Critical GPU crashes
So typically this game crashes every few hours on me, either with a "GPU crashed" error, or with this error which I can get to easily repeat by opening Waterfox while in game. I am running 64 bit Windows 10, my GPU is a AMD 580 with 8gb of ram, and Space Engineers is never using more than 3gb of my 12gb of ram. I also verified the game is running the 64 bit Space Engineers by opening task manager and seeing where SpaceEngineers is running from (bin64).
I tried to recreate this issue however when I started up a world and immediately opened Waterfox my GPU crashed completely, as in monitors weren't responding at all. This has happened with my GPU Driver on version 18.7.1 and 18.6.1. I've also had the game completely crash my computer to the point of it rebooting, but that is rare, and I cant reliably recreate that.
I thought this might have been a power supply issue or overheating issue so I ran Heaven and Cinebench at the same time for about half an hour and my computer was (relatively) fine. I also created a new world in empty space with no mods and and wasn't able to get the game to crash, but I did an easy save earth world and as soon as i started Waterfox the GPU crashed completely.
I've also verified the integrity of the files in SpaceEngineers, and I've also ran the game at minimal settings with no mods and it still crashes.
Attached is the log with the error that I am running in 32bit, the Space Engineers logfile and finally a relevant event from EventViewer.
Verified RAM was working through memtest, also followed various guides to improving windows 10 and ram use including disabling the "maximum memory" setting during boot, ensuring paging files were disabled, and also switching the ram around on the motherboard.
My computer seems to be very reluctant to use a lot of memory, I was about to get Waterfox to use up to about 4gb of ram through opening a bunch of Youtube videos, and I was able to push it to about 6 through memory allocation software.
Verified RAM was working through memtest, also followed various guides to improving windows 10 and ram use including disabling the "maximum memory" setting during boot, ensuring paging files were disabled, and also switching the ram around on the motherboard.
My computer seems to be very reluctant to use a lot of memory, I was about to get Waterfox to use up to about 4gb of ram through opening a bunch of Youtube videos, and I was able to push it to about 6 through memory allocation software.
Happen to have a SpaceEngineers.log for one of these occurances?
Happen to have a SpaceEngineers.log for one of these occurances?
Freshly crashed for your convenience. If you need more crashes I can totally do that for ya.
Also task manager is useless for reporting ram usage apparently, Process Hacker showed me recently using up to 7gb, though programs like discord crashed as well.
Freshly crashed for your convenience. If you need more crashes I can totally do that for ya.
Also task manager is useless for reporting ram usage apparently, Process Hacker showed me recently using up to 7gb, though programs like discord crashed as well.
2018-07-29 03:35:35.357 - Thread: 17 -> Exception in render!
Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred()
Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags)
at VRageRender.MyRender11.Present()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
Statistics: Resources:
Resources count
Array textures: 12
DepthStencils: 2
Custom textures: 2
Blend states: 20
Depth stencil states: 32
Rasterizer states: 11
Sampler states: 10
Deferred RCs: 46
Hardware Buffers
Srv TotalBuffers: 3
Srv TotalBytes: 2,027,520
Srv TotalBuffersPeak: 3
Srv TotalBytesPeak: 2,027,520
Uav TotalBuffers: 1
Uav TotalBytes: 1,638,400
Uav TotalBuffersPeak: 1
Uav TotalBytesPeak: 1,638,400
SrvUav TotalBuffers: 6
SrvUav TotalBytes: 62,798,660
SrvUav TotalBuffersPeak: 6
SrvUav TotalBytesPeak: 62,798,660
Indirect TotalBuffers: 2
Indirect TotalBytes: 36
Indirect TotalBuffersPeak: 2
Indirect TotalBytesPeak: 36
Read TotalBuffers: 3
Read TotalBytes: 48
Read TotalBuffersPeak: 3
Read TotalBytesPeak: 48
Index TotalBuffers: 1,718
Index TotalBytes: 30,585,894
Index TotalBuffersPeak: 2,121
Index TotalBytesPeak: 35,861,988
Vertex TotalBuffers: 3,813
Vertex TotalBytes: 133,832,888
Vertex TotalBuffersPeak: 4,619
Vertex TotalBytesPeak: 150,903,080
Constant TotalBuffers: 58
Constant TotalBytes: 75,056
Constant TotalBuffersPeak: 58
Constant TotalBytesPeak: 75,056
Total TotalBuffers: 5,604
Total TotalBytes: 230,958,502
Total TotalBuffersPeak: 0
Total TotalBytesPeak: 0
FoliagePool # used: 26
FoliagePool bytes used: 6,836,224
FoliagePool # allocated: 52
FoliagePool bytes allocated: 13,672,448
Mesh buffers
MyMeshBufferPool # used: 2,068
MyMeshBufferPool bytes used: 47,564,664
MyMeshBufferPool # allocated: 3,277
MyMeshBufferPool bytes allocated: 79,525,064
File Textures
Total: 1,587
Loaded: 1,334
Memory KB: 882,120
Total (peak): 1,587
Loaded (peak): 1,334
Memory (peak) KB: 882,120
Loaded File Textures: COLOR_METAL
Compressed Count: 179
Compressed Memory KB: 172,615
Loaded File Textures: NORMALMAP_GLOSS
Compressed Count: 160
Compressed Memory KB: 141,429
Loaded File Textures: EXTENSIONS
Compressed Count: 145
Compressed Memory KB: 105,461
Loaded File Textures: ALPHAMASK
Compressed Count: 23
Compressed Memory KB: 22,144
NonCompressed Count: 4
NonCompressed Memory KB: 6,826
Loaded File Textures: GUI
Compressed Count: 397
Compressed Memory KB: 27,660
NonCompressed Count: 402
NonCompressed Memory KB: 50,174
Loaded File Textures: CUBEMAP
Compressed Count: 2
Compressed Memory KB: 133,120
Loaded File Textures: SYSTEM
Loaded File Textures: CUSTOM
NonCompressed Count: 20
NonCompressed Memory KB: 47,924
Loaded File Textures: GPUPARTICLES
Compressed Count: 2
Compressed Memory KB: 174,762
Texture Arrays
Total: 22
Memory KB: 467,968
Total (peak): 22
Memory (peak) KB: 467,968
RW Textures
Total: 34
Memory KB: 429,155
Total (peak): 38
Memory (peak) KB: 435,299
Generated Textures
Total: 45
Memory KB: 86,016
Total (peak): 45
Memory (peak) KB: 86,016
2018-07-29 03:35:35.357 - Thread: 17 -> Exception in render!
Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred()
Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags)
at VRageRender.MyRender11.Present()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
Statistics: Resources:
Resources count
Array textures: 12
DepthStencils: 2
Custom textures: 2
Blend states: 20
Depth stencil states: 32
Rasterizer states: 11
Sampler states: 10
Deferred RCs: 46
Hardware Buffers
Srv TotalBuffers: 3
Srv TotalBytes: 2,027,520
Srv TotalBuffersPeak: 3
Srv TotalBytesPeak: 2,027,520
Uav TotalBuffers: 1
Uav TotalBytes: 1,638,400
Uav TotalBuffersPeak: 1
Uav TotalBytesPeak: 1,638,400
SrvUav TotalBuffers: 6
SrvUav TotalBytes: 62,798,660
SrvUav TotalBuffersPeak: 6
SrvUav TotalBytesPeak: 62,798,660
Indirect TotalBuffers: 2
Indirect TotalBytes: 36
Indirect TotalBuffersPeak: 2
Indirect TotalBytesPeak: 36
Read TotalBuffers: 3
Read TotalBytes: 48
Read TotalBuffersPeak: 3
Read TotalBytesPeak: 48
Index TotalBuffers: 1,718
Index TotalBytes: 30,585,894
Index TotalBuffersPeak: 2,121
Index TotalBytesPeak: 35,861,988
Vertex TotalBuffers: 3,813
Vertex TotalBytes: 133,832,888
Vertex TotalBuffersPeak: 4,619
Vertex TotalBytesPeak: 150,903,080
Constant TotalBuffers: 58
Constant TotalBytes: 75,056
Constant TotalBuffersPeak: 58
Constant TotalBytesPeak: 75,056
Total TotalBuffers: 5,604
Total TotalBytes: 230,958,502
Total TotalBuffersPeak: 0
Total TotalBytesPeak: 0
FoliagePool # used: 26
FoliagePool bytes used: 6,836,224
FoliagePool # allocated: 52
FoliagePool bytes allocated: 13,672,448
Mesh buffers
MyMeshBufferPool # used: 2,068
MyMeshBufferPool bytes used: 47,564,664
MyMeshBufferPool # allocated: 3,277
MyMeshBufferPool bytes allocated: 79,525,064
File Textures
Total: 1,587
Loaded: 1,334
Memory KB: 882,120
Total (peak): 1,587
Loaded (peak): 1,334
Memory (peak) KB: 882,120
Loaded File Textures: COLOR_METAL
Compressed Count: 179
Compressed Memory KB: 172,615
Loaded File Textures: NORMALMAP_GLOSS
Compressed Count: 160
Compressed Memory KB: 141,429
Loaded File Textures: EXTENSIONS
Compressed Count: 145
Compressed Memory KB: 105,461
Loaded File Textures: ALPHAMASK
Compressed Count: 23
Compressed Memory KB: 22,144
NonCompressed Count: 4
NonCompressed Memory KB: 6,826
Loaded File Textures: GUI
Compressed Count: 397
Compressed Memory KB: 27,660
NonCompressed Count: 402
NonCompressed Memory KB: 50,174
Loaded File Textures: CUBEMAP
Compressed Count: 2
Compressed Memory KB: 133,120
Loaded File Textures: SYSTEM
Loaded File Textures: CUSTOM
NonCompressed Count: 20
NonCompressed Memory KB: 47,924
Loaded File Textures: GPUPARTICLES
Compressed Count: 2
Compressed Memory KB: 174,762
Texture Arrays
Total: 22
Memory KB: 467,968
Total (peak): 22
Memory (peak) KB: 467,968
RW Textures
Total: 34
Memory KB: 429,155
Total (peak): 38
Memory (peak) KB: 435,299
Generated Textures
Total: 45
Memory KB: 86,016
Total (peak): 45
Memory (peak) KB: 86,016
Related link: How to fix error 0x887a0005
Looks like your vid card isn't keeping up with your settings.
Related link: How to fix error 0x887a0005
Looks like your vid card isn't keeping up with your settings.
Hm, well tomorrow I'll do more testing, I know it's not power supply or thermals issue, if it was I'm sure half an hour of benchmarks would have got them to crash. Thanks for the direction, should figure it out soon.
Hm, well tomorrow I'll do more testing, I know it's not power supply or thermals issue, if it was I'm sure half an hour of benchmarks would have got them to crash. Thanks for the direction, should figure it out soon.
Yup its my GPU apparently, how is it not keeping up though? its got 8gb of memory, makes no sense that it would immediately die when something else is opened up. Also it crashes Discord after a while even on 1080p settings...
Finally for your viewing pleasure, bare minimal settings, keep in mind this was on a 28in 4k monitor, so zoom in to get the true experience.
Yup its my GPU apparently, how is it not keeping up though? its got 8gb of memory, makes no sense that it would immediately die when something else is opened up. Also it crashes Discord after a while even on 1080p settings...
Finally for your viewing pleasure, bare minimal settings, keep in mind this was on a 28in 4k monitor, so zoom in to get the true experience.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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