
2019-09-19 00:03:54.811 - Thread: 1 -> MySession.Static.LogSettings - END
2019-09-19 00:03:54.934 - Thread: 1 -> Session loaded
2019-09-19 00:03:54.934 - Thread: 1 -> RunLoadingAction - END
2019-09-19 00:03:54.935 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2019-09-19 00:03:55.098 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2019-09-19 00:03:55.098 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2019-09-19 00:03:55.099 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2019-09-19 00:03:55.116 - Thread: 1 -> Updating continues.
2019-09-19 00:03:55.324 - Thread: 1 -> GC Memory: 2,361,760,976 B
2019-09-19 00:03:56.952 - Thread: 2 -> Exception occured: System.BadImageFormatException: Es wurde versucht, eine Datei mit einem falschen Format zu laden. (Exception from HRESULT: 0x8007000B)
at VRage.Voxels.VrVoxelMesh.VrVoxelMesh_Release(IntPtr instance)
at VRage.NativeWrapper.PointerHandle.DisposeInternal(Boolean disposing)
at VRage.NativeWrapper.PointerHandle.Finalize()
2019-09-19 00:03:56.954 - Thread: 2 -> Hiding window
2019-09-19 00:03:56.954 - Thread: 2 -> Hiding window done
2019-09-19 00:03:56.954 - Thread: 2 -> Showing message
2019-09-19 00:03:58.029 - Thread: 2 -> Analytics session closed.
Please attach affected world.
Please attach affected world.
Replies have been locked on this page!