This object is in archive! 
/nml chat command crash
Solved
The /help chat command lists /nml as an available command.
Typing /nml in chat instantly crashes the game.
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyGuiScreenDebugNetwork.ChatCommandSetNetworkMonitorTimeout(String[] args) at Sandbox.Game.GameSystems.Chat.MyChatCommandSystem.Handle(String message) at Sandbox.Game.Gui.MyGuiScreenChat.OnInputFieldActivated(MyGuiControlTextbox textBox) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Graphics.GUI.MyGuiControlTextbox.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-01-12 17:48:07.518 - Thread: 1 -> Showing message 2021-01-12 17:48:08.783 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_197_073 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 36 PCUCount: 0 IsHang: False GCMemory: 1795 GCMemoryAllocated: 1795 HWAvailableMemory: 4095 ProcessPrivateMemory: 5160 AnalyticId: SE ================================== OFNI HSARC ==================================
Decompiler reveals that it expects a number.
It crashes if that number is missing.
// Sandbox.Game.Gui.MyGuiScreenDebugNetwork [ChatCommand("/nml", "", "", MyPromoteLevel.Admin)] private static void ChatCommandSetNetworkMonitorTimeout(string[] args) { int updateLatency; if (args.Length == 1 && int.TryParse(args[0], out updateLatency)) { MyNetworkMonitor.UpdateLatency = updateLatency; } }
Files:
temp.png
You can't vote. Please authorize!
You can't vote. Please authorize!
Hello, Vox,
thanks for sharing the issue with us, providing the logs and info. It was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Vox,
thanks for sharing the issue with us, providing the logs and info. It was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello!
We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.
Kind Regards,
Keen Software House: QA Department
Hello!
We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.
Kind Regards,
Keen Software House: QA Department
Hello,
this is fixed in 198.
Thank you.
Kind regards,
Keen Software House: QA Department
Hello,
this is fixed in 198.
Thank you.
Kind regards,
Keen Software House: QA Department
Replies have been locked on this page!