Simple logic Block/s
I recently thought of an idea for a block or blocks that would allow for a wider variety of systems to be made in a very simple way that most if not all players could use. The main concept is to have a block that has an if logic, where the player can decide what action the block is waiting to detect and then what will happen when it does. This could be used with all the current action settings that can be set in timer and sensor blocks. Additional logic blocks could be similar to circuit logic gates (AND, OR, NOT, etc.). An example could be that an if logic block was set to: if {door 2} open/close, {door 3} open/close. This could be used for a basic airlock that could save players a lot of hassle from them forgetting to close a door or having to turn around continuously just to close it.
Please consider the size of a block today. Do you really want a 2.5×2.5×2.5-m megafridge whose entire functionality is to test for something's state? Isn't it bad enough for the PB or the Timer to be so idiotically, pointlessly big? Isn't it bad enough for things like sensors and lights to occupy an entire block's worth of space even though they're just wall ornaments? Do you really want to have to fill a volume the size of a warehouse for, say, the automation of a single door?
Please consider the size of a block today. Do you really want a 2.5×2.5×2.5-m megafridge whose entire functionality is to test for something's state? Isn't it bad enough for the PB or the Timer to be so idiotically, pointlessly big? Isn't it bad enough for things like sensors and lights to occupy an entire block's worth of space even though they're just wall ornaments? Do you really want to have to fill a volume the size of a warehouse for, say, the automation of a single door?
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