Fix NPCs to be functional again

Ryukki shared this feedback 5 months ago
Submitted

I made a video showcasing how SE npcs function compared to ME.


https://www.youtube.com/watch?v=CEeFkNGnOl4

I noticed Keen been pushing SE and working on updates. However I feel like the current state of NPCs both drones and animals been ignored since they broke them in 2018. I had SE since 2013 and I was able to experience when Spiders use to work in 2015-2017 and be a actual threat in the game. However Medieval Engineers NPCs advanced like crazy even topping SE 2017 npcs. ME has really good path finding along with a stealth mechanic in the game and if lock in a grid they patrol the grid along with having passive and hostile npcs.


Having functional npcs created a fun PVE experience for me and my friends. It was fun having a enemy that wasn't a drone. Me and my friends Engineered defenses and choke points and it was fun having spiders trying to break into the base and pathfind towards us! Than 2018 happen and they been broken ever since...They can't pathfind,they been render nearly harmless and they are very easy to deal with even though its a Giant Space Spider...on a Alien planet.


Another thing that was brought up by the modding community was that NPCs are hardcoded and that means that modders can't create custom npcs even though we can see the amazing work they done with drones. I would love to see what our modding community can do with NPCs. If Keen doesn't want to fix npcs I beg for them to remove or loosen the hardcode on npcs so modders can create custom npcs.

Please Keen I would love to have a fun PVE experience in the game if I was alone or with friends.

also I took pictures of how npcs use to function in SE (A lot of spiders had zombie skins)

Best Answer
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I really hope with all the DLC funding they been getting they will actually show something new and game changing. I tried the economy update and so far these stations are empty and lifeless and nothing new other than Fallout 76 levels of npc interaction that we seen modders made for years like EEM. Although I like the idea of contracts/missions but it seems Planet ones are very passive while space get the fun ones why not both? I think a neat idea for a bounty would be hunting down a npc bot in a base or ship that has guards. I just hope this economy will be improved and hopefully over time it will have more actual npc interaction than "imagination" and computers. Its a nice start though I just hope it won't be added and forgotten like the temperature mechanic thats pretty much just has the same effect as having no oxygen. Though none of those compared how actual npcs been broken for years and never improved once.

I just would like to see the DLC funding actually being used to add something totally new that modders didn't make years ago.

https://blog.marekrosa.org/2019/04/space-engineers-customizable-lcd.html

Comments (17)

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6

Definitely agree on this!

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MMorekdfgkldhl

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Sorry, support site is broken. II can't see what I'm typing. :(

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Use the Change view option(</> icon).

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Use a non-Chrome browser.

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I am glad you finally created this support post. Was about time. I like to see what the modding community can do too.

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Back when i got this game (in mid 2017) i visited the alien planet in hopes there were aliens, there were. When i saw them i was mortally horrified by the sheer look of them and what they did to me and the easy start base. I was so scared of them i never wanted to see them again, until i started getting bored with being alone in space in early 2018. And to my surprise they were digging in and out of the ground constantly, i came up to them to end up getting shot into the air with one on my face, and finally landing on the ground dying upon impact with more spiders killing each other all around me. The wolf's are broke too, but they are another story.

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yea they were pretty scary, if you check out those photos a swarm can be deadly (used a mod for swarms) . Me and my friends built a sick base to fend them off. Odd thing about them leaping in the air I wonder if it was suppose to been something. I had them landing on my ship while it was flying and they would ripped into it. Than 2018 happen and now they are stuck in a loop digging over and over with no pathfinding at all. They became boring to mess with now...Cyberhounds and Wolves never had good Ai.

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5

100% agree on this SE needs better AI for NPC's to access for both Ships and the Wolfs and spiders.

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2

Yea, I would love to see what our modding community could do. Plus how thrilling it would be knowing modders could mod in all sorts of npcs. Like Lucas Corruption Drones...I would love to see Engineer scaled corruption npcs.

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Aliens.... muahahaha


What about Aliens with Jetpacks that shoot at you with lasers?

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keen will probably never read this : (

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3

Inflex is working with a modder about this subject and they will discuss with other modders and hopefully they can work something out! :)

Wish us luck!

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Who is Inflex?

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One of the Keen Devs

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can you update me if something happens regarding this?

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Oh, inflex? I think I know who your talking about.

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Oh neat, Aragath said he like to see npcs improve too and he is also a dev too. I hope they will focus on NPCs soon.

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2

The possibilities would be endless with AI engineers...

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5

Oh I should of added this in the main post. Here a video of a modder that actually made HOSTILE ENGINEER NPCS that can SHOOT. I think its amazing how far he got it to work even with Keens strict npc hardcode. If NPCs were less hard coded I would of love to see how this would improved and released. Sadly I heard he shelved this mod due to complications. I would love to experience PVE in SE that modders could enhance like crazy if they could.

https://www.youtube.com/watch?v=hkOxn97MEO4

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3

Keen's work on NPCs thus far has been at best lack luster. (Admittedly though they worked well at first.) If they have no intention on revamping NPCs and keeping them "experimental" then they really should take the time to pull NPC coding out of hardcoding so that modders can work their magic. By doing this it increases the playability of SE without Keen having to dive down the rabbit hole of NPC reworking if they choose not to. The small workload of tossing data in to XMLs and placing reference and pointers to that data will be greatly offset by the depth it adds to the game. Modders will likely flood the workshop with new NPC mods within days and help revitalize the game for those of us that are quite bored with every single world being utterly devoid of NPCs. I love SE but its often a toss up to go with many similar games simply due to other games having NPC interaction.

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2

I really hope with all the DLC funding they been getting they will actually show something new and game changing. I tried the economy update and so far these stations are empty and lifeless and nothing new other than Fallout 76 levels of npc interaction that we seen modders made for years like EEM. Although I like the idea of contracts/missions but it seems Planet ones are very passive while space get the fun ones why not both? I think a neat idea for a bounty would be hunting down a npc bot in a base or ship that has guards. I just hope this economy will be improved and hopefully over time it will have more actual npc interaction than "imagination" and computers. Its a nice start though I just hope it won't be added and forgotten like the temperature mechanic thats pretty much just has the same effect as having no oxygen. Though none of those compared how actual npcs been broken for years and never improved once.

I just would like to see the DLC funding actually being used to add something totally new that modders didn't make years ago.

https://blog.marekrosa.org/2019/04/space-engineers-customizable-lcd.html

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2

Wow...someone has footage when npcs use to able to Pathfind!

https://www.youtube.com/watch?v=9xEBBoVGLCo

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1

All they're doing with the money they make is sticking it into their pockets and living large. If it requires a lot of time and effort anymore it just doesn't happen. This game used to be really good and it looked like it was going places but then it hit a brick wall and crashed and burned.

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2

Sadly, it seems like ME took our AI and improved it like crazy while SE remained the same until they broke it in 2018. If keen just at least lighten or remove the hard code on NPCs modders could go to town on them, making custom npcs and show what could be possible in SE. Like what they did with mindless drones and turned them into fun drones to fight along with them spawning on planets.

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4

Just adding my voice to this. It feels like there's a whole layer to the game just looking weak. (I started playign with a couple of friends and because it was early days, MES encounters weren't attacking us yet, they thought the only threat in the game was these feeble badly scripted wolves, and almost quit. )


I'm fairly new to to game and started looking at modding, and I've run into brick walls where NPC behaviour is concerned. If NPC/character/bots were a fully rounded system I know I and others would be creating interesting mod content right now. With the Economy and Mission coming in there's tons of potential.

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6

Keen pls, what's the point of economy if it's just you in an empty world full of metal blocks?

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1

If money is the issue make it another DLC feature. Game seriously needs some AI better than even ME has.

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2

To be honest, the Economy Update seems like a prerequisite for this. They did the easy part first (stations + contracts), along with some cool blocks, and now they can do NPCs without the community worrying about when the next update will be.

Also, good NPCs will be difficult to code and almost certainly hard on the CPU. Anything they do also has to work on lower-end systems without imploding.

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2

I'd like to say that as far as better AI/NPCs would go, they wouldn't hit the processor too hard. It may be more difficult for a computer to handle another fluidly moving ship in a fight, but the same effect would be caused by a player in the ship. So they wouldn't be limited by processing power very much at all.

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