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Projectors using more PCU then intended after Wastelands Update
Solved
Projectors are using Built PCU numbers instead of 1pcu per projected block After update, You will need to input blueprints into a projector for it to occur.
Hello,
I have not been able to replicate this issue. Could I please ask for a copy of your save and blueprint?
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link
Kind regards,
Hello,
I have not been able to replicate this issue. Could I please ask for a copy of your save and blueprint?
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link
Kind regards,
This is an issue that many people from a server I play on have come across, there seems to be two issues:
-Projectors consistently project the grid that is trying to be built plus the total block count of the ship. For example, if I projected a 90,000 PCU ship that was 14,000 blocks, I would project 90,000 PCU plus another 14,000, making a total of 104,000 PCU.
-Secondly, on occasion, like the issues mentioned above, the projects the amount of the PCU of the ship again even if perfectly inline with the ship. Getting people into situations where they can have -50,000 PCU. This only happens when the projector is on and is not completely consistent. We found that, too fix the issue with the blueprint, you need to paste the whole ship in creative, and get a blueprint of it again, sometimes this works, sometimes it doesn't. If it doesn't, try get a Blueprint in Survival then paste in creative, or just go back and update a previous blueprint of the ship.
This is something that should have been caught, and yes the server has mods, but that shouldn't matter, take responsibility for a mess up.
This is an issue that many people from a server I play on have come across, there seems to be two issues:
-Projectors consistently project the grid that is trying to be built plus the total block count of the ship. For example, if I projected a 90,000 PCU ship that was 14,000 blocks, I would project 90,000 PCU plus another 14,000, making a total of 104,000 PCU.
-Secondly, on occasion, like the issues mentioned above, the projects the amount of the PCU of the ship again even if perfectly inline with the ship. Getting people into situations where they can have -50,000 PCU. This only happens when the projector is on and is not completely consistent. We found that, too fix the issue with the blueprint, you need to paste the whole ship in creative, and get a blueprint of it again, sometimes this works, sometimes it doesn't. If it doesn't, try get a Blueprint in Survival then paste in creative, or just go back and update a previous blueprint of the ship.
This is something that should have been caught, and yes the server has mods, but that shouldn't matter, take responsibility for a mess up.
Hello,
Thank you, everyone, for the video, recreation steps and information. I have recreated this and reported the issue.
Kind regards,
Hello,
Thank you, everyone, for the video, recreation steps and information. I have recreated this and reported the issue.
Kind regards,
32 days and no fix? Making SE life hard.
32 days and no fix? Making SE life hard.
Hello,
this should be fixed on currently released version (197.168). Could you confirm if it's working for you?
Thank you!
Keen Software House: QA Department
Hello,
this should be fixed on currently released version (197.168). Could you confirm if it's working for you?
Thank you!
Keen Software House: QA Department
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