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Connector kills server
Solved
I buld a connector, then I put 2 armorblock on the side of the connector to build a second connector on the other side an lock the connectors together.
Deleting one of the armor blocks kills the server!
Hello, Meredin!
Sorry to hear you're experiencing this issue. Is it possible to please supply either a video or screenshot of how this is setup so I can reproduce it and get it reported?
Kind Regards
Laura, QA Department
Hello, Meredin!
Sorry to hear you're experiencing this issue. Is it possible to please supply either a video or screenshot of how this is setup so I can reproduce it and get it reported?
Kind Regards
Laura, QA Department
1. Build a Connector on a powered Grid.
2. Build 2 armor blocks on the connector to build another connector to the first one
3. lock the connectors
4. Delete an armor block
It crashes local game and servers
I wrote a patch for the CheckElectricalConstraints method, where you forgot some null-checks.
1. Build a Connector on a powered Grid.
2. Build 2 armor blocks on the connector to build another connector to the first one
3. lock the connectors
4. Delete an armor block
It crashes local game and servers
I wrote a patch for the CheckElectricalConstraints method, where you forgot some null-checks.
I have no idea what you are trying to achieve with this, and I'm surprised it even lets you build two connectors on the same grid facing each other to even allow you to 'lock' them while still part of the same grid. I'm not surprised it would explode when you continue to do something unorthodox further by grinding the only source of power to the second connector (which should cause the second to disconnect and fall to the ground).
You may need to make a video of this...
I have no idea what you are trying to achieve with this, and I'm surprised it even lets you build two connectors on the same grid facing each other to even allow you to 'lock' them while still part of the same grid. I'm not surprised it would explode when you continue to do something unorthodox further by grinding the only source of power to the second connector (which should cause the second to disconnect and fall to the ground).
You may need to make a video of this...
There are many reasons for such a thing. But that is not the point. The point is that this will crash the whole game because of a few missing null checks in the CheckElectricalConstraints method of the connector.
I think every noob could rebuild what can be seen on the picture. Why do you want a video? Build it by yourself, you will see what happens.
There are many reasons for such a thing. But that is not the point. The point is that this will crash the whole game because of a few missing null checks in the CheckElectricalConstraints method of the connector.
I think every noob could rebuild what can be seen on the picture. Why do you want a video? Build it by yourself, you will see what happens.
Exactly! I secound Meredin. And u can use it as a exploit to kill a Server on purpose.
regards Alex
Exactly! I secound Meredin. And u can use it as a exploit to kill a Server on purpose.
regards Alex
Hello, Engineers!
Thank you very much for the screenshot and steps, Meredin this was a huge help :) I have successfully reproduced the issue and reported this internally.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you very much for the screenshot and steps, Meredin this was a huge help :) I have successfully reproduced the issue and reported this internally.
Kind Regards
Laura, QA Department
Hello!
We anticipate release of a hotfix to resolve this issue in the coming week. Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello!
We anticipate release of a hotfix to resolve this issue in the coming week. Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
This issue is now fixed in version 199.023. I am marking this thread as solved :)
Kind Regards
Laura, QA Department
Hello, Engineers!
This issue is now fixed in version 199.023. I am marking this thread as solved :)
Kind Regards
Laura, QA Department
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