[BLOCK SUGGESTION] Conveyor Tethers

Todd Martin shared this feedback 5 months ago
Submitted

093752c8396dca6821fcf2dd5ab50983

Comments (38)

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You have no idea how long I've wanted this to be in the game

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THIS. I need this!

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Yes. Yes. A million times yes!

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We need this

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I made a suggestion here with this same suggestion minus the infographic. Keen, just do it already. A modder has already got rope kinda working plus it being the same engine as medieval engineers we all know it's possible....

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Keen, we know you happily implement mods if there is enough hype for them, like the weather mod for instance. So here you go https://steamcommunity.com/sharedfiles/filedetails/?id=1927786100

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This would be great especially for tethering small ships to big ships without big clunky connectors

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It's a very reasonable suggestion I think. You could balance the cost of those to include some rarer materials like gold to keep this balanced against the convenience it brings. An alternate way of this would be strictly transferring power, essentially creating power cables to connect smaller outposts. Maximum range for tethers would obviously be up for discussion, but something like 10 blocks seems fair in my opinion.

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Or have 3 types of tubes:

- Energy only (cheapest)

- Item only

- Both (most expensive)

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This I need...

...PLEEEEEEEAAAASSSSEEE :)

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YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!


This is possible, Conveyor Hinges are a thing so this totally should work.

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This is real cool. Would deff add something useful to the game. And yes I made an account to say this.

Maybe only connect power and oxygen or something. Maybe some ore, I'm not sure.

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yes please

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Great idea. Would love to be able to attach an umbilical to a craft to use gas & energy & maybe build parts

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This would be a great addition to the game. Would make it easier to to connect my ice drilling platform to my cargo rover without having to line up the connectors. This block would also be a great way to hook up to starter drop pod in survival games to a base to use the survival kit as an O2/H2 generator until you have the resorces to build a full size one.

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I've always wanted to make a Giant Generator on one grid and link it with other grids like factories and stuff without having to worry about making everything the same grid or having to have a reactor in every grid, Which is why this is so fricking important.

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That'd be brilliant, I always manage to scrape my ship trying to connect to my base so landing nearby and just plug up a hose would help immensely :D

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This would be amazing for those that love logistics in a realism sense. No need for connectors sticking out of the floor, breaking up your blast door block tiling for hangars. Instead, you have sockets in walls and fuel trucks, who connect seamlessly with a small port on the side of your aircraft! It would make smaller strike craft feasible in survival!

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This would add so mutch to the game, please keen

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Astroneer ..kkkkk

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I have played this game for 5 years, I just now made an account for the soul purpose as to upvote this post.

WHAT DOES THAT TELL YOU

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Thankyou :) let's hope keen takes interest.

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I agree with that! I'm really hoping Keen takes interest in this idea... and if not, somebody to make a mod that adds this block into the game. It would make transportation between my main base and mining bases so much easier.

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I just did the same. This is an idea worth pushing - hard!

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Awesome idea!


In combination with it, it would be cool if we could have mpre control over connectors aharing settings:


https://support.keenswh.com/spaceengineers/pc/topic/improved-connector-optionsrestraints

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Absolutely!

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i think the power needs to be a separate cable

something cheaper, but unable to transfer components,

the components tube unable to transfer power

the cables could be differently sized

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Astroneer has these if you need to see a very good example of what you can do with flexi connectors

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It would solve the problem of fueling ships that are out of hydrogen. Now you need to find various ways to move it somehow to stations connector or build a vehicle that exactly fits the height of ships connector. Or totally rebuild your creation by finding place where you can fit atmospheric/ionic engines. Yes, it is challenging. But when you play alone (mostly), it's very tiring and frustrating.

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I've seen many rovers or ships run out of fuel or power and if you don't have production on them they despawn when walking 500m from them. When someone helps you the first step is to place matching connectors on each grid, which feels like overkill when you just need some of their power. For rescue missions or more generally, ships that only need small components, H2 or electricity, these hoses look like an awesome alternative to connectors!

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Its great idea. Rovers and on planet survival need this soo much. Vehicles out of power and without H2 gen or reactor are hard to connect to base or just repower. Now easiest way is build new battery on it , go to base and then charge fuel and destory battery.

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give me download button xD the idee is nice

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Looks beautiful!

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I'm working on something similar to this so this will come in very handy as a idea source material if you don't mind.

I will be trying to imitate this as part of my current iteration to best of my ability. In the mean time, i will be forwarding this on the mod's page in hopes for more exposure. Maybe Keen will listen?

https://steamcommunity.com/workshop/filedetails/?id=2202476548

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Cool mod! Though this block would work more like the tether system that's in Moonbase Alpha, except it would also act as a conveyor between the ship/rover and a base to allow resources (ice, ore, components, etc) to travel between the two things that are connected.

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Yeah, that is the ultimate plan if possible ofc and my knowledge/help i get to actually do it.

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This needs to be in the base game. Right now the only way to repower batteries on a grid is to connect them with a connector or have something like solar panels attached to them. It makes cars and other small powered vehicles dependent on a LOT of hydrogen for engines, which are already super inefficient. Plugging a car into a wind tower would be amazing.

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Don't forget to share with any fellow engineers. Every voice counts. 😁

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Please let this be a thing!

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This would be awesome in terms for a refueling and the like.


Heck, i would settle for just a small grid Small Connector. Works just like a connector, but can only do the usual small pipe stuff.

Then i guess a Large Grid Small Connector as well to be able to hook into it.


There are TONS of builds out there that would benefit from something like this. As it stands, the standard connector for small ships works well, but if you arent moving large objects through its, its huge. and you have to build around it.

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...290 votes. Oh my goodness. I don't believe I've ever seen a voice count this high on any suggestion so far.

One question, though. The description says that the tether cables themselves are cosmetic only, there's no physics interaction. Why not? The community loves ropes and have suggested them numerous times, not to mention that without collision the cables would easily clip through other blocks, which is pretty immersion-breaking.

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OP is aware that Keen is trying to minimize the physics workload and make the game run faster especially on dedicated servers and XBox. If every kink in the cable had physics interactions with grids and players, there would be a greater likelihood that the entire idea was shelved as too CPU intensive without giving it consideration. When writing up a proposal It's always helpful for your cause to take the perspective of the developers, predict pressing questions and address them in your "sales pitch". It also signals to other players that OP has put some thought into this proposal and it can actually go somewhere.

That said, it is always possible to add the missing physics interactions and immersion later on as a client side option.

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Personally I would like to see better options for docking and refueling in general. This seems like an interesting option and seems like a possible good start.

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These would certainly help the realism aspect. Being able to park #near# a dock and hook-up is much better than having to build-in specific connectors to match structures to ships. 👍

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So much truth there. I don't see the physics being as huge of an issue as long as they don't give it the hugest range ever but that's a different can of worms entirely. I don't mind the connector option but it seems rather limited in terms of functionality and overall just seems clunky.

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I don't think physics interactions would be the end of the work, but like pistons the physics interaction doesn't have to be complex, say, 1 or so interactable mesh along the length of the weird that could be nudged around and would apply some level of resistance. (also this could be used as a way of severing the connection).

That would be useful for combat.

The collision mesh wouldn't have to have complex geometry, spheres would likely suffice given the shape of a pipe.

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Being able to land my small ship in a large ships hanger and connect to a "hose" connection to refuel or to a refueling vehicle would be better than a massive connector on my small fighter etc...

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need this to be vanilla, sometimes you just have that ship that can't quite make it back to base to dock having a lenient connector would save a lot of engineers quite a bit of time and another plus would be clusters of independent grids bridged by these.

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Yes! Do it add this in to the game.

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Putting up distant turrets would be so nice with this

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I have the impression that the max length is supposed to be so short that the lack of physics wouldn't become too obvious and that they don't replace actual conveyor blocks with a free alternative where you don't have to pay for the meter. I.e. 5m or something.

It could need some clarification in the OP.

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Not that it really needs clarification in the OP per se. It's something Keen should think about anyway and find the best balance. And I don't think this would ever replace normal connectors even if it was more then 5m or something.

But yeah, as long as they make it moddable so people can make mods that adjust by their tastes, we should be more then fine. :)

We just need the base, we can do the rest. ;)

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I personally LOVE this idea. The no physics on the cable on the cable is overall a great idea for strain on systems, but I would add a toggleable magnetism that draws the connected grid to it along with a slider for max cable distance so people who don't like immersion breaking clipping can set it so that the cable disappears once they leave their hangars or designated fueling area. I would also use it to make "micro" grinding/welding drones that would have sections of conveyers with plugs on either side for extensions that will use landing gear to hold everything together when in storage. Making a small version for small grids would be absolutely epic as well. Often I don't want to move large items but would like to add fuel/gas to to a compact build without manually dropping it in.

Overall...

DO IT!! DO IT NOW!!!

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THIS THIS THIS THIS

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Absolutely this. The idea of pulling up in the rover right quick with enemies on the horizon, low on fuel... Get out, quickly run the pipe tether and manually fetch any larger munitions and by the time you're done you can disconnect and go. All without having to faff around with the (I'll say it.) awful connector system. This, this, THIS.


It'd feel a lot more satisfying to have to run actual hose to your crafts to refuel them, either with hydrogen or energy than parking up to a very specific spot EVERY TIME to connect.


You don't need to make it act as a chain to drag, have it snap off and stay with the craft or, the thing that was left behind. Or maybe it could work if both were light and the pilot was gentle!