This object is in archive! 
/nml chat command crash
Solved
The /help chat command lists /nml as an available command.
Typing /nml in chat instantly crashes the game.
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyGuiScreenDebugNetwork.ChatCommandSetNetworkMonitorTimeout(String[] args) at Sandbox.Game.GameSystems.Chat.MyChatCommandSystem.Handle(String message) at Sandbox.Game.Gui.MyGuiScreenChat.OnInputFieldActivated(MyGuiControlTextbox textBox) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Graphics.GUI.MyGuiControlTextbox.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-01-12 17:48:07.518 - Thread: 1 -> Showing message 2021-01-12 17:48:08.783 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_197_073 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 36 PCUCount: 0 IsHang: False GCMemory: 1795 GCMemoryAllocated: 1795 HWAvailableMemory: 4095 ProcessPrivateMemory: 5160 AnalyticId: SE ================================== OFNI HSARC ==================================
Decompiler reveals that it expects a number.
It crashes if that number is missing.
// Sandbox.Game.Gui.MyGuiScreenDebugNetwork [ChatCommand("/nml", "", "", MyPromoteLevel.Admin)] private static void ChatCommandSetNetworkMonitorTimeout(string[] args) { int updateLatency; if (args.Length == 1 && int.TryParse(args[0], out updateLatency)) { MyNetworkMonitor.UpdateLatency = updateLatency; } }
Files:
temp.png
Hello, Vox,
thanks for sharing the issue with us, providing the logs and info. It was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Vox,
thanks for sharing the issue with us, providing the logs and info. It was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello!
We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.
Kind Regards,
Keen Software House: QA Department
Hello!
We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.
Kind Regards,
Keen Software House: QA Department
Hello,
this is fixed in 198.
Thank you.
Kind regards,
Keen Software House: QA Department
Hello,
this is fixed in 198.
Thank you.
Kind regards,
Keen Software House: QA Department
Replies have been locked on this page!