MissileTurret EACH_10TH_FRAME, not let turrets drain rockets

slimeradio shared this bug 3 years ago
Outdated

When you add an this to mod, missile turrets stop sucking missiles from cargo containters

[MyEntityComponentDescriptor(typeof(MyObjectBuilder_LargeMissileTurret), true, new string[] { "", "SmallMissileTurret"})]
public class TestGameLogic : MyGameLogicComponent {
    public override void Init(MyObjectBuilder_EntityBase objectBuilder) {
        NeedsUpdate = MyEntityUpdateEnum.EACH_10TH_FRAME;
    }
}

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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