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Space Balls not updating to gravity
Solved
idk what you guys over at HQ did but the space balls are acting up.
such as when already in a gravity field then activated they just sit there until you touch them or if you change the tonnage settings on them, they also seem to only update if a mass block is active AND within a gravity field.
this has made designs using gravity as a way to propel player made weapons USELESS unless they do some extra steps to get it to work IN THE FIRST PLACE.
and yes I'm aware that this bug has happened before but after the latest update this very bug has poked it's head out to be a nuisance.
Hello, Xendaka,
thanks for letting us know about your issue. While I did try to do some things with Space balls, but you are trying something special, as I see from "designs using gravity as a way to propel player made weapons". Can you please share the world with this design already in it or share the BP of that design/weapon, please? Also explaining a bit more what exactly the issue is would be nice, as it is not clearly stated here. Either explaining by text or with a video would be great help - what is wrong and if it worked as you expect, what it shall do.
Thanks for providing info in advance.
Kind Regards
Keen Software House: QA Department
Hello, Xendaka,
thanks for letting us know about your issue. While I did try to do some things with Space balls, but you are trying something special, as I see from "designs using gravity as a way to propel player made weapons". Can you please share the world with this design already in it or share the BP of that design/weapon, please? Also explaining a bit more what exactly the issue is would be nice, as it is not clearly stated here. Either explaining by text or with a video would be great help - what is wrong and if it worked as you expect, what it shall do.
Thanks for providing info in advance.
Kind Regards
Keen Software House: QA Department
basically whats going on is that a spaceball attached as a subgrid does not seem to realize it's tonnage setting untill you either touch it or change it's settings around to update the programing.
this happens every time the space ball was reactivated.
however I was able to work around this by setting the timer blocks to do the decrease and increase setting on their own.
and man did it take forever for me to figure that out.
I will see what I can do about setting a video up along with the world for you to see what I mean.
basically whats going on is that a spaceball attached as a subgrid does not seem to realize it's tonnage setting untill you either touch it or change it's settings around to update the programing.
this happens every time the space ball was reactivated.
however I was able to work around this by setting the timer blocks to do the decrease and increase setting on their own.
and man did it take forever for me to figure that out.
I will see what I can do about setting a video up along with the world for you to see what I mean.
I tried to attach the video files to no avail so i'm gonna have to try uploading them on youtube then link them here
I also got the world uploaded for you guys to see
https://steamcommunity.com/sharedfiles/filedetails/?id=2391993907
I tried to attach the video files to no avail so i'm gonna have to try uploading them on youtube then link them here
I also got the world uploaded for you guys to see
https://steamcommunity.com/sharedfiles/filedetails/?id=2391993907
Hello, Xendaka,
thanks for coming back. However, there´s something off with the world you provided. Neither me or my colleague can load/open it upon subscribing to it. If you can try to reupload it so it´s working, that would be a great help! Or please provide at least the video, so I can see how this construction of yours is made so I can try and replicate it - either on YouTube as you stated or on Google Drive.
Thanks for those in advance.
Hope we will be able to come up with something as soon as I manage to reproduce it.
Kind Regards
Keen Software House: QA Department
Hello, Xendaka,
thanks for coming back. However, there´s something off with the world you provided. Neither me or my colleague can load/open it upon subscribing to it. If you can try to reupload it so it´s working, that would be a great help! Or please provide at least the video, so I can see how this construction of yours is made so I can try and replicate it - either on YouTube as you stated or on Google Drive.
Thanks for those in advance.
Hope we will be able to come up with something as soon as I manage to reproduce it.
Kind Regards
Keen Software House: QA Department
what the heck???
Steam must have gone full on derp mode at some point.
I'll set up the video feed thingy, I already have the 2 video files so I'll see what I can do
what the heck???
Steam must have gone full on derp mode at some point.
I'll set up the video feed thingy, I already have the 2 video files so I'll see what I can do
Finaly got the videos uploaded for you guys to see
btw the ship in one of the videos is called the Needle and can be found on the steam workshop
https://www.youtube.com/watch?v=Oq_DE9AByck
https://www.youtube.com/watch?v=S5TEwQhcXf8
Finaly got the videos uploaded for you guys to see
btw the ship in one of the videos is called the Needle and can be found on the steam workshop
https://www.youtube.com/watch?v=Oq_DE9AByck
https://www.youtube.com/watch?v=S5TEwQhcXf8
Hello, Xendaka,
thanks for the video and especially for the "Needle" ship BP. That was great help in order for me to understand what it should do :)
Issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Xendaka,
thanks for the video and especially for the "Needle" ship BP. That was great help in order for me to understand what it should do :)
Issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Your welcome, lets hope that this bug STAYS DEAD ^^
Your welcome, lets hope that this bug STAYS DEAD ^^
Hello, Xendaka!
Just to let you know that a fix is part of the upcoming Major release :)
Kind Regards
Laura, QA Department
Hello, Xendaka!
Just to let you know that a fix is part of the upcoming Major release :)
Kind Regards
Laura, QA Department
Hello, Engineer!
This issue shall be already fixed with new game version (v199.020). Closing this thread, now as fixed.
If you are still experiencing it even on the newest version, please let us know either by commenting here or opening completely new thread (that´s the better option for us).
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
This issue shall be already fixed with new game version (v199.020). Closing this thread, now as fixed.
If you are still experiencing it even on the newest version, please let us know either by commenting here or opening completely new thread (that´s the better option for us).
Kind Regards
Keen Software House: QA Department
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