AI blocks should not overpower gyro override
Submitted
Hello, I'm making a docking sequence for a thing, and it's specifically aligned and I don't want to realign it manually every time the sequence runs. I have precision mode disabled so it doesn't "fully turn towards the next waypoint", but it still becomes crooked at the start, despite having gyro override on, ruining the sequence. Please adjust the behaviour of the block so it respects the setting. Thank you.
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I have the same bug
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