(Epic Client Fail) File's there Game Wont see it and won't start up
Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
2021-08-08 10:39:20.010 - Thread: 1 -> Log Started
2021-08-08 10:39:20.012 - Thread: 1 -> Timezone (local - UTC): -4h
2021-08-08 10:39:20.012 - Thread: 1 -> App Version: 01_199_020
2021-08-08 10:39:20.044 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2021-08-08 10:39:20.044 - Thread: 1 -> Branch / Sandbox: SVN
2021-08-08 10:39:20.045 - Thread: 1 -> Environment.ProcessorCount: 16
2021-08-08 10:39:20.127 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19043.0)
2021-08-08 10:39:20.127 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -skipintro
2021-08-08 10:39:20.130 - Thread: 1 -> Environment.Is64BitProcess: True
2021-08-08 10:39:20.130 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2021-08-08 10:39:20.132 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4400.0
2021-08-08 10:39:20.132 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2021-08-08 10:39:20.139 - Thread: 1 -> CPU Info: AMD Ryzen 7 2700 Eight-Core Processor
2021-08-08 10:39:20.139 - Thread: 1 -> IntPtr.Size: 8
2021-08-08 10:39:20.139 - Thread: 1 -> Default Culture:
2021-08-08 10:39:20.139 - Thread: 1 -> Default UI Culture:
2021-08-08 10:39:20.144 - Thread: 1 -> MyConfig.Load() - START
2021-08-08 10:39:20.150 - Thread: 1 -> Path: C:\Users\jonah\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2021-08-08 10:39:20.541 - Thread: 1 -> EnableDamageEffects: False
2021-08-08 10:39:20.541 - Thread: 1 -> GraphicsRenderer: DirectX 11
2021-08-08 10:39:20.541 - Thread: 1 -> EnableReverb: False
2021-08-08 10:39:20.541 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2021-08-08 10:39:20.541 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
2021-08-08 10:39:20.541 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
2021-08-08 10:39:20.541 - Thread: 1 -> FirstTimeRun: False
2021-08-08 10:39:20.541 - Thread: 1 -> ExperimentalMode: True
2021-08-08 10:39:20.541 - Thread: 1 -> VideoAdapter: 0
2021-08-08 10:39:20.541 - Thread: 1 -> ScreenWidth: 1920
2021-08-08 10:39:20.541 - Thread: 1 -> ScreenHeight: 1080
2021-08-08 10:39:20.541 - Thread: 1 -> RefreshRate: 144000
2021-08-08 10:39:20.541 - Thread: 1 -> WindowMode: 1
2021-08-08 10:39:20.541 - Thread: 1 -> VerticalSync: 1
2021-08-08 10:39:20.541 - Thread: 1 -> FieldOfView: 70.3222
2021-08-08 10:39:20.541 - Thread: 1 -> PostProcessingEnabled: True
2021-08-08 10:39:20.541 - Thread: 1 -> FlaresIntensity: 1.039602
2021-08-08 10:39:20.541 - Thread: 1 -> TreeViewDistance: 1000
2021-08-08 10:39:20.541 - Thread: 1 -> GrassDensity: 1
2021-08-08 10:39:20.541 - Thread: 1 -> GrassDrawDistance: 159
2021-08-08 10:39:20.541 - Thread: 1 -> AntialiasingMode: 1
2021-08-08 10:39:20.541 - Thread: 1 -> ShadowMapResolution: 1
2021-08-08 10:39:20.541 - Thread: 1 -> AmbientOcclusionEnabled: False
2021-08-08 10:39:20.541 - Thread: 1 -> TextureQuality: 1
2021-08-08 10:39:20.541 - Thread: 1 -> AnisotropicFiltering: 1
2021-08-08 10:39:20.541 - Thread: 1 -> ModelQuality: 1
2021-08-08 10:39:20.541 - Thread: 1 -> VoxelQuality: 1
2021-08-08 10:39:20.541 - Thread: 1 -> ShaderQuality: 1
2021-08-08 10:39:20.541 - Thread: 1 -> LowMemSwitchToLow: 0
2021-08-08 10:39:20.541 - Thread: 1 -> FirstVTTimeRun: False
2021-08-08 10:39:20.541 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
2021-08-08 10:39:20.541 - Thread: 1 -> GDPRConsent: False
2021-08-08 10:39:20.541 - Thread: 1 -> GDPRConsentSent: True
2021-08-08 10:39:20.541 - Thread: 1 -> FirstTimeTutorials: False
2021-08-08 10:39:20.541 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
2021-08-08 10:39:20.541 - Thread: 1 -> HudState: 1
2021-08-08 10:39:20.541 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
2021-08-08 10:39:20.541 - Thread: 1 -> CubeBuilderAlignToDefault: True
2021-08-08 10:39:20.541 - Thread: 1 -> ScreenshotSizeMultiplier: 8
2021-08-08 10:39:20.541 - Thread: 1 -> ShowCrosshair: True
2021-08-08 10:39:20.541 - Thread: 1 -> EnableSteamCloud: False
2021-08-08 10:39:20.541 - Thread: 1 -> UiTransparency: 1
2021-08-08 10:39:20.541 - Thread: 1 -> UiBkTransparency: 0.5199105
2021-08-08 10:39:20.541 - Thread: 1 -> HUDBkTransparency: 0.8444238
2021-08-08 10:39:20.541 - Thread: 1 -> CubeBuilderBuildingMode: 1
2021-08-08 10:39:20.541 - Thread: 1 -> ControlsHints: False
2021-08-08 10:39:20.541 - Thread: 1 -> GoodBotHints: False
2021-08-08 10:39:20.541 - Thread: 1 -> RotationHints: True
2021-08-08 10:39:20.541 - Thread: 1 -> MutedPlayers: [REDACTED]
2021-08-08 10:39:20.542 - Thread: 1 -> DebugComponentsInfo: 0
2021-08-08 10:39:20.542 - Thread: 1 -> GameVolume: 0.364588
2021-08-08 10:39:20.542 - Thread: 1 -> Music_Volume: 0
2021-08-08 10:39:20.542 - Thread: 1 -> VoiceChatVolume: 0
2021-08-08 10:39:20.542 - Thread: 1 -> HudWarnings: True
2021-08-08 10:39:20.542 - Thread: 1 -> VoiceChat: False
2021-08-08 10:39:20.542 - Thread: 1 -> EnableMuteWhenNotInFocus: True
2021-08-08 10:39:20.542 - Thread: 1 -> EnableDynamicMusic: True
2021-08-08 10:39:20.542 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
2021-08-08 10:39:20.542 - Thread: 1 -> EnableDoppler: True
2021-08-08 10:39:20.542 - Thread: 1 -> EnableTrading: True
2021-08-08 10:39:20.542 - Thread: 1 -> CubeBuilderUseSymmetry: False
2021-08-08 10:39:20.542 - Thread: 1 -> LastCheckedVersion: 1198027
2021-08-08 10:39:20.542 - Thread: 1 -> GDPRConsentSentUpdated: True
2021-08-08 10:39:20.542 - Thread: 1 -> EnablePerformanceWarningsTempV2: True
2021-08-08 10:39:20.542 - Thread: 1 -> ShowCrosshair2: 0
2021-08-08 10:39:20.542 - Thread: 1 -> AreaInteraction: True
2021-08-08 10:39:20.542 - Thread: 1 -> ZoomMultiplier: 0.2
2021-08-08 10:39:20.542 - Thread: 1 -> GamepadScheme: 0
2021-08-08 10:39:20.542 - Thread: 1 -> ControllerDefaultOnStart: False
2021-08-08 10:39:20.542 - Thread: 1 -> SpriteMainViewportScale: 1
2021-08-08 10:39:20.542 - Thread: 1 -> VoxelTextureQuality: 1
2021-08-08 10:39:20.542 - Thread: 1 -> MicrophoneSensitivity: 0.5
2021-08-08 10:39:20.542 - Thread: 1 -> VoiceChatVoiceActivation: False
2021-08-08 10:39:20.542 - Thread: 1 -> ModIoConsent: True
2021-08-08 10:39:20.542 - Thread: 1 -> SteamConsent: True
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorColorCharacter: 4278190335
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorColorFriend: 4278255389
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorColorGrid: 4294936832
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorColorHeadshot: 4293394476
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorColorKill: 4294901973
2021-08-08 10:39:20.542 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png
2021-08-08 10:39:20.542 - Thread: 1 -> IronSightSwitchState: 1
2021-08-08 10:39:20.546 - Thread: 1 -> MyConfig.Load() - END
2021-08-08 10:39:21.630 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2021-08-08 10:39:22.189 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START
2021-08-08 10:39:22.223 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END
2021-08-08 10:39:22.227 - Thread: 1 -> Found processor count: 8
2021-08-08 10:39:22.227 - Thread: 1 -> Using processor count: 8
2021-08-08 10:39:22.499 - Thread: 1 -> All detected adapters:
2021-08-08 10:39:22.524 - Thread: 1 -> Radeon RX Vega 56 Series - VendorID=4098, SubsystemID=306581541, DeviceID=26751
2021-08-08 10:39:22.524 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2021-08-08 10:39:22.768 - Thread: 1 -> AdapterInfo = {
2021-08-08 10:39:22.769 - Thread: 1 -> Name = Radeon RX Vega 56 Series + DISPLAY1
2021-08-08 10:39:22.769 - Thread: 1 -> Description = dev id: 26751, mem: 8543883264, shared mem: 8540086272, Luid: 54627, rev: 199, subsys id: 306581541, vendor id: 4098, feature_level 11.1: True
2021-08-08 10:39:22.769 - Thread: 1 -> Driver version = 24.20.11001.32002
2021-08-08 10:39:22.769 - Thread: 1 -> Driver date = 20181113000000.000000-000
2021-08-08 10:39:22.769 - Thread: 1 -> DriverUpdateNecessary = False
2021-08-08 10:39:22.769 - Thread: 1 -> AftermathSupported = False
2021-08-08 10:39:22.769 - Thread: 1 -> Adapter id = 0
2021-08-08 10:39:22.769 - Thread: 1 -> Supported = True
2021-08-08 10:39:22.769 - Thread: 1 -> RAM = 8543883264
2021-08-08 10:39:22.769 - Thread: 1 -> Priority = 2
2021-08-08 10:39:22.769 - Thread: 1 -> Multithreaded rendering supported = False
2021-08-08 10:39:22.769 - Thread: 1 -> Output is attached = True
2021-08-08 10:39:22.769 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2021-08-08 10:39:22.769 - Thread: 1 -> Display modes = {
2021-08-08 10:39:22.770 - Thread: 1 -> DXGIOutput id = 0
2021-08-08 10:39:22.771 - Thread: 1 -> 640x480@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> 800x600@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> 1024x768@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> 1280x720@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> 1280x1024@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> 1600x900@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> 1920x1080@144Hz
2021-08-08 10:39:22.771 - Thread: 1 -> }
2021-08-08 10:39:22.771 - Thread: 1 -> }
2021-08-08 10:39:22.771 - Thread: 1 -> AdapterInfo = {
2021-08-08 10:39:22.772 - Thread: 1 -> Name = Radeon RX Vega 56 Series + DISPLAY1
2021-08-08 10:39:22.772 - Thread: 1 -> Description = dev id: 26751, mem: 8543883264, shared mem: 8540086272, Luid: 54627, rev: 199, subsys id: 306581541, vendor id: 4098, feature_level 11.1: True
2021-08-08 10:39:22.772 - Thread: 1 -> Driver version = 24.20.11001.32002
2021-08-08 10:39:22.772 - Thread: 1 -> Driver date = 20181113000000.000000-000
2021-08-08 10:39:22.772 - Thread: 1 -> DriverUpdateNecessary = False
2021-08-08 10:39:22.772 - Thread: 1 -> AftermathSupported = False
2021-08-08 10:39:22.772 - Thread: 1 -> Adapter id = 0
2021-08-08 10:39:22.772 - Thread: 1 -> Supported = True
2021-08-08 10:39:22.772 - Thread: 1 -> RAM = 8543883264
2021-08-08 10:39:22.772 - Thread: 1 -> Priority = 2
2021-08-08 10:39:22.772 - Thread: 1 -> Multithreaded rendering supported = False
2021-08-08 10:39:22.772 - Thread: 1 -> Output is attached = True
2021-08-08 10:39:22.772 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2021-08-08 10:39:22.772 - Thread: 1 -> Display modes = {
2021-08-08 10:39:22.772 - Thread: 1 -> DXGIOutput id = 0
2021-08-08 10:39:22.772 - Thread: 1 -> 640x480@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> 800x600@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> 1024x768@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> 1280x720@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> 1280x1024@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> 1600x900@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> 1920x1080@144Hz
2021-08-08 10:39:22.772 - Thread: 1 -> }
2021-08-08 10:39:22.772 - Thread: 1 -> }
2021-08-08 10:39:22.780 - Thread: 1 -> Service.IsActive: True
2021-08-08 10:39:22.780 - Thread: 1 -> Service.IsOnline: False
2021-08-08 10:39:22.780 - Thread: 1 -> Service.OwnsGame: False
2021-08-08 10:39:22.781 - Thread: 1 -> Service.UserId: 1234567891011
2021-08-08 10:39:22.781 - Thread: 1 -> Service.UserName: Blues Hailfire
2021-08-08 10:39:22.781 - Thread: 1 -> Service.Branch: default
2021-08-08 10:39:22.781 - Thread: 1 -> Build date: 2000-01-02 12:00
2021-08-08 10:39:22.781 - Thread: 1 -> Build version: 0.1.1.0
2021-08-08 10:39:22.797 - Thread: 1 -> MyScreenManager()
2021-08-08 10:39:22.958 - Thread: 18 -> CreateDeviceInternal - CheckSettings()
2021-08-08 10:39:22.959 - Thread: 18 -> CreateDeviceInternal - GetAdapter()
2021-08-08 10:39:22.967 - Thread: 18 -> CreateDeviceInternal - FixSettings()
2021-08-08 10:39:22.970 - Thread: 18 -> CreateDeviceInternal - Create device
2021-08-08 10:39:23.105 - Thread: 18 -> CreateDeviceInternal Steam Overlay integration
2021-08-08 10:39:23.165 - Thread: 18 -> CreateDeviceInternal Steam Overlay OK
2021-08-08 10:39:23.167 - Thread: 18 -> CreateDeviceInternal create swapchain
2021-08-08 10:39:23.169 - Thread: 18 -> Mode not found: 1920x1080 @ 144000
2021-08-08 10:39:28.631 - Thread: 18 -> Mode not found: 1920x1080 @ 144000
2021-08-08 10:39:28.784 - Thread: 1 -> MySandboxGame.Constructor() - START
2021-08-08 10:39:28.786 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2021-08-08 10:39:28.786 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
2021-08-08 10:39:32.404 - Thread: 1 -> Preallocate - START
2021-08-08 10:39:32.414 - Thread: 1 -> MySpaceWorldGenerator - START
2021-08-08 10:39:32.435 - Thread: 1 -> MySpaceWorldGenerator - END
2021-08-08 10:39:32.436 - Thread: 1 -> MySpaceBuildComponent - START
2021-08-08 10:39:32.436 - Thread: 1 -> MySpaceBuildComponent - END
2021-08-08 10:39:32.437 - Thread: 1 -> MyEntities - START
2021-08-08 10:39:32.487 - Thread: 1 -> MyEntities - END
2021-08-08 10:39:32.487 - Thread: 1 -> MyObjectBuilder_Base - START
2021-08-08 10:39:32.487 - Thread: 1 -> MyObjectBuilder_Base - END
2021-08-08 10:39:32.487 - Thread: 1 -> MyTransparentGeometry - START
2021-08-08 10:39:32.487 - Thread: 1 -> MyTransparentGeometry - END
2021-08-08 10:39:32.487 - Thread: 1 -> MyCubeGridDeformationTables - START
2021-08-08 10:39:32.521 - Thread: 1 -> MyCubeGridDeformationTables - END
2021-08-08 10:39:32.521 - Thread: 1 -> MyMath - START
2021-08-08 10:39:32.522 - Thread: 1 -> MyMath - END
2021-08-08 10:39:32.522 - Thread: 1 -> MySimpleObjectDraw - START
2021-08-08 10:39:32.522 - Thread: 1 -> MySimpleObjectDraw - END
2021-08-08 10:39:32.556 - Thread: 1 -> MyEntityComponentsDebugDraw - START
2021-08-08 10:39:32.556 - Thread: 1 -> MyEntityComponentsDebugDraw - END
2021-08-08 10:39:32.556 - Thread: 1 -> MyGuiIngameScriptsPage - START
2021-08-08 10:39:32.727 - Thread: 1 -> MyGuiIngameScriptsPage - END
2021-08-08 10:39:32.727 - Thread: 1 -> MyGuiScreenAdminMenu - START
2021-08-08 10:39:32.728 - Thread: 1 -> MyGuiScreenAdminMenu - END
2021-08-08 10:39:32.728 - Thread: 1 -> MySyncDestructions - START
2021-08-08 10:39:32.729 - Thread: 1 -> MySyncDestructions - END
2021-08-08 10:39:32.729 - Thread: 1 -> MySyncEntity - START
2021-08-08 10:39:32.729 - Thread: 1 -> MySyncEntity - END
2021-08-08 10:39:32.729 - Thread: 1 -> MyCommandCharacter - START
2021-08-08 10:39:32.733 - Thread: 1 -> MyCommandCharacter - END
2021-08-08 10:39:32.734 - Thread: 1 -> MyCommandConsole - START
2021-08-08 10:39:32.735 - Thread: 1 -> MyCommandConsole - END
2021-08-08 10:39:32.736 - Thread: 1 -> MyCommandEntity - START
2021-08-08 10:39:32.738 - Thread: 1 -> MyCommandEntity - END
2021-08-08 10:39:32.738 - Thread: 1 -> MyAiTargetManager - START
2021-08-08 10:39:32.738 - Thread: 1 -> MyAiTargetManager - END
2021-08-08 10:39:32.738 - Thread: 1 -> MyClientDebugCommands - START
2021-08-08 10:39:32.741 - Thread: 1 -> MyClientDebugCommands - END
2021-08-08 10:39:32.741 - Thread: 1 -> MyDedicatedServer - START
2021-08-08 10:39:32.741 - Thread: 1 -> MyDedicatedServer - END
2021-08-08 10:39:32.741 - Thread: 1 -> MyDedicatedServerBase - START
2021-08-08 10:39:32.741 - Thread: 1 -> MyDedicatedServerBase - END
2021-08-08 10:39:32.741 - Thread: 1 -> MyMultiplayerBase - START
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerBase - END
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerClient - START
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerClient - END
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerClientBase - START
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerClientBase - END
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerLobby - START
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerLobby - END
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerLobbyClient - START
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerLobbyClient - END
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerServerBase - START
2021-08-08 10:39:32.742 - Thread: 1 -> MyMultiplayerServerBase - END
2021-08-08 10:39:32.742 - Thread: 1 -> MyServerDebugCommands - START
2021-08-08 10:39:32.744 - Thread: 1 -> MyServerDebugCommands - END
2021-08-08 10:39:32.744 - Thread: 1 -> MyAIActionsParser - START
2021-08-08 10:39:32.745 - Thread: 1 -> MyAIActionsParser - END
2021-08-08 10:39:32.745 - Thread: 1 -> MyCubeGridDefinitions - START
2021-08-08 10:39:32.907 - Thread: 1 -> MyCubeGridDefinitions - END
2021-08-08 10:39:32.907 - Thread: 1 -> MyDefinitionManager - START
2021-08-08 10:39:32.964 - Thread: 1 -> MyDefinitionManager - END
2021-08-08 10:39:32.964 - Thread: 1 -> Preallocate - END
2021-08-08 10:39:32.979 - Thread: 1 -> MyCampaignManager.Constructor() - START
2021-08-08 10:39:33.771 - Thread: 1 -> MyCampaignManager.Constructor() - END
2021-08-08 10:39:33.771 - Thread: 1 -> MySandboxGame.Constructor() - END
2021-08-08 10:39:33.811 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
2021-08-08 10:39:33.813 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2021-08-08 10:39:33.813 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2021-08-08 10:39:33.813 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2021-08-08 10:39:33.813 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
2021-08-08 10:39:33.813 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
2021-08-08 10:39:33.819 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
2021-08-08 10:39:33.834 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Acer
2021-08-08 10:39:33.835 - Thread: 1 -> Win32_ComputerSystem.Model: Predator PH517-61
2021-08-08 10:39:33.835 - Thread: 1 -> Virtualized: False
2021-08-08 10:39:33.843 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 2700 Eight-Core Processor
2021-08-08 10:39:33.847 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,080,172,544 bytes
2021-08-08 10:39:33.847 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2021-08-08 10:39:33.847 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,006,231,552 bytes
2021-08-08 10:39:33.847 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,700,412,416 bytes
2021-08-08 10:39:33.855 - Thread: 1 -> Drive C: | Capacity: 254,863,732,736 bytes | Free space: 60,098,396,160 bytes
2021-08-08 10:39:33.856 - Thread: 1 -> Drive D: | Capacity: 2,000,381,014,016 bytes | Free space: 1,859,457,105,920 bytes
2021-08-08 10:39:33.857 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
2021-08-08 10:39:33.863 - Thread: 1 -> MySandboxGame.Initialize() - START
2021-08-08 10:39:33.865 - Thread: 1 -> Installed DLCs:
2021-08-08 10:39:33.869 - Thread: 1 -> Deluxe Edition (573160)
2021-08-08 10:39:33.869 - Thread: 1 -> Decorative Blocks (1049790)
2021-08-08 10:39:33.869 - Thread: 1 -> Economy Deluxe (1135960)
2021-08-08 10:39:33.869 - Thread: 1 -> Style Pack (1084680)
2021-08-08 10:39:33.869 - Thread: 1 -> Decorative Blocks 2 (1167910)
2021-08-08 10:39:33.869 - Thread: 1 -> Frostbite (1241550)
2021-08-08 10:39:33.869 - Thread: 1 -> Sparks Of The Future (1307680)
2021-08-08 10:39:33.870 - Thread: 1 -> Wasteland (1374610)
2021-08-08 10:39:33.870 - Thread: 1 -> Warfare I. (1475830)
2021-08-08 10:39:33.870 - Thread: 1 -> Heavy Industry (1676100)
2021-08-08 10:39:33.922 - Thread: 1 -> MyGuiGameControlsHelpers()
2021-08-08 10:39:33.976 - Thread: 23 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Epic.OnlineServices.Bindings.EOS_Initialize(IntPtr options)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options)
at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels)
at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0()
at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread()
at VRage.EOS.MyEOSNetworking.UpdateNetworkThread(Boolean sessionEnabled)
at System.Action`1.Invoke(T obj)
at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread(Boolean sessionEnabled)
at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
2021-08-08 10:39:34.174 - Thread: 1 -> Havok: Physics.Init
2021-08-08 10:39:34.381 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
2021-08-08 10:39:34.395 - Thread: 1 -> HkGameName: SpaceEngineers
2021-08-08 10:39:34.416 - Thread: 1 -> MySandboxGame.LoadData() - START
2021-08-08 10:39:34.420 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2021-08-08 10:39:34.429 - Thread: 1 -> e19f0ca81f3b1f6d76c7ff6a99306d2247bb4efb
2021-08-08 10:39:38.183 - Thread: 23 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Epic.OnlineServices.Bindings.EOS_Initialize(IntPtr options)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options)
at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels)
at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0()
at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread()
at VRage.EOS.MyEOSNetworking.UpdateNetworkThread(Boolean sessionEnabled)
at System.Action`1.Invoke(T obj)
at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread(Boolean sessionEnabled)
at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2021-08-08 10:39:38.187 - Thread: 23 -> Showing message
2021-08-08 10:39:39.828 - Thread: 23 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_020
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: False
ProcessRunTime: 20
PCUCount: 0
IsHang: False
GCMemory: 60
GCMemoryAllocated: 60
HWAvailableMemory: 8682
ProcessPrivateMemory: 493
AnalyticId: SE
================================== OFNI HSARC ==================================
2021-08-08 10:39:39.829 - Thread: 23 -> Log Closed
Hello, Blues Hailfire,
thanks for letting us know about your issue and we are sorry that you are experiencing it in a first place.
Please note that we already had a players with same problem/exceptions in this thread.
As you can see, they got it fixed by reinstalling VC Redist 2017. Please try it as well. That should fix the issue for you as well.
Let me know if this works for you as well.
Kind Regards
Keen Software House: QA Department
Hello, Blues Hailfire,
thanks for letting us know about your issue and we are sorry that you are experiencing it in a first place.
Please note that we already had a players with same problem/exceptions in this thread.
As you can see, they got it fixed by reinstalling VC Redist 2017. Please try it as well. That should fix the issue for you as well.
Let me know if this works for you as well.
Kind Regards
Keen Software House: QA Department
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