Player-created courier contracts instantly crash the game
Submitted
results in an instant null exception 100% of the time
stacktrace:
Parameter name: key at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at VRage.Utils.MyStringHash.TryGet(String str) at VRage.ObjectBuilders.SerializableDefinitionId.VRage_ObjectBuilders_SerializableDefinitionId<>m_binarySubtypeId<>Accessor.Get(SerializableDefinitionId& owner, MyStringHash& value) at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Write(BitStream stream, Object value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts(Action`2 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreateContractCallback(MyContractCreationResults result) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveCreateContractResult(MyContractCreationResults result) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1,T2](T1 arg1, Func`2 action, T2 arg2, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(MyContractCreationDataWrapper_Deliver data) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver<>Sandbox_Game_Entities_Blocks_MyContractBlock<>MyContractCreationDataWrapper_Deliver.Invoke(MyContractBlock& this, MyContractCreationDataWrapper_Deliver& data, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(Int32 rewardMoney, Int32 startingDeposit, Int32 durationInMin, Int64 targetBlockId, Action`1 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreate(Object obj) at EmptyKeys.UserInterface.Input.CommandHelpers.ExecuteCommandSource(ICommandSource commandSource) at EmptyKeys.UserInterface.Controls.Button.OnMouseUp(Object sender, MouseButtonEventArgs e) at EmptyKeys.UserInterface.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at EmptyKeys.UserInterface.RouteItem.InvokeHandler(RoutedEventArgs routedEventArgs) at EmptyKeys.UserInterface.EventRoute.InvokeHandlers(Object source, RoutedEventArgs e) at EmptyKeys.UserInterface.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs e) at EmptyKeys.UserInterface.Input.Mouse.RaiseMouseUp(MouseButton button) at EmptyKeys.UserInterface.Input.ButtonInputListener.OnUpdate() at EmptyKeys.UserInterface.Input.Mouse.Update(UIRoot uiContainer, Double elapsedGameTime, Double totalGameTime) at EmptyKeys.UserInterface.Input.InputManager.Update(UIRoot uiRoot, Double elapsedGameTime) at SpaceEngineers.Game.GUI.MyGuiScreenMvvmBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2026-05-07 09:22:11.337 - Thread: 1 -> Exception occurred: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at VRage.Utils.MyStringHash.TryGet(String str) at VRage.ObjectBuilders.SerializableDefinitionId.VRage_ObjectBuilders_SerializableDefinitionId<>m_binarySubtypeId<>Accessor.Get(SerializableDefinitionId& owner, MyStringHash& value) at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Write(BitStream stream, Object value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts(Action`2 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreateContractCallback(MyContractCreationResults result) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveCreateContractResult(MyContractCreationResults result) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1,T2](T1 arg1, Func`2 action, T2 arg2, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(MyContractCreationDataWrapper_Deliver data) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver<>Sandbox_Game_Entities_Blocks_MyContractBlock<>MyContractCreationDataWrapper_Deliver.Invoke(MyContractBlock& this, MyContractCreationDataWrapper_Deliver& data, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(Int32 rewardMoney, Int32 startingDeposit, Int32 durationInMin, Int64 targetBlockId, Action`1 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreate(Object obj) at EmptyKeys.UserInterface.Input.CommandHelpers.ExecuteCommandSource(ICommandSource commandSource) at EmptyKeys.UserInterface.Controls.Button.OnMouseUp(Object sender, MouseButtonEventArgs e) at EmptyKeys.UserInterface.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at EmptyKeys.UserInterface.RouteItem.InvokeHandler(RoutedEventArgs routedEventArgs) at EmptyKeys.UserInterface.EventRoute.InvokeHandlers(Object source, RoutedEventArgs e) at EmptyKeys.UserInterface.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs e) at EmptyKeys.UserInterface.Input.Mouse.RaiseMouseUp(MouseButton button) at EmptyKeys.UserInterface.Input.ButtonInputListener.OnUpdate() at EmptyKeys.UserInterface.Input.Mouse.Update(UIRoot uiContainer, Double elapsedGameTime, Double totalGameTime) at EmptyKeys.UserInterface.Input.InputManager.Update(UIRoot uiRoot, Double elapsedGameTime) at SpaceEngineers.Game.GUI.MyGuiScreenMvvmBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2026-05-07 09:22:11.339 - Thread: 1 -> Showing message 2026-05-07 09:22:11.340 - Thread: 1 -> MyInitializer.OnCrash 2026-05-07 09:22:11.340 - Thread: 1 -> var exception = System.ArgumentNullException: Value cannot be null. Parameter name: key at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at VRage.Utils.MyStringHash.TryGet(String str) at VRage.ObjectBuilders.SerializableDefinitionId.VRage_ObjectBuilders_SerializableDefinitionId<>m_binarySubtypeId<>Accessor.Get(SerializableDefinitionId& owner, MyStringHash& value) at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info) at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info) at VRage.Serialization.MySerializer`1.Write(BitStream stream, Object value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info) at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info) at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts(Action`2 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreateContractCallback(MyContractCreationResults result) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveCreateContractResult(MyContractCreationResults result) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1,T2](T1 arg1, Func`2 action, T2 arg2, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(MyContractCreationDataWrapper_Deliver data) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver<>Sandbox_Game_Entities_Blocks_MyContractBlock<>MyContractCreationDataWrapper_Deliver.Invoke(MyContractBlock& this, MyContractCreationDataWrapper_Deliver& data, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(Int32 rewardMoney, Int32 startingDeposit, Int32 durationInMin, Int64 targetBlockId, Action`1 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreate(Object obj) at EmptyKeys.UserInterface.Input.CommandHelpers.ExecuteCommandSource(ICommandSource commandSource) at EmptyKeys.UserInterface.Controls.Button.OnMouseUp(Object sender, MouseButtonEventArgs e) at EmptyKeys.UserInterface.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at EmptyKeys.UserInterface.RouteItem.InvokeHandler(RoutedEventArgs routedEventArgs) at EmptyKeys.UserInterface.EventRoute.InvokeHandlers(Object source, RoutedEventArgs e) at EmptyKeys.UserInterface.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs e) at EmptyKeys.UserInterface.Input.Mouse.RaiseMouseUp(MouseButton button) at EmptyKeys.UserInterface.Input.ButtonInputListener.OnUpdate() at EmptyKeys.UserInterface.Input.Mouse.Update(UIRoot uiContainer, Double elapsedGameTime, Double totalGameTime) at EmptyKeys.UserInterface.Input.InputManager.Update(UIRoot uiRoot, Double elapsedGameTime) at SpaceEngineers.Game.GUI.MyGuiScreenMvvmBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)
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