[Major Bug] Power Bug
Hi there,
I have been having fun with the game since the full launch yesterday. Me and my friends were playing the Alien Planet custom game scenario and we spawned in the Medical Facility.
There is a major bug involving the connectors on pre-made landing pads and where they connect with the pre-built ships.
At some point after using a ship and moving it away from the connector and re-aligning it, it causes some kind of a power surge and stops all batteries and power generating objects from working.
Example: I went mining using the driller ship, collected some stone and came back to base. Upon landing and aligning the connector every powered item in the entire base turned off, including doors not opening, all displays turned off and all batteries not charging/discharging.
We managed to get the pre-built batteries working again by turning them off and back on in the control panel, but every single solar panel that was pre-built stopped working completely and we could not find any way to get them to work again short of destroying every single one of them and re-building them all one-by-one, which we were not willing to do.
I'm sorry for being somewhat vague, it's hard to pinpoint exactly what is causing this bug but it is definitely related to the connector interaction between the pre-built ships and their pads on the AlienEasyStation Founders base thingy.
Please can you look in to this?
Cheers
UPDATE: The bug can be replicated on any of the scenarios that have a pre-fabricated base where you can spawn in the Medical bay.
The bug seems to be specifically triggered by the Mining craft since the connectors on the other two are disabled by default. My current workaround is just to turn off the connector on the mining craft even though this obviously is an issue if you want to use the damn thing.
UPDATE: The bug can be replicated on any of the scenarios that have a pre-fabricated base where you can spawn in the Medical bay.
The bug seems to be specifically triggered by the Mining craft since the connectors on the other two are disabled by default. My current workaround is just to turn off the connector on the mining craft even though this obviously is an issue if you want to use the damn thing.
UPDATE: After more testing, you can successfully lock the landing gear and connect the ship without issue, but if you POWER DOWN the ship while the connector is enabled it will brick the power system for the entire station.
UPDATE: After more testing, you can successfully lock the landing gear and connect the ship without issue, but if you POWER DOWN the ship while the connector is enabled it will brick the power system for the entire station.
Hello, Engineer!
We were not able to reproduce your issue. Could you please provide us with more information regarding the issue you reported including a save and/or video?
To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
We were not able to reproduce your issue. Could you please provide us with more information regarding the issue you reported including a save and/or video?
To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
This issue is also in a player made base. Connecting a ship to a base connector and powering down the ship will shutdown the entire base.
Did not test this but i suspect if you have a cockpit/controlseat on the base cycleing Y should re-enable the base.
Expected function for pressing Y while in a ship is that it would only power down the ship and not anything its connected to.
A related note: Powering down a ship will cause the connector to detach, so if your docking is on the side or top of a ship it will fall to the ground at the lost of power.
This issue is also in a player made base. Connecting a ship to a base connector and powering down the ship will shutdown the entire base.
Did not test this but i suspect if you have a cockpit/controlseat on the base cycleing Y should re-enable the base.
Expected function for pressing Y while in a ship is that it would only power down the ship and not anything its connected to.
A related note: Powering down a ship will cause the connector to detach, so if your docking is on the side or top of a ship it will fall to the ground at the lost of power.
Hello, Engineers!
We are sorry, but after examination of this issue, we have to inform you, that this feature works as intended. When you lock your ship via connectors to the grid that you have access to, powering down your ship also causes powering down the grid.
Kind regards
Keen Software House: QA Department
Hello, Engineers!
We are sorry, but after examination of this issue, we have to inform you, that this feature works as intended. When you lock your ship via connectors to the grid that you have access to, powering down your ship also causes powering down the grid.
Kind regards
Keen Software House: QA Department
Well i guess the the solution is it unbind the Y key for fear of shutting down a base by mistake. And setting a group/hotbar to power down ships.
I will add this to keys to unbind along with the P key and block autorotate key.
Are you sure Flappy that you cant fix the solor/wind by cycling power with the Y key? If not it might be worth making a new bug report on that specifically.
Well i guess the the solution is it unbind the Y key for fear of shutting down a base by mistake. And setting a group/hotbar to power down ships.
I will add this to keys to unbind along with the P key and block autorotate key.
Are you sure Flappy that you cant fix the solor/wind by cycling power with the Y key? If not it might be worth making a new bug report on that specifically.
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