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You have no idea how long I've wanted this to be in the game
You have no idea how long I've wanted this to be in the game
THIS. I need this!
THIS. I need this!
Yes. Yes. A million times yes!
Yes. Yes. A million times yes!
We need this
We need this
I made a suggestion here with this same suggestion minus the infographic. Keen, just do it already. A modder has already got rope kinda working plus it being the same engine as medieval engineers we all know it's possible....
I made a suggestion here with this same suggestion minus the infographic. Keen, just do it already. A modder has already got rope kinda working plus it being the same engine as medieval engineers we all know it's possible....
This would be great especially for tethering small ships to big ships without big clunky connectors
This would be great especially for tethering small ships to big ships without big clunky connectors
It's a very reasonable suggestion I think. You could balance the cost of those to include some rarer materials like gold to keep this balanced against the convenience it brings. An alternate way of this would be strictly transferring power, essentially creating power cables to connect smaller outposts. Maximum range for tethers would obviously be up for discussion, but something like 10 blocks seems fair in my opinion.
It's a very reasonable suggestion I think. You could balance the cost of those to include some rarer materials like gold to keep this balanced against the convenience it brings. An alternate way of this would be strictly transferring power, essentially creating power cables to connect smaller outposts. Maximum range for tethers would obviously be up for discussion, but something like 10 blocks seems fair in my opinion.
This I need...
...PLEEEEEEEAAAASSSSEEE :)
This I need...
...PLEEEEEEEAAAASSSSEEE :)
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
This is possible, Conveyor Hinges are a thing so this totally should work.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
This is possible, Conveyor Hinges are a thing so this totally should work.
This is real cool. Would deff add something useful to the game. And yes I made an account to say this.
Maybe only connect power and oxygen or something. Maybe some ore, I'm not sure.
This is real cool. Would deff add something useful to the game. And yes I made an account to say this.
Maybe only connect power and oxygen or something. Maybe some ore, I'm not sure.
yes please
yes please
Great idea. Would love to be able to attach an umbilical to a craft to use gas & energy & maybe build parts
Great idea. Would love to be able to attach an umbilical to a craft to use gas & energy & maybe build parts
This would be a great addition to the game. Would make it easier to to connect my ice drilling platform to my cargo rover without having to line up the connectors. This block would also be a great way to hook up to starter drop pod in survival games to a base to use the survival kit as an O2/H2 generator until you have the resorces to build a full size one.
This would be a great addition to the game. Would make it easier to to connect my ice drilling platform to my cargo rover without having to line up the connectors. This block would also be a great way to hook up to starter drop pod in survival games to a base to use the survival kit as an O2/H2 generator until you have the resorces to build a full size one.
That'd be brilliant, I always manage to scrape my ship trying to connect to my base so landing nearby and just plug up a hose would help immensely :D
That'd be brilliant, I always manage to scrape my ship trying to connect to my base so landing nearby and just plug up a hose would help immensely :D
This would be amazing for those that love logistics in a realism sense. No need for connectors sticking out of the floor, breaking up your blast door block tiling for hangars. Instead, you have sockets in walls and fuel trucks, who connect seamlessly with a small port on the side of your aircraft! It would make smaller strike craft feasible in survival!
This would be amazing for those that love logistics in a realism sense. No need for connectors sticking out of the floor, breaking up your blast door block tiling for hangars. Instead, you have sockets in walls and fuel trucks, who connect seamlessly with a small port on the side of your aircraft! It would make smaller strike craft feasible in survival!
This would add so mutch to the game, please keen
This would add so mutch to the game, please keen
Astroneer ..kkkkk
Astroneer ..kkkkk
I have played this game for 5 years, I just now made an account for the soul purpose as to upvote this post.
WHAT DOES THAT TELL YOU
I have played this game for 5 years, I just now made an account for the soul purpose as to upvote this post.
WHAT DOES THAT TELL YOU
Awesome idea!
In combination with it, it would be cool if we could have mpre control over connectors aharing settings:
https://support.keenswh.com/spaceengineers/pc/topic/improved-connector-optionsrestraints
Awesome idea!
In combination with it, it would be cool if we could have mpre control over connectors aharing settings:
https://support.keenswh.com/spaceengineers/pc/topic/improved-connector-optionsrestraints
i think the power needs to be a separate cable
something cheaper, but unable to transfer components,
the components tube unable to transfer power
the cables could be differently sized
i think the power needs to be a separate cable
something cheaper, but unable to transfer components,
the components tube unable to transfer power
the cables could be differently sized
Astroneer has these if you need to see a very good example of what you can do with flexi connectors
Astroneer has these if you need to see a very good example of what you can do with flexi connectors
It would solve the problem of fueling ships that are out of hydrogen. Now you need to find various ways to move it somehow to stations connector or build a vehicle that exactly fits the height of ships connector. Or totally rebuild your creation by finding place where you can fit atmospheric/ionic engines. Yes, it is challenging. But when you play alone (mostly), it's very tiring and frustrating.
It would solve the problem of fueling ships that are out of hydrogen. Now you need to find various ways to move it somehow to stations connector or build a vehicle that exactly fits the height of ships connector. Or totally rebuild your creation by finding place where you can fit atmospheric/ionic engines. Yes, it is challenging. But when you play alone (mostly), it's very tiring and frustrating.
I've seen many rovers or ships run out of fuel or power and if you don't have production on them they despawn when walking 500m from them. When someone helps you the first step is to place matching connectors on each grid, which feels like overkill when you just need some of their power. For rescue missions or more generally, ships that only need small components, H2 or electricity, these hoses look like an awesome alternative to connectors!
I've seen many rovers or ships run out of fuel or power and if you don't have production on them they despawn when walking 500m from them. When someone helps you the first step is to place matching connectors on each grid, which feels like overkill when you just need some of their power. For rescue missions or more generally, ships that only need small components, H2 or electricity, these hoses look like an awesome alternative to connectors!
Its great idea. Rovers and on planet survival need this soo much. Vehicles out of power and without H2 gen or reactor are hard to connect to base or just repower. Now easiest way is build new battery on it , go to base and then charge fuel and destory battery.
Its great idea. Rovers and on planet survival need this soo much. Vehicles out of power and without H2 gen or reactor are hard to connect to base or just repower. Now easiest way is build new battery on it , go to base and then charge fuel and destory battery.
give me download button xD the idee is nice
give me download button xD the idee is nice
Looks beautiful!
Looks beautiful!
I'm working on something similar to this so this will come in very handy as a idea source material if you don't mind.
I will be trying to imitate this as part of my current iteration to best of my ability. In the mean time, i will be forwarding this on the mod's page in hopes for more exposure. Maybe Keen will listen?
https://steamcommunity.com/workshop/filedetails/?id=2202476548
I'm working on something similar to this so this will come in very handy as a idea source material if you don't mind.
I will be trying to imitate this as part of my current iteration to best of my ability. In the mean time, i will be forwarding this on the mod's page in hopes for more exposure. Maybe Keen will listen?
https://steamcommunity.com/workshop/filedetails/?id=2202476548
This needs to be in the base game. Right now the only way to repower batteries on a grid is to connect them with a connector or have something like solar panels attached to them. It makes cars and other small powered vehicles dependent on a LOT of hydrogen for engines, which are already super inefficient. Plugging a car into a wind tower would be amazing.
This needs to be in the base game. Right now the only way to repower batteries on a grid is to connect them with a connector or have something like solar panels attached to them. It makes cars and other small powered vehicles dependent on a LOT of hydrogen for engines, which are already super inefficient. Plugging a car into a wind tower would be amazing.
Don't forget to share with any fellow engineers. Every voice counts. 😁
Don't forget to share with any fellow engineers. Every voice counts. 😁
Please let this be a thing!
Please let this be a thing!
This would be awesome in terms for a refueling and the like.
Heck, i would settle for just a small grid Small Connector. Works just like a connector, but can only do the usual small pipe stuff.
Then i guess a Large Grid Small Connector as well to be able to hook into it.
There are TONS of builds out there that would benefit from something like this. As it stands, the standard connector for small ships works well, but if you arent moving large objects through its, its huge. and you have to build around it.
This would be awesome in terms for a refueling and the like.
Heck, i would settle for just a small grid Small Connector. Works just like a connector, but can only do the usual small pipe stuff.
Then i guess a Large Grid Small Connector as well to be able to hook into it.
There are TONS of builds out there that would benefit from something like this. As it stands, the standard connector for small ships works well, but if you arent moving large objects through its, its huge. and you have to build around it.
...290 votes. Oh my goodness. I don't believe I've ever seen a voice count this high on any suggestion so far.
One question, though. The description says that the tether cables themselves are cosmetic only, there's no physics interaction. Why not? The community loves ropes and have suggested them numerous times, not to mention that without collision the cables would easily clip through other blocks, which is pretty immersion-breaking.
...290 votes. Oh my goodness. I don't believe I've ever seen a voice count this high on any suggestion so far.
One question, though. The description says that the tether cables themselves are cosmetic only, there's no physics interaction. Why not? The community loves ropes and have suggested them numerous times, not to mention that without collision the cables would easily clip through other blocks, which is pretty immersion-breaking.
Personally I would like to see better options for docking and refueling in general. This seems like an interesting option and seems like a possible good start.
Personally I would like to see better options for docking and refueling in general. This seems like an interesting option and seems like a possible good start.
Yes! Do it add this in to the game.
Yes! Do it add this in to the game.
Putting up distant turrets would be so nice with this
Putting up distant turrets would be so nice with this
I personally LOVE this idea. The no physics on the cable on the cable is overall a great idea for strain on systems, but I would add a toggleable magnetism that draws the connected grid to it along with a slider for max cable distance so people who don't like immersion breaking clipping can set it so that the cable disappears once they leave their hangars or designated fueling area. I would also use it to make "micro" grinding/welding drones that would have sections of conveyers with plugs on either side for extensions that will use landing gear to hold everything together when in storage. Making a small version for small grids would be absolutely epic as well. Often I don't want to move large items but would like to add fuel/gas to to a compact build without manually dropping it in.
Overall...
DO IT!! DO IT NOW!!!
I personally LOVE this idea. The no physics on the cable on the cable is overall a great idea for strain on systems, but I would add a toggleable magnetism that draws the connected grid to it along with a slider for max cable distance so people who don't like immersion breaking clipping can set it so that the cable disappears once they leave their hangars or designated fueling area. I would also use it to make "micro" grinding/welding drones that would have sections of conveyers with plugs on either side for extensions that will use landing gear to hold everything together when in storage. Making a small version for small grids would be absolutely epic as well. Often I don't want to move large items but would like to add fuel/gas to to a compact build without manually dropping it in.
Overall...
DO IT!! DO IT NOW!!!
THIS THIS THIS THIS
THIS THIS THIS THIS
Absolutely this. The idea of pulling up in the rover right quick with enemies on the horizon, low on fuel... Get out, quickly run the pipe tether and manually fetch any larger munitions and by the time you're done you can disconnect and go. All without having to faff around with the (I'll say it.) awful connector system. This, this, THIS.
It'd feel a lot more satisfying to have to run actual hose to your crafts to refuel them, either with hydrogen or energy than parking up to a very specific spot EVERY TIME to connect.
You don't need to make it act as a chain to drag, have it snap off and stay with the craft or, the thing that was left behind. Or maybe it could work if both were light and the pilot was gentle!
Absolutely this. The idea of pulling up in the rover right quick with enemies on the horizon, low on fuel... Get out, quickly run the pipe tether and manually fetch any larger munitions and by the time you're done you can disconnect and go. All without having to faff around with the (I'll say it.) awful connector system. This, this, THIS.
It'd feel a lot more satisfying to have to run actual hose to your crafts to refuel them, either with hydrogen or energy than parking up to a very specific spot EVERY TIME to connect.
You don't need to make it act as a chain to drag, have it snap off and stay with the craft or, the thing that was left behind. Or maybe it could work if both were light and the pilot was gentle!
YES
YES
i think that you could totally have physics interactions, but thats a far cry from what these would normally be used for
maybe items can only be transferred through a more costly version, gasses like hydrogen or oxygen through a cheaper version, and one thats basically a steel plate and computer component for power only, with 3x3 variants for large items
priority 1 would be fixing or reducing the load of the conveyor system, (which has at least somewhat been achieved with the tiered update system) because this would only serve to complicate it and make the processing overhead much worse
i think that you could totally have physics interactions, but thats a far cry from what these would normally be used for
maybe items can only be transferred through a more costly version, gasses like hydrogen or oxygen through a cheaper version, and one thats basically a steel plate and computer component for power only, with 3x3 variants for large items
priority 1 would be fixing or reducing the load of the conveyor system, (which has at least somewhat been achieved with the tiered update system) because this would only serve to complicate it and make the processing overhead much worse
it will be a hell to develop this feature...
it will be a hell to develop this feature...
YEAAAAAAH this is excactly what ive been waiting for.
YEAAAAAAH this is excactly what ive been waiting for.
No solid items true "soft" tubes.
No solid items true "soft" tubes.
Would this also connect electrical and/or terminal access, or just inventory?
Would this also connect electrical and/or terminal access, or just inventory?
This would be handy for refuelling rockets that have been built vertically. Maybe it should also have a piston like extender included too? Kind of like how they refuel real liquid fuelled rockets.
This would be handy for refuelling rockets that have been built vertically. Maybe it should also have a piston like extender included too? Kind of like how they refuel real liquid fuelled rockets.
yes keen very cool , cool game play
yes keen very cool , cool game play
Ejector blocks could be repurposed for this - I've only ever seen them used for decoration and I don't think anyone has a use case for a block whose sole purpose is to eject small components now that stone is useful.
Ejector blocks could be repurposed for this - I've only ever seen them used for decoration and I don't think anyone has a use case for a block whose sole purpose is to eject small components now that stone is useful.
I am looking for a similar block ( maybe there is already a mod for this ? ):
I am a very poor driver / pilot. Therefore I connect my outposts via pipelines to the main base. The problem is: It's looking very bad with the curvature of the planets.
I thought of something like this ...
"conveyor shimming element"
It would work like this :
The block is 2x1x1 blocks big ( red / blue blocks )
It consists of
It could work like this ...
This could make extra long pipelines much easier to build.
The best : All functions are already in the game. They only need to be assembled in a new way.
..
I am looking for a similar block ( maybe there is already a mod for this ? ):
I am a very poor driver / pilot. Therefore I connect my outposts via pipelines to the main base. The problem is: It's looking very bad with the curvature of the planets.
I thought of something like this ...
"conveyor shimming element"
It would work like this :
The block is 2x1x1 blocks big ( red / blue blocks )
It consists of
It could work like this ...
This could make extra long pipelines much easier to build.
The best : All functions are already in the game. They only need to be assembled in a new way.
..
what you could even do is hold down left click and MAYBE even use the scroll wheel to set the length of tether you want to use from how many resources
just a thought though
what you could even do is hold down left click and MAYBE even use the scroll wheel to set the length of tether you want to use from how many resources
just a thought though
This really needs to be added- with the new rover cockpits in the scrap race update, it's now really hard to fit a huge connector onto a small rover. Adding this would make it much, much easier to refuel and recharge rovers, especially small ones.
This really needs to be added- with the new rover cockpits in the scrap race update, it's now really hard to fit a huge connector onto a small rover. Adding this would make it much, much easier to refuel and recharge rovers, especially small ones.
Agree. A simple contactless connection could also reduce the burden for Havok (the physic engine of the game), increase the performance and stability.
Agree. A simple contactless connection could also reduce the burden for Havok (the physic engine of the game), increase the performance and stability.
Built my first rover last night and something like this would of allowed me to power it in a few minutes rather than the 15 to 20 mins of forward, reverse, forward, curse, reverse, repair, forward, reverse of aligning the connectors lol
Built my first rover last night and something like this would of allowed me to power it in a few minutes rather than the 15 to 20 mins of forward, reverse, forward, curse, reverse, repair, forward, reverse of aligning the connectors lol
Honestly, I mostly want this for early-game use: mining out a bunch of stone to bootstrap a base would be just a bit faster with a box like this that can live on the floor of the hole and let the poor miner not have to fly/climb out of the hole every minute or two when their personal inventory's full.
I don't think it'd reduce the time tremendously, but it'd certainly make it a less ... tedious? ... process (and more friendly on reduced hydrogen reserves right off the drop pod).
Honestly, I mostly want this for early-game use: mining out a bunch of stone to bootstrap a base would be just a bit faster with a box like this that can live on the floor of the hole and let the poor miner not have to fly/climb out of the hole every minute or two when their personal inventory's full.
I don't think it'd reduce the time tremendously, but it'd certainly make it a less ... tedious? ... process (and more friendly on reduced hydrogen reserves right off the drop pod).
This would be amazing, especially for making a tethered building drone for stations- the drone would only need thrusters, a cockpit, and welder. It would be able to pull fuel, power, and items from the station once it was tethered. This is what we're missing in the game, besides Space Police.
This would be amazing, especially for making a tethered building drone for stations- the drone would only need thrusters, a cockpit, and welder. It would be able to pull fuel, power, and items from the station once it was tethered. This is what we're missing in the game, besides Space Police.
Thinking on it, a standalone cable tether would be another nice addition alongside this - only capable of sharing power, and could be used for cranes or harpoon cannons if we were able to reel it in and out.
Thinking on it, a standalone cable tether would be another nice addition alongside this - only capable of sharing power, and could be used for cranes or harpoon cannons if we were able to reel it in and out.
Something similar (but almost as awesome) would be a block that allows you to tether yourself to the ship (like the Harpoon mod, and IRL space ships), that would share power, Oxygen, and Fuel.
Something similar (but almost as awesome) would be a block that allows you to tether yourself to the ship (like the Harpoon mod, and IRL space ships), that would share power, Oxygen, and Fuel.
please make this happen
please make this happen
I mean just think about it: You're a Space Engineer. Flying in space. Building all kinds of sophisticated machinery. And yet, for some reason, you're incabable of making a cable. A f*ing cable.
XD
I mean just think about it: You're a Space Engineer. Flying in space. Building all kinds of sophisticated machinery. And yet, for some reason, you're incabable of making a cable. A f*ing cable.
XD
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I would like to expanding this by suggesting two additional options.
A merge block tip version simply sharing power. Could also be used for towing.
And large grid version that can go a significant distance (50-100m). This is to allow you to make conveyor and power lines over long-ish distances without having to worry about the orientation of various structures or the planet's curvature. Say you want to have several smaller bases across an area of the planet where the curvature would affect it, or over a mountain range. This would allow you to transfer power and goods over them fairly easily.
Something like this:
I would like to expanding this by suggesting two additional options.
A merge block tip version simply sharing power. Could also be used for towing.
And large grid version that can go a significant distance (50-100m). This is to allow you to make conveyor and power lines over long-ish distances without having to worry about the orientation of various structures or the planet's curvature. Say you want to have several smaller bases across an area of the planet where the curvature would affect it, or over a mountain range. This would allow you to transfer power and goods over them fairly easily.
Something like this:
Isn't it time this thread got its status upgraded from Submitted to Considered, given the amount of votes?
Isn't it time this thread got its status upgraded from Submitted to Considered, given the amount of votes?
Imagine the clang
Imagine the clang
It'd be really cool to have something like this considered but personally I'd want to restrict it to transfer of gas and power. Component and ore transfer would be a tad too "unrealistic" IMO and remove some of the restrictions that make building in survival interesting.
But the game really does need a more intuitive and "realistic" way of transfering power and gas. So hoses and cables should definitely be a thing. Keen should straight up copy the way it's done in Satisfactory.
Who knows. Maybe in 5 years this suggestion will move to considered.
It'd be really cool to have something like this considered but personally I'd want to restrict it to transfer of gas and power. Component and ore transfer would be a tad too "unrealistic" IMO and remove some of the restrictions that make building in survival interesting.
But the game really does need a more intuitive and "realistic" way of transfering power and gas. So hoses and cables should definitely be a thing. Keen should straight up copy the way it's done in Satisfactory.
Who knows. Maybe in 5 years this suggestion will move to considered.
I like the idea. I have considered building a base that gets raw materials delivered via ore rolling down a ramp on a small incline. This might do the job fine. One connector on the ramp, another on the level base. Implementing this seems actually easier than implementing a rotor or hinge, because you don't have to consider forces between the grids.
Actually, this kind of connection might sometimes work better than the current mechanism for connecting a rover to a base. Between overly fragile connectors and mismatches in height above ground, I had my share of trouble with the latter.
I like the idea. I have considered building a base that gets raw materials delivered via ore rolling down a ramp on a small incline. This might do the job fine. One connector on the ramp, another on the level base. Implementing this seems actually easier than implementing a rotor or hinge, because you don't have to consider forces between the grids.
Actually, this kind of connection might sometimes work better than the current mechanism for connecting a rover to a base. Between overly fragile connectors and mismatches in height above ground, I had my share of trouble with the latter.
Please remove, accidential double post
Please remove, accidential double post
i like that idea but only for Gas and power ;)
i like that idea but only for Gas and power ;)
so basically a connector without the magnetism and longer connection range?
so basically a connector without the magnetism and longer connection range?
Just use current connectors BUT add a new feature to them:
The major problem with current connectors are that they are always RIGID. You need to align perfectly and once you are connected you cannot move. I would argue that this should remain the only way to trasfer components. If you are not perfectly aligned with the connectors, but they are in range of at least 2.5m apart, you should still be able to connect 2 grids, this time a FEXIBLE tube appears allowing to transfer only power and gasses and you can continue to freely move the grids (you naturally would use actual landing gears to lock the smaller ship to the bigger one or a base if you want to). When you move out of range, it may stay connected up to some max distanse (like 5m or more) once you go beyond max distance the connection will break. This can be actually useful to quickly deploy drones. Drones would actually benefit a lot from this. As a bonus tip, I would add large grid small connector with all the benefits meantioned abowe for the large connector.
Just use current connectors BUT add a new feature to them:
The major problem with current connectors are that they are always RIGID. You need to align perfectly and once you are connected you cannot move. I would argue that this should remain the only way to trasfer components. If you are not perfectly aligned with the connectors, but they are in range of at least 2.5m apart, you should still be able to connect 2 grids, this time a FEXIBLE tube appears allowing to transfer only power and gasses and you can continue to freely move the grids (you naturally would use actual landing gears to lock the smaller ship to the bigger one or a base if you want to). When you move out of range, it may stay connected up to some max distanse (like 5m or more) once you go beyond max distance the connection will break. This can be actually useful to quickly deploy drones. Drones would actually benefit a lot from this. As a bonus tip, I would add large grid small connector with all the benefits meantioned abowe for the large connector.
If this moved materials as well it would be amazing for repair ships or whatever on bases, removing the need to use cargo containers would make them so much more compact!
If this moved materials as well it would be amazing for repair ships or whatever on bases, removing the need to use cargo containers would make them so much more compact!
This is idea is so awesome! +1
This is idea is so awesome! +1
This is the perfect idea for the player to connect to their base while building or repairing ships. This would get rid of the tedious flying back and forth picking up parts to build ships.
This is the perfect idea for the player to connect to their base while building or repairing ships. This would get rid of the tedious flying back and forth picking up parts to build ships.
yes please!
ALSO, with a strength like pistons/ hinges, etc... if it could also be used as a 'rope/ chain' like people are doing with huge PCU hinge/rotor chains to get a flexible connection for power/ supplies, this could fix the crane and lifting issue as well. being able to swing a crane arm over the side of a large rover, or out of the hatch of a ship to 'hook to' another grid for draining resources from a salvaged battery/ tank before grinding it down, or attaching to a welder tool (to your suit?) for grinding down salvage or welding up grids without the "tedious flying back and forth picking up parts" would be awesome.
yes please!
ALSO, with a strength like pistons/ hinges, etc... if it could also be used as a 'rope/ chain' like people are doing with huge PCU hinge/rotor chains to get a flexible connection for power/ supplies, this could fix the crane and lifting issue as well. being able to swing a crane arm over the side of a large rover, or out of the hatch of a ship to 'hook to' another grid for draining resources from a salvaged battery/ tank before grinding it down, or attaching to a welder tool (to your suit?) for grinding down salvage or welding up grids without the "tedious flying back and forth picking up parts" would be awesome.
knowing modders someone would make a way for this to work from character to ship or even make this into a thing that you can walk through from ship "a" to ship "b" or something similar.
knowing modders someone would make a way for this to work from character to ship or even make this into a thing that you can walk through from ship "a" to ship "b" or something similar.
Just created an account to like this feedback.
Considered but not planned does not sound encouraging :(
Looking into seeing if anyone's able to mod something like this into the game
Just created an account to like this feedback.
Considered but not planned does not sound encouraging :(
Looking into seeing if anyone's able to mod something like this into the game
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