Died 5 times on my ship because of collision before I could spawn on my station.
Subgrid Desync
Reported
After completing a jump, all subgrids on my ship begin to shake, increasing in intensity until one or more detach/explode. the sound is that of multiple clangs overlapping.
I expect subgrids to vibrate/wobble around a bit, but this is on another level.
It seems to happen only after jumping while on a server (cannot reproduce in single player). even when jumping from a stand still.
attached is a clip of this happening on my hydro ship, which has 4 subgrids in total.
I have the same bug
Hello Engineer,
Thank you for your report.
We were able to reproduce the issue and have reported it in our internal system for further investigation.
Kind regards,
Keen Software House QA Department
Hello Engineer,
Thank you for your report.
We were able to reproduce the issue and have reported it in our internal system for further investigation.
Kind regards,
Keen Software House QA Department
I didn't see this until just now because it wasn't in the top bugs on the home page and I'm still getting used to the forum. I've just posted a similar issue with more detail including a (poor-quality, camera-phone) video of some of the aftermath. Note that it doesn't only affect subgrids that participated in the jump - it's all subgrids everywhere in rendering range, though the ones that didn't jump seem to be less... enthusiastic in their shaking.
I didn't see this until just now because it wasn't in the top bugs on the home page and I'm still getting used to the forum. I've just posted a similar issue with more detail including a (poor-quality, camera-phone) video of some of the aftermath. Note that it doesn't only affect subgrids that participated in the jump - it's all subgrids everywhere in rendering range, though the ones that didn't jump seem to be less... enthusiastic in their shaking.
We have found that this can affect multiple users across a server at the same time, and not only make the subgrids and ships shake uncontrollably, but we have been loosing subgrids completely. The game is almost unplayable at the moment.
We have found that this can affect multiple users across a server at the same time, and not only make the subgrids and ships shake uncontrollably, but we have been loosing subgrids completely. The game is almost unplayable at the moment.
We've been having similar mayhem on my server, wheels and other sub-grids getting ripped off vehicles. Once I saw this thread I started asking and at least several of our massive issues like this seem to be linked to jump drive usage.
We've been having similar mayhem on my server, wheels and other sub-grids getting ripped off vehicles. Once I saw this thread I started asking and at least several of our massive issues like this seem to be linked to jump drive usage.
Yes, they killed the game once again. We haven't played for a week now because we're waiting for a fix.
The worst thing is that in 6 years, this is far from the first dozen such updates. I'm tired of writing tickets.
And I'm looking forward to the moment when KEEN leaves the first part alone. And they will go off to do the second one.
After all, every update is a terrible crutch.
We look at the code and every time we swear at the KEEN developers with horror. This update is another proof of negligence and disregard; it is clear that the code was written by AI, even the comments are typical.
There seems to be no testing group at all.
They're throwing it into the blind, by God, and this is in 2026, it's a disgrace...
Yes, they killed the game once again. We haven't played for a week now because we're waiting for a fix.
The worst thing is that in 6 years, this is far from the first dozen such updates. I'm tired of writing tickets.
And I'm looking forward to the moment when KEEN leaves the first part alone. And they will go off to do the second one.
After all, every update is a terrible crutch.
We look at the code and every time we swear at the KEEN developers with horror. This update is another proof of negligence and disregard; it is clear that the code was written by AI, even the comments are typical.
There seems to be no testing group at all.
They're throwing it into the blind, by God, and this is in 2026, it's a disgrace...
I have the same issue on single player.
I have the same issue on single player.
After I saw a fellow Official Servers player (ZaShrakker) mention this, I tested it myself and can confirm it did help stop the subgrids spaz out. https://discord.com/channels/125011928711036928/1278364277350338722/1534886799481241640
After executing a Jump and inducing a seizure on my subgrids, I used the survival kit on the subgrid to process some stone into ingots. Changing the mass of the subgrid seems to stop the klang. Maybe klang is just hungry?
After I saw a fellow Official Servers player (ZaShrakker) mention this, I tested it myself and can confirm it did help stop the subgrids spaz out. https://discord.com/channels/125011928711036928/1278364277350338722/1534886799481241640
After executing a Jump and inducing a seizure on my subgrids, I used the survival kit on the subgrid to process some stone into ingots. Changing the mass of the subgrid seems to stop the klang. Maybe klang is just hungry?
The same thing happens not only with sub-grids but also with grids connected via connectors or mag-plates.
The same thing happens not only with sub-grids but also with grids connected via connectors or mag-plates.
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