MissileTurret EACH_10TH_FRAME, not let turrets drain rockets
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When you add an this to mod, missile turrets stop sucking missiles from cargo containters
[MyEntityComponentDescriptor(typeof(MyObjectBuilder_LargeMissileTurret), true, new string[] { "", "SmallMissileTurret"})] public class TestGameLogic : MyGameLogicComponent { public override void Init(MyObjectBuilder_EntityBase objectBuilder) { NeedsUpdate = MyEntityUpdateEnum.EACH_10TH_FRAME; } }
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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