This object is in archive! 

STILL NOT FIXED Space Engineers crashes when loading a world with voxels since update 1.192

FakeMan900 shared this bug 5 years ago
Won't Fix

Altough i already submitted a ticket for this, Space Engineers is still crashing when i try to load some worlds after the Update 1.192. I did not do any changes on my computer or on the game beside updating Space Engineers via Steam. Everything worked perfect before the economy update. I am glad to have found out that THIS CRASHING IS CAUSED BY VOXELS. Because of that i am only able to load a world and play Space Engineers in a world without any voxels which REALLY cuts my game opportunities. I do not know how/have the ability to fix this problem by myself. I spend a lot of time looking in the internet for a solution but i really haven't been able to fix this problem by myself. PLEASE HELP ME


I always receive the same log file:


...

2019-09-19 00:03:54.811 - Thread: 1 -> MaxFloatingObjects = 56

2019-09-19 00:03:54.811 - Thread: 1 -> MaxGridSize = 50000

2019-09-19 00:03:54.811 - Thread: 1 -> MaxBlocksPerPlayer = 100000

2019-09-19 00:03:54.811 - Thread: 1 -> CargoShipsEnabled = False

2019-09-19 00:03:54.811 - Thread: 1 -> EnvironmentHostility = SAFE

2019-09-19 00:03:54.811 - Thread: 1 -> ShowPlayerNamesOnHud = True

2019-09-19 00:03:54.811 - Thread: 1 -> InventorySizeMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> RefinerySpeedMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> AssemblerSpeedMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3

2019-09-19 00:03:54.811 - Thread: 1 -> WelderSpeedMultiplier = 2

2019-09-19 00:03:54.811 - Thread: 1 -> GrinderSpeedMultiplier = 2

2019-09-19 00:03:54.811 - Thread: 1 -> ClientCanSave = False

2019-09-19 00:03:54.811 - Thread: 1 -> HackSpeedMultiplier = 0.33

2019-09-19 00:03:54.811 - Thread: 1 -> PermanentDeath = False

2019-09-19 00:03:54.811 - Thread: 1 -> DestructibleBlocks = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableScripts = True

2019-09-19 00:03:54.811 - Thread: 1 -> AutoSaveInMinutes = 5

2019-09-19 00:03:54.811 - Thread: 1 -> SpawnShipTimeMultiplier = 0

2019-09-19 00:03:54.811 - Thread: 1 -> ProceduralDensity = 0.35

2019-09-19 00:03:54.811 - Thread: 1 -> ProceduralSeed = 0

2019-09-19 00:03:54.811 - Thread: 1 -> DestructibleBlocks = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableIngameScripts = True

2019-09-19 00:03:54.811 - Thread: 1 -> ViewDistance = 5000

2019-09-19 00:03:54.811 - Thread: 1 -> Voxel destruction = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableStructuralSimulation = False

2019-09-19 00:03:54.811 - Thread: 1 -> MaxActiveFracturePieces = 50

2019-09-19 00:03:54.811 - Thread: 1 -> EnableContainerDrops = True

2019-09-19 00:03:54.811 - Thread: 1 -> MinDropContainerRespawnTime = 5

2019-09-19 00:03:54.811 - Thread: 1 -> MaxDropContainerRespawnTime = 20

2019-09-19 00:03:54.811 - Thread: 1 -> EnableTurretsFriendlyFire = True

2019-09-19 00:03:54.811 - Thread: 1 -> EnableSubgridDamage = False

2019-09-19 00:03:54.811 - Thread: 1 -> SyncDistance = 3000

2019-09-19 00:03:54.811 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY

2019-09-19 00:03:54.811 - Thread: 1 -> AFKTimeoutMin = 0

2019-09-19 00:03:54.811 - Thread: 1 -> StopGridsPeriodMin = 15

2019-09-19 00:03:54.811 - Thread: 1 -> ExperimentalMode = True

2019-09-19 00:03:54.811 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts, SupergriddingEnabled

2019-09-19 00:03:54.811 - Thread: 1 -> MySession.Static.LogSettings - END

2019-09-19 00:03:54.934 - Thread: 1 -> Session loaded

2019-09-19 00:03:54.934 - Thread: 1 -> RunLoadingAction - END

2019-09-19 00:03:54.935 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START

2019-09-19 00:03:55.098 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END

2019-09-19 00:03:55.098 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START

2019-09-19 00:03:55.099 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END

2019-09-19 00:03:55.116 - Thread: 1 -> Updating continues.

2019-09-19 00:03:55.324 - Thread: 1 -> GC Memory: 2,361,760,976 B

2019-09-19 00:03:56.952 - Thread: 2 -> Exception occured: System.BadImageFormatException: Es wurde versucht, eine Datei mit einem falschen Format zu laden. (Exception from HRESULT: 0x8007000B)

at VRage.Voxels.VrVoxelMesh.VrVoxelMesh_Release(IntPtr instance)

at VRage.NativeWrapper.PointerHandle.DisposeInternal(Boolean disposing)

at VRage.NativeWrapper.PointerHandle.Finalize()

2019-09-19 00:03:56.954 - Thread: 2 -> Hiding window

2019-09-19 00:03:56.954 - Thread: 2 -> Hiding window done

2019-09-19 00:03:56.954 - Thread: 2 -> Showing message

2019-09-19 00:03:58.029 - Thread: 2 -> Analytics session closed.

Replies (1)

photo
1

Please attach affected world.

photo
1

I am not sure if the attached world does provide useful information since this bug appears on ANY world which contains voxel objects. Nevertheless, here is a non loadable world.


PS: Thank you for paying attention on my topic.


Edit: I also attached the log file for exactly this world.

photo
1

I have the same bug. Here is my Log for the crash.

photo
1

Hi guys,


it seems that you are experiencing local problems according to our programmers.


Please verify game integrity via Steam tools, make sure that VC++ redistributables are installed on your system (2013, 2015 and 2017) and game process is running in 64bit mode.

photo
1

Installed the items you told me to, verified the files, and it is running in 64 bit. And yet it crashed again.

Here's the new log.

photo
1

@justus

Double check that you've verified the game's integrity through Steam, there should be a file "VRage.Native.dll" in your game's Bin64 folder. Your game's saying it can't find that file.

Replies have been locked on this page!

You can't vote. Please authorize!
You can't vote. Please authorize!