This object is in archive! 

Projectors using more PCU then intended after Wastelands Update

harley shared this bug 3 years ago
Solved

Projectors are using Built PCU numbers instead of 1pcu per projected block After update, You will need to input blueprints into a projector for it to occur.

Replies (5)

photo
2

Hello,

I have not been able to replicate this issue. Could I please ask for a copy of your save and blueprint?

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.

Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link

Kind regards,

photo
1

The blueprint file provided has the issue which was newly made, It will display in Info tab that it only takes 65 PCU when projecting but in G menu it Uses Built PCU amount and once Fully Built it uses Double PCU Cost Even though in Info Tab it displays incorrect info, This is a really counter intuitive bug for building on Official servers as pcu is already low as is and having it lowered double the amount from a projection Which in fact was not an issue Before the recent update as a Projection each block would only Cost 1PCU depending on projection size. See Attachments Se bug # 3 - 4 - 5 - 6. I included the Blocks, it can be any PCU intensive block that Does it. I am unable to Provide a Save currently as the bug was Discovered on an official Keen Server But it can be easily replicated on worlds.

photo
1

here is the same Attachement of Pictures in order Prior to Wasteland update. Easy to notice a big PCU usage Difference between Both. i Used the same Projector PCU Bug Blueprint for this test as well

photo
1

The Second and Third Images - "Se Bug 4.png" "Se Bug 5.png" and "Se bug before Wastelands 2" And "Se bug before Wastelands 3" Are the Big noticeable differences. In PCU usage. I'm surprised nobody else has noticed this

photo
1

The Save used to provide visible Test is this one. And it is the same for the Wasteland update.

photo
1

Hello,

Thank you for providing the information. I'm afraid I haven't been able to replicate this issue as the projection is showing as costing 25 PCU please find attached my screenshots.

If you haven't tried the following, this may help your issue -

  • Verify your game files in Steam

  • Right click on Space Engineers in Steam Library → Properties → Local Files → Verify Integrity of Game Files

/bfSnH0rGoN-NgctSWBJN3LfvWZvgnfye9BrPgucxV0n8TDpNc-7yZYwSifdRXyl1quu20KGUNmHzSf6VGRbhWS4a_EYn2MclxJSOz6eVarmz-fhTWVaofVOAVZN_l_leF9dgQ5GF

  • Delete SpaceEngineers.cfg file

  • It means your game configuration will be deleted
  • You can access your SpaceEngineers.cfg by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.

  • Delete ShaderCache folder

  • Back up your whole Space Engineers Roaming folder and delete it
  • Restart Steam
  • Reinstall VC Redist 2017
  • Update graphic drivers
  • Reinstall the game
  • Make sure your operating system is fully updated

I hope this helps you.

Kind regards,

bcbd8a4ff8be3f0fc5f92443bf23dd4833aef027a822e46394bafdcfea640859f57d5de8053b3910facd995153f6f426

photo
1

Thank you for the Reply

Followed all 8 Steps

Did not resolve my issue problem. If i revert the space engineers to prior the 2nd Hotfix after Wasteland update The issue Does not happen. This problem resides in the recent Hotfix that was released After Wasteland update.

Unfortunatly it does not fix the issue as others i play with have the same issue on Official servers as well

photo
1

Hello,

Thank you for trying these steps and I'm sorry this has not fixed your issue. Is it possible that you could provide reproduction steps and a video if you are able to do so? This would be a great help to try and reproduce the issue you are having.

Kind regards,

photo
2

Version 1.197.065

Reproduction Steps

  1. Create new World
  2. Fully Build PCU intensive block/s
  3. Create new Blueprint of Blocks (Ctrl-B)
  4. Remove PCU intensive Blocks
  5. Build projector and Power source
  6. Check PCU usage in G menu (Bottom right corner)
  7. Input newly created blueprint
  8. Check PCU use in G menu (Bottom right corner)
    I have reason to believe this bug is related to Phantom Grids, A grid which does not physically exist but takes up PCU as a Projection Grid which count as built grids when projected.

photo
2

Following Harley's steps, I can project a gatling turret with a projector and battery and the projected gat turret shows in my info panel and uses the full PCU as pictured - This has greatly damaged playability on our server.

Deleting the gatling turret from the info panel results in a crash to desktop with error "Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.MyCubeGrid.RemoveBlock(MySlimBlock block, Boolean updatePhysics)"

photo
2

This is an issue that many people from a server I play on have come across, there seems to be two issues:


-Projectors consistently project the grid that is trying to be built plus the total block count of the ship. For example, if I projected a 90,000 PCU ship that was 14,000 blocks, I would project 90,000 PCU plus another 14,000, making a total of 104,000 PCU.

-Secondly, on occasion, like the issues mentioned above, the projects the amount of the PCU of the ship again even if perfectly inline with the ship. Getting people into situations where they can have -50,000 PCU. This only happens when the projector is on and is not completely consistent. We found that, too fix the issue with the blueprint, you need to paste the whole ship in creative, and get a blueprint of it again, sometimes this works, sometimes it doesn't. If it doesn't, try get a Blueprint in Survival then paste in creative, or just go back and update a previous blueprint of the ship.

This is something that should have been caught, and yes the server has mods, but that shouldn't matter, take responsibility for a mess up.

photo
1

Adding too this, the doubling projector only occurs when the blueprint is blueprinted in survival. That's why blueprinting in creative fixes it. (From the experience had and what others have said in the server am apart of)

photo
2

Hello,

Thank you, everyone, for the video, recreation steps and information. I have recreated this and reported the issue.

Kind regards,

photo
2

32 days and no fix? Making SE life hard.

photo
1

If you didn't ahh realise, that's a month.

photo
1

Hello,

this should be fixed on currently released version (197.168). Could you confirm if it's working for you?

Thank you!

Keen Software House: QA Department

photo
1

Hey,


I am still getting this issue.


It looks like when i am trying to put a projection over a ship i am trying to fix, the more the projection is over the ship, the more in the negative pcu i go

Replies have been locked on this page!