This object is in archive! 

'Interior Light / Offset' - not saved to savegame

Decker_MMIV shared this bug 5 years ago
Solved

Someone mentioned in the Discord #programming-in-game channel some days ago, that 'Interior Light / Offset' was not saved, or resets to its default value upon re-loading the world.

Illustration:


Simple setup, where changing Radius, Falloff, Intensity & Offset to their max values:

a1d0e08284db74b3eaa51fb975b2feb6

As seen when saved:

ec9e1c0d453e237e6a7991bb5203ff41

And when reloading the world, the Offset have now changed itself:

89c44bb440ef8c6c25f0a1c973fe533f

488de9853f02b374517e6d4bb1322f20

Replies (3)

photo
1

I first learned about this bug after taking many hours setting up the lighting for my base. I precisely set the radius and offset to fully illuminate all areas without the lights bleeding trough the walls. Unfortunately after I reloaded my save, all offsets reset, breaking my setup.

I find the offset property one of the most important setting for lights and it is needed for any proper lighting.Please fix this bug as soon an possible.

photo
1

Hello,

It has been reported and it will be forwarded to our dev team for investigation. We will share more information regarding any progress made on this issue with you once we have more information.

Thank you.

Kind regards,Keen Software House: QA Department

photo
1

It should be fixed in hotfix v187.206.

Kind Regards

Keen Software House: QA Department

Replies have been locked on this page!