Small Ship warheads with multiple bugs and problems
I've been wasting three days trying to build a rocket that's supposed to detonate a warhead on impact and figured out that it does not work.
I've tried mounting the Small Ship Warheads on a Small Hydrogen thrusted remote controlled rocket that slams the warhead in to a Large ship heavy armoured wall with two layers of light armour behind it.
I've tried multiple approaches to this but none of them work.
- Mounting the war head on the front on a rotor with different numbers of armour in front and on the sides from 0-20 blocks. Work ones with 8 blocks indirectly in front of it.
- Mounting it directly on the rocket in multiple locations with different distances to the front and to the sides. This never worked.
- Using a sensor to detect the wall and detonating the warhead on approach at different ranges. This had the most results but became unreliable as there seems to be a variable delay between when the sensor detects the wall and sends the command to the warhead to detonate.
- I also experimented with localized detonation to figure out optimal range for the detonation. and the results don't make any sense.
So far the warhead even though armed and ready to explode, will not detonate on impact ether through direct or indirect contact to the wall even if the hole rocket disintegrates on impact. It wil also not do this if mounted on a separate grid (rotor) in front of the rocket.
If detonated manually ether on approach or stationary it will cause damage. However, when detonating it closer than 4 small ship block it counter intuitively causes less damage and will at very close proximity not cause any damage at all.
If you need a save file for this, I would like to keep these builds for my self as I plan to use it for Pvp. Therefore I need to ether send it though Email or somehow make this post private.