Pirate bases
In Progress
Hello,
I would like to ask you, if you are going to add pirate bases also to Start system. Pirate bases are only at easy starts, and its would be much better, if you add it everywhere. Thats why i dont play planets yet, becose there i can not meet pirates bases and i do not want easy start to alredy have there ships and some base.
FYI: You can easily delete player's base using Space master (Alt+F10 menu)
FYI: You can easily delete player's base using Space master (Alt+F10 menu)
Hello Vojta,
thank you for your suggestion. Our next release will be focusing on making the game more accessible for new and existing players (user intuitiveness), but also on re-doing and polishing default scenarios (Easy Start Space, Empty World, etc.). Therefore we will for sure consider this idea!
Hello Vojta,
thank you for your suggestion. Our next release will be focusing on making the game more accessible for new and existing players (user intuitiveness), but also on re-doing and polishing default scenarios (Easy Start Space, Empty World, etc.). Therefore we will for sure consider this idea!
In the mean time, check out the "Modular Encounters" collection of mods up on the workshop. It has a pirate planetary installion and ship wreck/chashed ship mod to give you all sorts of fun things to PvE against.
In the mean time, check out the "Modular Encounters" collection of mods up on the workshop. It has a pirate planetary installion and ship wreck/chashed ship mod to give you all sorts of fun things to PvE against.
i would like there to be randomly generated pirate bases, perhaps in accordance with a planet's seed so that their locations would be consistent once a planet is spawned, and also in space, which can also be NPC spawn points. For some reason the PVE corruption mod that should add bases doesnt seem to work
i would like there to be randomly generated pirate bases, perhaps in accordance with a planet's seed so that their locations would be consistent once a planet is spawned, and also in space, which can also be NPC spawn points. For some reason the PVE corruption mod that should add bases doesnt seem to work
Hello, Engineers!
We are working hard on this feature and it should be included in one of the next major updates for Space Engineers. However, as our game development process is fluid, things may change in the future.
Cheers!
Hello, Engineers!
We are working hard on this feature and it should be included in one of the next major updates for Space Engineers. However, as our game development process is fluid, things may change in the future.
Cheers!
The base is there because that's what it means by easy start is that it has all the basic essentials needed to survive already there so that you don't need to worry about it. Also, I do agree with you on adding pirate bases. I think it would be great if they made it so that you can take over a pirate base (or maybe even a player-owned base and make it your own because if that was I would probably set it up so that when assimilating a base it takes several minutes to complete the assimilation allowing whoever owns the base to fight back against the person assimilating and stop the assimilation process.
The base is there because that's what it means by easy start is that it has all the basic essentials needed to survive already there so that you don't need to worry about it. Also, I do agree with you on adding pirate bases. I think it would be great if they made it so that you can take over a pirate base (or maybe even a player-owned base and make it your own because if that was I would probably set it up so that when assimilating a base it takes several minutes to complete the assimilation allowing whoever owns the base to fight back against the person assimilating and stop the assimilation process.
just please make them procedurally generated like vanilla's asteroids and space "Raiding Station, "Raiding Outpost" in addition to all the other Random Encounters but on planets, like that mod http://steamcommunity.com/sharedfiles/filedetails/?id=1135484957
just please make them procedurally generated like vanilla's asteroids and space "Raiding Station, "Raiding Outpost" in addition to all the other Random Encounters but on planets, like that mod http://steamcommunity.com/sharedfiles/filedetails/?id=1135484957
Can you guys add blocks that add downforce when you are driving rovers because they like to fly into an air and crash into mountains also i would like to see pirate convoys at planets they do not Chase you but you can intercept them and steal their cargo
Can you guys add blocks that add downforce when you are driving rovers because they like to fly into an air and crash into mountains also i would like to see pirate convoys at planets they do not Chase you but you can intercept them and steal their cargo
Need to add raiding outposts and stations back in.
Need to add raiding outposts and stations back in.
I made a suggestion about fixing NPCs, which I think relates to this. I would love to see a npc overhaul along with this. I did some research and ME Npcs can patrol inside a grid which I think would be interesting to see NPCs roaming inside stations passive and hostile. Mainly though I would love NPCs to be functional and open to modders so they could make custom NPCs.
Suggestion: https://support.keenswh.com/spaceengineers/general/topic/fix-npcs-to-be-functional-again
Video of my NPC research comparing SE and ME: https://www.youtube.com/watch?v=CEeFkNGnOl4
I made a suggestion about fixing NPCs, which I think relates to this. I would love to see a npc overhaul along with this. I did some research and ME Npcs can patrol inside a grid which I think would be interesting to see NPCs roaming inside stations passive and hostile. Mainly though I would love NPCs to be functional and open to modders so they could make custom NPCs.
Suggestion: https://support.keenswh.com/spaceengineers/general/topic/fix-npcs-to-be-functional-again
Video of my NPC research comparing SE and ME: https://www.youtube.com/watch?v=CEeFkNGnOl4
Is this still being worked on since it's in the 'in progress' status?
Is this still being worked on since it's in the 'in progress' status?
Give it a few years. Then it will say "complete" and break the game again. Then they will "fix" it in a few more years
Give it a few years. Then it will say "complete" and break the game again. Then they will "fix" it in a few more years
Install the assertive installation mod.
Install the assertive installation mod.
Still work in progress? Any day now...
Is It linked to some larger NPC update?
Love to see some NPC pirates running around inside a pirate asteroid base.
And you can't just blast the station to smithereens because there is some valuable loot or MacGuffin you need.
Still work in progress? Any day now...
Is It linked to some larger NPC update?
Love to see some NPC pirates running around inside a pirate asteroid base.
And you can't just blast the station to smithereens because there is some valuable loot or MacGuffin you need.
@Boldtaar I honestly think Keen have not watched their support page for like years. It was already "in Progress" 2 years ago, Same as the ghost issue post is "under investigation" for years now, I highly doubt that there is any meaning attached to what they say on this forum.
@Boldtaar I honestly think Keen have not watched their support page for like years. It was already "in Progress" 2 years ago, Same as the ghost issue post is "under investigation" for years now, I highly doubt that there is any meaning attached to what they say on this forum.
1) Start Easy start world.
2) Ctrl-X ships (3) on the provided base, the base itself (1) and the ore detector outpost (1)
3) Problem solved
So maybe the problem really is lack of all planets (Pertam, Triton) in the Easy start worlds.
1) Start Easy start world.
2) Ctrl-X ships (3) on the provided base, the base itself (1) and the ore detector outpost (1)
3) Problem solved
So maybe the problem really is lack of all planets (Pertam, Triton) in the Easy start worlds.
This has been abandoned. It's never going to happen
This has been abandoned. It's never going to happen
In progress and 5 years old. How is the "progress" going?
In progress and 5 years old. How is the "progress" going?
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