Died 5 times on my ship because of collision before I could spawn on my station.
Subgrid Desync
Reported
After completing a jump, all subgrids on my ship begin to shake, increasing in intensity until one or more detach/explode. the sound is that of multiple clangs overlapping.
I expect subgrids to vibrate/wobble around a bit, but this is on another level.
It seems to happen only after jumping while on a server (cannot reproduce in single player). even when jumping from a stand still.
attached is a clip of this happening on my hydro ship, which has 4 subgrids in total.
I have the same bug
Hello Engineer,
Thank you for your report.
We were able to reproduce the issue and have reported it in our internal system for further investigation.
Kind regards,
Keen Software House QA Department
Hello Engineer,
Thank you for your report.
We were able to reproduce the issue and have reported it in our internal system for further investigation.
Kind regards,
Keen Software House QA Department
I didn't see this until just now because it wasn't in the top bugs on the home page and I'm still getting used to the forum. I've just posted a similar issue with more detail including a (poor-quality, camera-phone) video of some of the aftermath. Note that it doesn't only affect subgrids that participated in the jump - it's all subgrids everywhere in rendering range, though the ones that didn't jump seem to be less... enthusiastic in their shaking.
I didn't see this until just now because it wasn't in the top bugs on the home page and I'm still getting used to the forum. I've just posted a similar issue with more detail including a (poor-quality, camera-phone) video of some of the aftermath. Note that it doesn't only affect subgrids that participated in the jump - it's all subgrids everywhere in rendering range, though the ones that didn't jump seem to be less... enthusiastic in their shaking.
Replies have been locked on this page!