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CTD with Anniversary Update

Scott Moore shared this bug 5 years ago
Solved

Selecting any block from the hotbar or G menu results in a CTD. Local files verified twice.

New world

No mods or scripts

default settings

2019-10-24 15:04:13.234 - Thread: 1 -> Exception occured: System.MissingMethodException: Method not found: 'System.Collections.Generic.IEnumerable`1<!!0> System.Linq.Enumerable.Append(System.Collections.Generic.IEnumerable`1<!!0>, !!0)'.

at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)

at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)

at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtSlot(Int32 slot, Boolean checkIfWantsToBeActivated, Boolean playActivationSound, Boolean userActivated)

at Sandbox.Game.Screens.Helpers.MyToolbarComponent.HandleInput()

at Sandbox.Game.World.MySession.HandleInput()

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at SpaceEngineers.MyProgram.Main(String[] args)

2019-10-24 15:04:13.235 - Thread: 1 -> Showing message

2019-10-24 15:04:13.748 - Thread: 1 -> Log Closed

Replies (3)

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2019-10-24 21:55:38.271 - Thread: 1 -> Exception occured: System.MissingMethodException: Method not found: 'System.Collections.Generic.IEnumerable`1<!!0> System.Linq.Enumerable.Append(System.Collections.Generic.IEnumerable`1<!!0>, !!0)'.

at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)

at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)

at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtSlot(Int32 slot, Boolean checkIfWantsToBeActivated, Boolean playActivationSound, Boolean userActivated)

at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.dragAndDrop_OnDrop(Object sender, MyDragAndDropEventArgs eventArgs)

at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.Drop()

at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.HandleInput()

at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)

at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)

at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.HandleInput(Boolean receivedFocusInThisUpdate)

at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()

at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at SpaceEngineers.MyProgram.Main(String[] args)

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Hello,

anyone having the same issue, please update your .NET Framework (Runtime) installation to version 4.7.1 or newer as a temporary solution:https://dotnet.microsoft.com/download


We'll address the issue asap.

Thanks for your patience.

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Please test it on latest version (v193.019 – Hotfix).

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Hotfix applied and the CTD has stopped. Many thanks to whomever found the solution to this one.

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Your welcome :)

Enjoy the game :)

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