This object is in archive! 

CTD with Anniversary Update

Scott Moore shared this bug 6 years ago
Solved

Selecting any block from the hotbar or G menu results in a CTD. Local files verified twice.

New world

No mods or scripts

default settings

2019-10-24 15:04:13.234 - Thread: 1 -> Exception occured: System.MissingMethodException: Method not found: 'System.Collections.Generic.IEnumerable`1<!!0> System.Linq.Enumerable.Append(System.Collections.Generic.IEnumerable`1<!!0>, !!0)'.

at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)

at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)

at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtSlot(Int32 slot, Boolean checkIfWantsToBeActivated, Boolean playActivationSound, Boolean userActivated)

at Sandbox.Game.Screens.Helpers.MyToolbarComponent.HandleInput()

at Sandbox.Game.World.MySession.HandleInput()

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at SpaceEngineers.MyProgram.Main(String[] args)

2019-10-24 15:04:13.235 - Thread: 1 -> Showing message

2019-10-24 15:04:13.748 - Thread: 1 -> Log Closed

Replies (3)

photo
1

2019-10-24 21:55:38.271 - Thread: 1 -> Exception occured: System.MissingMethodException: Method not found: 'System.Collections.Generic.IEnumerable`1<!!0> System.Linq.Enumerable.Append(System.Collections.Generic.IEnumerable`1<!!0>, !!0)'.

at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)

at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)

at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)

at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtSlot(Int32 slot, Boolean checkIfWantsToBeActivated, Boolean playActivationSound, Boolean userActivated)

at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.dragAndDrop_OnDrop(Object sender, MyDragAndDropEventArgs eventArgs)

at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.Drop()

at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.HandleInput()

at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)

at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)

at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.HandleInput(Boolean receivedFocusInThisUpdate)

at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()

at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at SpaceEngineers.MyProgram.Main(String[] args)

photo
1

Hello,

anyone having the same issue, please update your .NET Framework (Runtime) installation to version 4.7.1 or newer as a temporary solution:https://dotnet.microsoft.com/download


We'll address the issue asap.

Thanks for your patience.

photo
1

Please test it on latest version (v193.019 – Hotfix).

photo
1

Hotfix applied and the CTD has stopped. Many thanks to whomever found the solution to this one.

photo
1

Your welcome :)

Enjoy the game :)

Replies have been locked on this page!

You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!