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False "No Fuel" warning and "0 sec" (with example)
Solved
I'm getting a "No Fuel" warning while sitting in the control station and doing nothing. Remaining time is also shown as "0 sec". If I turn off the solar panels the warning stops.
Looking at the source code on github it seems that MyResourceDistributorComponent.ComputeRemainingFuelTime would be the culprit, somehow returning 0.0f
Example world attached. Sit in the control station and do nothing to trigger the warning. Move the ship a bit to temporarily turn the warning off (remaining time is different from "0 sec"). Turn off the solar panels to make the warning go away.
(I saw the other, similar bug report but that one doesn't have an attached example.)
1.190.009 Survival
Files:
NO FUEL Warning...
I have minimized the example to just four blocks:
* Battery
* Control Stations
* Small Reactor(turned off)
* Solar Panel
I have minimized the example to just four blocks:
* Battery
* Control Stations
* Small Reactor(turned off)
* Solar Panel
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
The whole Fuel system needs to be overhauled- constantly bouncing between 4 years and 30 seconds is ridiculous. Perhaps changing remaining time system to a Percentage-based system would make more sense- however much fuel you have is considered as 100%, as you burn though it the remaining amount is expressed as a percentage and goes down faster as you use more thruster power and such. Would work for Uranium and Hydrogen, would work for batteries with 100 to 0% charge remaining. Would work for Solar panels too, you'd just need to have enough panels to power your grid and that would be considered as 100%; if you don't have enough panels, then you'd be overloading ( same with Batteries ).
Boom, fixed your game for you.
The whole Fuel system needs to be overhauled- constantly bouncing between 4 years and 30 seconds is ridiculous. Perhaps changing remaining time system to a Percentage-based system would make more sense- however much fuel you have is considered as 100%, as you burn though it the remaining amount is expressed as a percentage and goes down faster as you use more thruster power and such. Would work for Uranium and Hydrogen, would work for batteries with 100 to 0% charge remaining. Would work for Solar panels too, you'd just need to have enough panels to power your grid and that would be considered as 100%; if you don't have enough panels, then you'd be overloading ( same with Batteries ).
Boom, fixed your game for you.
I have this same thing happening on the 'Easy Start' Earth station - which is exceptionally confusing to beginners. I have voted for a fix to this, as if there's one thing you really don't need, as a complete N00b in the game, is to spend an hour trying to figure out what needs fixing on the base (vis a vis 'learning to play') - only to discover that it's a known bug when consulting the Internet for some help; ostensibly 'in game.' Now I know what's going on, I'll simply remove the reactors, or whatever else I need to do to resolve the issue - but for the sake of future N00bs, please consider moving this fix up the priority list. Thanks :-D
Other than this, so far, I'm loving this game - great work!
I have this same thing happening on the 'Easy Start' Earth station - which is exceptionally confusing to beginners. I have voted for a fix to this, as if there's one thing you really don't need, as a complete N00b in the game, is to spend an hour trying to figure out what needs fixing on the base (vis a vis 'learning to play') - only to discover that it's a known bug when consulting the Internet for some help; ostensibly 'in game.' Now I know what's going on, I'll simply remove the reactors, or whatever else I need to do to resolve the issue - but for the sake of future N00bs, please consider moving this fix up the priority list. Thanks :-D
Other than this, so far, I'm loving this game - great work!
Soon as I added the reactor the "no fuel" spam started. Turning off the reactor did nothing. I had to disassemble it. Very annoying. Please fix.
ARRGHH! Bloody thing is giving me the "no fuel" spam even with the reactor partly dismantled!! I had to remove every last bit of it to get it quit. I was able to reproduce the error even with all mods removed. Just add a reactor (just the frame - don't have to build it) and the spam starts. Removing it stops the spam.
Soon as I added the reactor the "no fuel" spam started. Turning off the reactor did nothing. I had to disassemble it. Very annoying. Please fix.
ARRGHH! Bloody thing is giving me the "no fuel" spam even with the reactor partly dismantled!! I had to remove every last bit of it to get it quit. I was able to reproduce the error even with all mods removed. Just add a reactor (just the frame - don't have to build it) and the spam starts. Removing it stops the spam.
Created account here solely for this bug and im on the new Xbox edition. Please fix it!
Created account here solely for this bug and im on the new Xbox edition. Please fix it!
Created account solely to report this issue. So incredibly annoying.
Created account solely to report this issue. So incredibly annoying.
Hello, Engineers!
Thank you for all the information! I've reproduced this issue and forwarded it to our programmers to fix it.
Thank you for your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Thank you for all the information! I've reproduced this issue and forwarded it to our programmers to fix it.
Thank you for your patience.
Kind Regards
Keen Software House: QA Department
Fixed in v195.020
Fixed in v195.020
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