Fix NPCs to be functional again
I made a video showcasing how SE npcs function compared to ME.
I noticed Keen been pushing SE and working on updates. However I feel like the current state of NPCs both drones and animals been ignored since they broke them in 2018. I had SE since 2013 and I was able to experience when Spiders use to work in 2015-2017 and be a actual threat in the game. However Medieval Engineers NPCs advanced like crazy even topping SE 2017 npcs. ME has really good path finding along with a stealth mechanic in the game and if lock in a grid they patrol the grid along with having passive and hostile npcs.
Having functional npcs created a fun PVE experience for me and my friends. It was fun having a enemy that wasn't a drone. Me and my friends Engineered defenses and choke points and it was fun having spiders trying to break into the base and pathfind towards us! Than 2018 happen and they been broken ever since...They can't pathfind,they been render nearly harmless and they are very easy to deal with even though its a Giant Space Spider...on a Alien planet.
Another thing that was brought up by the modding community was that NPCs are hardcoded and that means that modders can't create custom npcs even though we can see the amazing work they done with drones. I would love to see what our modding community can do with NPCs. If Keen doesn't want to fix npcs I beg for them to remove or loosen the hardcode on npcs so modders can create custom npcs.
Please Keen I would love to have a fun PVE experience in the game if I was alone or with friends.
also I took pictures of how npcs use to function in SE (A lot of spiders had zombie skins)