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'Interior Light / Offset' - not saved to savegame

Decker_MMIV shared this bug 6 years ago
Solved

Someone mentioned in the Discord #programming-in-game channel some days ago, that 'Interior Light / Offset' was not saved, or resets to its default value upon re-loading the world.

Illustration:


Simple setup, where changing Radius, Falloff, Intensity & Offset to their max values:

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As seen when saved:

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And when reloading the world, the Offset have now changed itself:

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488de9853f02b374517e6d4bb1322f20

Replies (3)

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1

I first learned about this bug after taking many hours setting up the lighting for my base. I precisely set the radius and offset to fully illuminate all areas without the lights bleeding trough the walls. Unfortunately after I reloaded my save, all offsets reset, breaking my setup.

I find the offset property one of the most important setting for lights and it is needed for any proper lighting.Please fix this bug as soon an possible.

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1

Hello,

It has been reported and it will be forwarded to our dev team for investigation. We will share more information regarding any progress made on this issue with you once we have more information.

Thank you.

Kind regards,Keen Software House: QA Department

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1

It should be fixed in hotfix v187.206.

Kind Regards

Keen Software House: QA Department

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