Pirate bases

Vojta Marek shared this feedback 5 years ago
In Progress

Hello,

I would like to ask you, if you are going to add pirate bases also to Start system. Pirate bases are only at easy starts, and its would be much better, if you add it everywhere. Thats why i dont play planets yet, becose there i can not meet pirates bases and i do not want easy start to alredy have there ships and some base.

Replies (18)

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FYI: You can easily delete player's base using Space master (Alt+F10 menu)

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Hello Vojta,

thank you for your suggestion. Our next release will be focusing on making the game more accessible for new and existing players (user intuitiveness), but also on re-doing and polishing default scenarios (Easy Start Space, Empty World, etc.). Therefore we will for sure consider this idea!

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In the mean time, check out the "Modular Encounters" collection of mods up on the workshop. It has a pirate planetary installion and ship wreck/chashed ship mod to give you all sorts of fun things to PvE against.

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Thank you so much :-)

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Yeah, MES is great... only a matter of time before Keen steal it from the workshop and include it in vanilla behind a DLC

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@Lee Conlin Correct me if I'm wrong here -- but I don't believe any *content* is hidden behind the paid dlc, only aesthetic updates and alternate blocks. Again, I could be wrong, as I just buy all of the DLC to support Keen to keep them working on this game, but seriously -- help me understand the feeling that they are blocking people with a paywall anywhere.


And as for them stealing it from the workshop -- I personally can't blame Keen for taking the best ideas out there and incorporating them into the game. With that said, I also make sure to jump on the donate button for all the mods that I've used on my server over the years to say thank you to the original mod developers and I really hope that everyone else has done the same to say thank you to the mod devs for their work.

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i would like there to be randomly generated pirate bases, perhaps in accordance with a planet's seed so that their locations would be consistent once a planet is spawned, and also in space, which can also be NPC spawn points. For some reason the PVE corruption mod that should add bases doesnt seem to work

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It works like a champ for me, but there are (now) three mods that you need to spawn the bases (and spawn the drones) now.

  1. (NEW FOR 187) NPC Custom Faction Fixer (steam id 1445442488)
  2. Planetary Instations (mod id 1135484377)
  3. Surface Occupation (mod id 1135484957)

For extra stuff to find around your planets -- I also run with superhappyalien's Vanilla Planet Crashed Ground Encounters (mod id 1144946326)

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yeah i found i was missing one of the mods before reading. I will check out the crashed ground encounters mod

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Awesome! Have fun!

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Hello, Engineers!


We are working hard on this feature and it should be included in one of the next major updates for Space Engineers. However, as our game development process is fluid, things may change in the future.


Cheers!

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Please let there be NPCs too thanks!

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Any possibility pirates could get a buff? there is still very little reason for any SERIOUS armament on vanilla ships, since pirate threats are few and just not very aggressive. packs of pirates that could attack a base at random times, or ships that are bit heavier ina rmor and weapons would provide more of a challenge to those of us who enjoy building large capital ships meant for battle and those who play singleplayer

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Is this still going to be a thing?

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I guess this never made it to the survival update?

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The base is there because that's what it means by easy start is that it has all the basic essentials needed to survive already there so that you don't need to worry about it. Also, I do agree with you on adding pirate bases. I think it would be great if they made it so that you can take over a pirate base (or maybe even a player-owned base and make it your own because if that was I would probably set it up so that when assimilating a base it takes several minutes to complete the assimilation allowing whoever owns the base to fight back against the person assimilating and stop the assimilation process.

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just please make them procedurally generated like vanilla's asteroids and space "Raiding Station, "Raiding Outpost" in addition to all the other Random Encounters but on planets, like that mod http://steamcommunity.com/sharedfiles/filedetails/?id=1135484957

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Can you guys add blocks that add downforce when you are driving rovers because they like to fly into an air and crash into mountains also i would like to see pirate convoys at planets they do not Chase you but you can intercept them and steal their cargo

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Try Artificial mass blocks or thrusters, I use them for tanks to prevent them from getting thrown into space by Keen's magical shockwaves. Works like a charm. Also, a question for keen: Is it possible to negate the effects of shockwaves in space if a missile explodes next to a ship instead of on it? In reality, a vacuum would not transfer the energy to the ship. Maybe increase the power of the shockwaves as air pressure increases, i.e. descending to a planet.

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"Works as intended". As we all know, Newton's laws specifically address how that for every action, there is an intensely disproportionate reaction, and that force applied to a massive body is directly proportional to cinematics, and shall completely ignore the mass of the bodies the force is acting on (You know.. just like in real life).

They quote it in the loading screen sometime, and I'm pretty sure that's exactly what (KSH) thinks it says.

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Hmm

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Need to add raiding outposts and stations back in.

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I made a suggestion about fixing NPCs, which I think relates to this. I would love to see a npc overhaul along with this. I did some research and ME Npcs can patrol inside a grid which I think would be interesting to see NPCs roaming inside stations passive and hostile. Mainly though I would love NPCs to be functional and open to modders so they could make custom NPCs.

Suggestion: https://support.keenswh.com/spaceengineers/general/topic/fix-npcs-to-be-functional-again

Video of my NPC research comparing SE and ME: https://www.youtube.com/watch?v=CEeFkNGnOl4

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Is this still being worked on since it's in the 'in progress' status?

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Give it a few years. Then it will say "complete" and break the game again. Then they will "fix" it in a few more years

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Install the assertive installation mod.

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Still work in progress? Any day now...

Is It linked to some larger NPC update?

Love to see some NPC pirates running around inside a pirate asteroid base.

And you can't just blast the station to smithereens because there is some valuable loot or MacGuffin you need.

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any decade now

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@Boldtaar I honestly think Keen have not watched their support page for like years. It was already "in Progress" 2 years ago, Same as the ghost issue post is "under investigation" for years now, I highly doubt that there is any meaning attached to what they say on this forum.

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Every time i get an email from this post i get excited then realize its just more people wondering what happened :(

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This suggestion has a good chance of implementation in either this next community update, or the NPC/AI update that will come after.

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That would be cool, would be awesome if the whole community was able to collaborate blueprints and ideas!

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What about the most wanted update? It added many new items and features the game had been lacking for a very long time all of which were added in response to community feedback. KSH may be slow adding new content and responding to requests but the do take action based on player requests.

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1) Start Easy start world.

2) Ctrl-X ships (3) on the provided base, the base itself (1) and the ore detector outpost (1)

3) Problem solved

So maybe the problem really is lack of all planets (Pertam, Triton) in the Easy start worlds.

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This has been abandoned. It's never going to happen

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seems likely

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In progress and 5 years old. How is the "progress" going?

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At least on PC Support they change the tags. Over on Xbox they just ignore them till the tickets time out and go away. Good luck making change, though.

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