Lightning/Thunderbolt no Voxel Collision
Solved
Since i built my base in a Mountain, i experienced several times that the Lightning destroys Blocks deep Inside my Mountain Base. Please add somewhat that these Lightning bolts no longer hit through voxel.
Thank you.
To add to this bug: Sub grids are also targeted even if other grids are in the way
To add to this bug: Sub grids are also targeted even if other grids are in the way
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
For those experiencing this problem, vote here too:
https://support.keenswh.com/spaceengineers/pc/topic/lightning-strikes-underground
For those experiencing this problem, vote here too:
https://support.keenswh.com/spaceengineers/pc/topic/lightning-strikes-underground
Hello, Engineers!
This issue is duplicate with https://support.keenswh.com/spaceengineers/pc/topic/lightning-strikes-underground
It is already being taken care of. Thanks for reporting, votes and for your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
This issue is duplicate with https://support.keenswh.com/spaceengineers/pc/topic/lightning-strikes-underground
It is already being taken care of. Thanks for reporting, votes and for your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
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