Sensors unable to detect after changing from default settings
v1.199.020 - dedicated server hosted on own device.
Goal: Setup a sensor to detect small ships.
Behavior: Adding small ships to the detection criteria doesn't work. Shutting off 'Player' detection still allows the player to be detected.
Shutting off detection of 'Owner', 'Friendly', 'Neutral', 'Enemy' and then turning any of them back on makes the sensor unable to the owner, regardless off 'Owner'/'Player' settings. Possibly true for friendlies, neutrals and enemies: untested.
Troubleshooting steps attempted: reboot server, reboot client, recreate on different grid (confirm), recreate on grid in space (confirm), recreate on grid on other planet (confirm). Cannot recreate in another server.
Mods in use: none
Expansions in use: Decorative pack, decorative pack#2, Economy Deluxe, Sparks of the Future, Frostbite, Wasteland, Heavy Industry
Scripts being run on the server: Automatic LCDs 2 by MMaster, Floorplan Script Mk1 by Alysius, Isy's Inventory Manager, Isy's Solar Alignment Script, Path Auto Miner by Keks
Also the log file is in one of the zips.
Also the log file is in one of the zips.
I was trying to setup a new sensor this weekend, and was having a heck of a time getting it to stop detecting me (turning green when my body was in the zone), and instead just detect small grid ships flying through it.
I thought it was a bug with BuildVision at the time, because when I went into the Control Panel directly, and toggled off/on all the settings to what I wanted them to be, it began working normally.
However since you didn't have BuildVision...... this may very well be a nasty new glitch introduced somehow with the latest update. Something to keep an eye on and figure out.
I was trying to setup a new sensor this weekend, and was having a heck of a time getting it to stop detecting me (turning green when my body was in the zone), and instead just detect small grid ships flying through it.
I thought it was a bug with BuildVision at the time, because when I went into the Control Panel directly, and toggled off/on all the settings to what I wanted them to be, it began working normally.
However since you didn't have BuildVision...... this may very well be a nasty new glitch introduced somehow with the latest update. Something to keep an eye on and figure out.
Hello, dammti!
Sorry to hear you're experiencing this issue. I have tried a number of times to load either of the worlds provided but neither are loading. Would it be possible to zip your save file again?
Kind Regards
Laura, QA Department
Hello, dammti!
Sorry to hear you're experiencing this issue. I have tried a number of times to load either of the worlds provided but neither are loading. Would it be possible to zip your save file again?
Kind Regards
Laura, QA Department
Sorry for the confusion. It's one world across two zips due to the size restrictions. If that doesn't work for you, I can grab them again tonight.
Sorry for the confusion. It's one world across two zips due to the size restrictions. If that doesn't work for you, I can grab them again tonight.
Hello, Engineers!
Thank you for all the information. I have managed to successfully reproduce each issue that you found with the sensors and have reported them internally. I was able to recreate these even in a fresh server save so thank you very much! :)
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you for all the information. I have managed to successfully reproduce each issue that you found with the sensors and have reported them internally. I was able to recreate these even in a fresh server save so thank you very much! :)
Kind Regards
Laura, QA Department
I know you probably already working on it, everyone on my faction has the same issue.
I know you probably already working on it, everyone on my faction has the same issue.
Hello, Engineers!
This issue will be fixed in our upcoming hotfix. I am marking this thread as solved :)
Kind Regards
Laura, QA Department
Hello, Engineers!
This issue will be fixed in our upcoming hotfix. I am marking this thread as solved :)
Kind Regards
Laura, QA Department
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