2026-05-13 12:00:42.284 - Thread: 1 -> Log Started 2026-05-13 12:00:42.285 - Thread: 1 -> Timezone (local - UTC): 1h 2026-05-13 12:00:42.285 - Thread: 1 -> App Version: 01_209_022 2026-05-13 12:00:42.293 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-05-13 12:00:42.294 - Thread: 1 -> Branch / Sandbox: SVN 2026-05-13 12:00:42.294 - Thread: 1 -> Client Build Number: 1 2026-05-13 12:00:42.294 - Thread: 1 -> Server Build Number: 0 2026-05-13 12:00:42.294 - Thread: 1 -> Environment.ProcessorCount: 12 2026-05-13 12:00:42.362 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Pro (Microsoft Windows NT 10.0.26200.0) 2026-05-13 12:00:42.362 - Thread: 1 -> Environment.CommandLine: N:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -nosplash -skipintro 2026-05-13 12:00:42.362 - Thread: 1 -> Environment.Is64BitProcess: True 2026-05-13 12:00:42.362 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-05-13 12:00:42.362 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9325.0 2026-05-13 12:00:42.363 - Thread: 1 -> Environment.CurrentDirectory: N:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-05-13 12:00:42.368 - Thread: 1 -> CPU Info: AMD Ryzen 5 5600X 6-Core Processor 2026-05-13 12:00:42.368 - Thread: 1 -> Default Culture: 2026-05-13 12:00:42.368 - Thread: 1 -> Default UI Culture: 2026-05-13 12:00:42.372 - Thread: 1 -> MyConfig.Load() - START 2026-05-13 12:00:42.375 - Thread: 1 -> Path: C:\Users\Adrian\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-05-13 12:00:42.488 - Thread: 1 -> AmbientOcclusionEnabled: True 2026-05-13 12:00:42.488 - Thread: 1 -> AnisotropicFiltering: 4 2026-05-13 12:00:42.488 - Thread: 1 -> AntialiasingMode: 1 2026-05-13 12:00:42.488 - Thread: 1 -> AreaInteraction: True 2026-05-13 12:00:42.488 - Thread: 1 -> BlueprintSharing: True 2026-05-13 12:00:42.488 - Thread: 1 -> CampaignsStarted: System.Collections.Generic.List`1[System.String] 2026-05-13 12:00:42.488 - Thread: 1 -> CaptureMouse: False 2026-05-13 12:00:42.488 - Thread: 1 -> ControllerBindings: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-05-13 12:00:42.488 - Thread: 1 -> ControllerDefaultOnStart: False 2026-05-13 12:00:42.488 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-05-13 12:00:42.488 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2026-05-13 12:00:42.488 - Thread: 1 -> ControlsHints: True 2026-05-13 12:00:42.488 - Thread: 1 -> CubeBuilderAlignToDefault: False 2026-05-13 12:00:42.488 - Thread: 1 -> CubeBuilderBuildingMode: 0 2026-05-13 12:00:42.488 - Thread: 1 -> CubeBuilderUseSymmetry: False 2026-05-13 12:00:42.488 - Thread: 1 -> DebugComponentsInfo: 0 2026-05-13 12:00:42.488 - Thread: 1 -> DebugInputs: System.Xml.XmlNode[] 2026-05-13 12:00:42.489 - Thread: 1 -> DisableUpdateDriverNotification: True 2026-05-13 12:00:42.489 - Thread: 1 -> EnableDamageEffects: True 2026-05-13 12:00:42.489 - Thread: 1 -> EnableDoppler: True 2026-05-13 12:00:42.489 - Thread: 1 -> EnableDynamicMusic: True 2026-05-13 12:00:42.489 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2026-05-13 12:00:42.489 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2026-05-13 12:00:42.489 - Thread: 1 -> EnableReverb: False 2026-05-13 12:00:42.489 - Thread: 1 -> EnableSteamCloud: False 2026-05-13 12:00:42.489 - Thread: 1 -> EnableTrading: True 2026-05-13 12:00:42.489 - Thread: 1 -> ExperimentalMode: True 2026-05-13 12:00:42.489 - Thread: 1 -> FieldOfView: 70 2026-05-13 12:00:42.489 - Thread: 1 -> FirstTimeRun: False 2026-05-13 12:00:42.489 - Thread: 1 -> FirstTimeTutorials: False 2026-05-13 12:00:42.489 - Thread: 1 -> FirstVTTimeRun: False 2026-05-13 12:00:42.489 - Thread: 1 -> FlaresIntensity: 1 2026-05-13 12:00:42.489 - Thread: 1 -> GamepadScheme: 0 2026-05-13 12:00:42.489 - Thread: 1 -> GamepadSchemeName: Flight 2026-05-13 12:00:42.489 - Thread: 1 -> GameVolume: 0.2453226 2026-05-13 12:00:42.489 - Thread: 1 -> GDPRConsent: True 2026-05-13 12:00:42.489 - Thread: 1 -> GDPRConsentSentUpdated: True 2026-05-13 12:00:42.489 - Thread: 1 -> GoodBotHints: False 2026-05-13 12:00:42.489 - Thread: 1 -> GraphicsRenderer: DirectX 11 2026-05-13 12:00:42.489 - Thread: 1 -> GrassDensity: 3 2026-05-13 12:00:42.489 - Thread: 1 -> GrassDrawDistance: 1000 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorColorCharacter: 4278192639 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorColorGrid: 4278237439 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2026-05-13 12:00:42.489 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2026-05-13 12:00:42.489 - Thread: 1 -> HUDBkTransparency: 0.6 2026-05-13 12:00:42.489 - Thread: 1 -> HudState: 1 2026-05-13 12:00:42.489 - Thread: 1 -> HudWarnings: True 2026-05-13 12:00:42.489 - Thread: 1 -> IronSightSwitchState: 1 2026-05-13 12:00:42.489 - Thread: 1 -> Language: 0 2026-05-13 12:00:42.489 - Thread: 1 -> LastBannerId: 101 2026-05-13 12:00:42.489 - Thread: 1 -> LastCheckedVersion: 1209020 2026-05-13 12:00:42.489 - Thread: 1 -> LastNewsPopupDate: 07/05/2026 00:00:00 2026-05-13 12:00:42.489 - Thread: 1 -> LastUsedColorIndex: 0 2026-05-13 12:00:42.489 - Thread: 1 -> LastUsedColorX: 0 2026-05-13 12:00:42.489 - Thread: 1 -> LastUsedColorY: -0.8 2026-05-13 12:00:42.489 - Thread: 1 -> LastUsedColorZ: 7.450581E-09 2026-05-13 12:00:42.489 - Thread: 1 -> LastUsedSkin: 2026-05-13 12:00:42.489 - Thread: 1 -> LightsQuality: 2 2026-05-13 12:00:42.489 - Thread: 1 -> LowMemSwitchToLow: 0 2026-05-13 12:00:42.489 - Thread: 1 -> MicrophoneSensitivity: 0.5 2026-05-13 12:00:42.489 - Thread: 1 -> ModelQuality: 2 2026-05-13 12:00:42.489 - Thread: 1 -> ModIoConsent: True 2026-05-13 12:00:42.489 - Thread: 1 -> ModIoEmailToken: Default 2026-05-13 12:00:42.489 - Thread: 1 -> Music_Volume: 0 2026-05-13 12:00:42.489 - Thread: 1 -> MuteBroadcastControllers: False 2026-05-13 12:00:42.489 - Thread: 1 -> MutedPlayers: [REDACTED] 2026-05-13 12:00:42.489 - Thread: 1 -> NewNewGameScreen: False 2026-05-13 12:00:42.489 - Thread: 1 -> OnlyPSGames: False 2026-05-13 12:00:42.489 - Thread: 1 -> PostProcessingEnabled: True 2026-05-13 12:00:42.489 - Thread: 1 -> QuickStartNotification: False 2026-05-13 12:00:42.489 - Thread: 1 -> RefreshRate: 60000 2026-05-13 12:00:42.489 - Thread: 1 -> RotationHints: True 2026-05-13 12:00:42.489 - Thread: 1 -> ScreenHeight: 900 2026-05-13 12:00:42.489 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2026-05-13 12:00:42.489 - Thread: 1 -> ScreenWidth: 1600 2026-05-13 12:00:42.489 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipCreative 2026-05-13 12:00:42.489 - Thread: 1 -> SelectedScenarioCategory: N:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2026-05-13 12:00:42.489 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2026-05-13 12:00:42.489 - Thread: 1 -> ShaderQuality: 2 2026-05-13 12:00:42.489 - Thread: 1 -> ShadowMapResolution: 2 2026-05-13 12:00:42.489 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2026-05-13 12:00:42.489 - Thread: 1 -> ShowCrosshair2: 0 2026-05-13 12:00:42.489 - Thread: 1 -> Skin: Default 2026-05-13 12:00:42.489 - Thread: 1 -> SpriteMainViewportScale: 1 2026-05-13 12:00:42.489 - Thread: 1 -> SubscriptionReward: True 2026-05-13 12:00:42.489 - Thread: 1 -> TextureQuality: 2 2026-05-13 12:00:42.489 - Thread: 1 -> TreeViewDistance: 2000 2026-05-13 12:00:42.489 - Thread: 1 -> UiBkTransparency: 0.9109905 2026-05-13 12:00:42.489 - Thread: 1 -> UiTransparency: 0.9049901 2026-05-13 12:00:42.489 - Thread: 1 -> VerticalSync: 0 2026-05-13 12:00:42.489 - Thread: 1 -> VideoAdapter: 0 2026-05-13 12:00:42.489 - Thread: 1 -> VoiceChat: True 2026-05-13 12:00:42.489 - Thread: 1 -> VoiceChatVoiceActivation: False 2026-05-13 12:00:42.489 - Thread: 1 -> VoiceChatVolume: 5 2026-05-13 12:00:42.489 - Thread: 1 -> VoxelhandSettings: VRage.Serialization.SerializableDictionary`2[System.Int32,VRage.Serialization.SerializableDictionary`2[System.String,System.Single]] 2026-05-13 12:00:42.489 - Thread: 1 -> VoxelQuality: 2 2026-05-13 12:00:42.489 - Thread: 1 -> VoxelTextureQuality: 2 2026-05-13 12:00:42.489 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2026-05-13 12:00:42.489 - Thread: 1 -> WindowMode: 0 2026-05-13 12:00:42.489 - Thread: 1 -> ZoomMultiplier: 0.2 2026-05-13 12:00:42.490 - Thread: 1 -> MyConfig.Load() - END 2026-05-13 12:00:42.995 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-05-13 12:00:43.000 - Thread: 1 -> Reporting Postponed Events 2026-05-13 12:00:43.032 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2026-05-13 12:00:43.079 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2026-05-13 12:00:43.079 - Thread: 1 -> Reporting Postponed Events 2026-05-13 12:00:43.080 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-05-13 12:00:43.081 - Thread: 1 -> Found processor count: 6 2026-05-13 12:00:43.081 - Thread: 1 -> Using processor count: 6 2026-05-13 12:00:43.221 - Thread: 1 -> All detected adapters: 2026-05-13 12:00:43.223 - Thread: 1 -> NVIDIA GeForce RTX 4060 - VendorID=4318, SubsystemID=388372954, DeviceID=10370 2026-05-13 12:00:43.223 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-05-13 12:00:43.749 - Thread: 1 -> AdapterInfo = { 2026-05-13 12:00:43.749 - Thread: 1 -> Name = NVIDIA GeForce RTX 4060 + DISPLAY1 2026-05-13 12:00:43.749 - Thread: 1 -> Description = dev id: 10370, mem: 8343519232, shared mem: 17131546624, Luid: 51823, rev: 161, subsys id: 388372954, vendor id: 4318, feature_level 11.1: True 2026-05-13 12:00:43.749 - Thread: 1 -> Driver version = 32.0.15.9186 2026-05-13 12:00:43.749 - Thread: 1 -> Driver date = 20260120000000.000000-000 2026-05-13 12:00:43.749 - Thread: 1 -> DriverUpdateNecessary = False 2026-05-13 12:00:43.749 - Thread: 1 -> AftermathSupported = True 2026-05-13 12:00:43.749 - Thread: 1 -> Adapter id = 0 2026-05-13 12:00:43.749 - Thread: 1 -> Supported = True 2026-05-13 12:00:43.749 - Thread: 1 -> RAM = 8343519232 2026-05-13 12:00:43.749 - Thread: 1 -> Priority = 2 2026-05-13 12:00:43.749 - Thread: 1 -> Multithreaded rendering supported = True 2026-05-13 12:00:43.749 - Thread: 1 -> Output is attached = True 2026-05-13 12:00:43.749 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-05-13 12:00:43.749 - Thread: 1 -> } 2026-05-13 12:00:43.749 - Thread: 1 -> AdapterInfo = { 2026-05-13 12:00:43.750 - Thread: 1 -> Name = NVIDIA GeForce RTX 4060 + DISPLAY1 2026-05-13 12:00:43.750 - Thread: 1 -> Description = dev id: 10370, mem: 8343519232, shared mem: 17131546624, Luid: 51823, rev: 161, subsys id: 388372954, vendor id: 4318, feature_level 11.1: True 2026-05-13 12:00:43.750 - Thread: 1 -> Driver version = 32.0.15.9186 2026-05-13 12:00:43.750 - Thread: 1 -> Driver date = 20260120000000.000000-000 2026-05-13 12:00:43.750 - Thread: 1 -> DriverUpdateNecessary = False 2026-05-13 12:00:43.750 - Thread: 1 -> AftermathSupported = True 2026-05-13 12:00:43.750 - Thread: 1 -> Adapter id = 0 2026-05-13 12:00:43.750 - Thread: 1 -> Supported = True 2026-05-13 12:00:43.750 - Thread: 1 -> RAM = 8343519232 2026-05-13 12:00:43.750 - Thread: 1 -> Priority = 2 2026-05-13 12:00:43.750 - Thread: 1 -> Multithreaded rendering supported = True 2026-05-13 12:00:43.750 - Thread: 1 -> Output is attached = True 2026-05-13 12:00:43.750 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-05-13 12:00:43.750 - Thread: 1 -> } 2026-05-13 12:00:43.750 - Thread: 1 -> AdapterInfo = { 2026-05-13 12:00:43.750 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-05-13 12:00:43.750 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17131546624, Luid: 60266, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-05-13 12:00:43.750 - Thread: 1 -> Driver version = 2026-05-13 12:00:43.750 - Thread: 1 -> Driver date = 2026-05-13 12:00:43.750 - Thread: 1 -> DriverUpdateNecessary = False 2026-05-13 12:00:43.750 - Thread: 1 -> AftermathSupported = False 2026-05-13 12:00:43.750 - Thread: 1 -> Adapter id = 1 2026-05-13 12:00:43.750 - Thread: 1 -> Supported = True 2026-05-13 12:00:43.750 - Thread: 1 -> RAM = 0 2026-05-13 12:00:43.750 - Thread: 1 -> Priority = 0 2026-05-13 12:00:43.750 - Thread: 1 -> Multithreaded rendering supported = False 2026-05-13 12:00:43.750 - Thread: 1 -> Output is attached = False 2026-05-13 12:00:43.750 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-05-13 12:00:43.750 - Thread: 1 -> } 2026-05-13 12:00:43.750 - Thread: 1 -> AdapterInfo = { 2026-05-13 12:00:43.750 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-05-13 12:00:43.750 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17131546624, Luid: 60266, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-05-13 12:00:43.750 - Thread: 1 -> Driver version = 2026-05-13 12:00:43.750 - Thread: 1 -> Driver date = 2026-05-13 12:00:43.750 - Thread: 1 -> DriverUpdateNecessary = False 2026-05-13 12:00:43.750 - Thread: 1 -> AftermathSupported = False 2026-05-13 12:00:43.750 - Thread: 1 -> Adapter id = 1 2026-05-13 12:00:43.750 - Thread: 1 -> Supported = True 2026-05-13 12:00:43.750 - Thread: 1 -> RAM = 0 2026-05-13 12:00:43.750 - Thread: 1 -> Priority = 0 2026-05-13 12:00:43.750 - Thread: 1 -> Multithreaded rendering supported = False 2026-05-13 12:00:43.750 - Thread: 1 -> Output is attached = False 2026-05-13 12:00:43.750 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-05-13 12:00:43.750 - Thread: 1 -> } 2026-05-13 12:00:43.754 - Thread: 1 -> Service.IsActive: True 2026-05-13 12:00:43.754 - Thread: 1 -> Service.IsOnline: True 2026-05-13 12:00:43.754 - Thread: 1 -> Service.OwnsGame: False 2026-05-13 12:00:43.754 - Thread: 1 -> Service.UserId: 76561197989888517 2026-05-13 12:00:43.754 - Thread: 1 -> Service.UserName: Catopia Rex 2026-05-13 12:00:43.754 - Thread: 1 -> Service.Branch: default 2026-05-13 12:00:43.754 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-05-13 12:00:43.754 - Thread: 1 -> Build version: 0.1.1.0 2026-05-13 12:00:43.764 - Thread: 1 -> MyScreenManager() 2026-05-13 12:00:43.823 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2026-05-13 12:00:43.823 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2026-05-13 12:00:43.825 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2026-05-13 12:00:43.826 - Thread: 23 -> CreateDeviceInternal - Create device 2026-05-13 12:00:44.019 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2026-05-13 12:00:44.104 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2026-05-13 12:00:44.104 - Thread: 23 -> Aftermath init 2026-05-13 12:00:44.116 - Thread: 23 -> Aftermath result: 1 2026-05-13 12:00:44.117 - Thread: 23 -> CreateDeviceInternal create swapchain 2026-05-13 12:00:45.339 - Thread: 1 -> MySandboxGame.Constructor() - START 2026-05-13 12:00:45.339 - Thread: 1 -> Game dir: N:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-05-13 12:00:45.339 - Thread: 1 -> Content dir: N:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2026-05-13 12:00:46.407 - Thread: 1 -> Preallocate - START 2026-05-13 12:00:46.411 - Thread: 1 -> MySpaceWorldGenerator - START 2026-05-13 12:00:46.416 - Thread: 1 -> MySpaceWorldGenerator - END 2026-05-13 12:00:46.416 - Thread: 1 -> MySpaceBuildComponent - START 2026-05-13 12:00:46.416 - Thread: 1 -> MySpaceBuildComponent - END 2026-05-13 12:00:46.416 - Thread: 1 -> MyEntities - START 2026-05-13 12:00:46.431 - Thread: 1 -> MyEntities - END 2026-05-13 12:00:46.431 - Thread: 1 -> MyObjectBuilder_Base - START 2026-05-13 12:00:46.431 - Thread: 1 -> MyObjectBuilder_Base - END 2026-05-13 12:00:46.431 - Thread: 1 -> MyTransparentGeometry - START 2026-05-13 12:00:46.431 - Thread: 1 -> MyTransparentGeometry - END 2026-05-13 12:00:46.431 - Thread: 1 -> MyCubeGridDeformationTables - START 2026-05-13 12:00:46.438 - Thread: 1 -> MyCubeGridDeformationTables - END 2026-05-13 12:00:46.438 - Thread: 1 -> MyMath - START 2026-05-13 12:00:46.438 - Thread: 1 -> MyMath - END 2026-05-13 12:00:46.438 - Thread: 1 -> MySimpleObjectDraw - START 2026-05-13 12:00:46.438 - Thread: 1 -> MySimpleObjectDraw - END 2026-05-13 12:00:46.451 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2026-05-13 12:00:46.451 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2026-05-13 12:00:46.451 - Thread: 1 -> MyClientDebugCommands - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyClientDebugCommands - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyDedicatedServer - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyDedicatedServer - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyDedicatedServerBase - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyDedicatedServerBase - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerBase - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerBase - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerClient - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerClient - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerClientBase - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerClientBase - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerLobby - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerLobby - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerLobbyClient - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerLobbyClient - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerServerBase - START 2026-05-13 12:00:46.452 - Thread: 1 -> MyMultiplayerServerBase - END 2026-05-13 12:00:46.452 - Thread: 1 -> MyServerDebugCommands - START 2026-05-13 12:00:46.453 - Thread: 1 -> MyServerDebugCommands - END 2026-05-13 12:00:46.453 - Thread: 1 -> MySyncEntity - START 2026-05-13 12:00:46.453 - Thread: 1 -> MySyncEntity - END 2026-05-13 12:00:46.453 - Thread: 1 -> MyGuiIngameScriptsPage - START 2026-05-13 12:00:46.484 - Thread: 1 -> MyGuiIngameScriptsPage - END 2026-05-13 12:00:46.484 - Thread: 1 -> MyGuiScreenAdminMenu - START 2026-05-13 12:00:46.484 - Thread: 1 -> MyGuiScreenAdminMenu - END 2026-05-13 12:00:46.484 - Thread: 1 -> MyStatLogicFactory - START 2026-05-13 12:00:46.484 - Thread: 1 -> MyStatLogicFactory - END 2026-05-13 12:00:46.484 - Thread: 1 -> MyCommandCharacter - START 2026-05-13 12:00:46.485 - Thread: 1 -> MyCommandCharacter - END 2026-05-13 12:00:46.485 - Thread: 1 -> MyCommandConsole - START 2026-05-13 12:00:46.486 - Thread: 1 -> MyCommandConsole - END 2026-05-13 12:00:46.486 - Thread: 1 -> MyCommandEntity - START 2026-05-13 12:00:46.486 - Thread: 1 -> MyCommandEntity - END 2026-05-13 12:00:46.486 - Thread: 1 -> MyAiTargetManager - START 2026-05-13 12:00:46.487 - Thread: 1 -> MyAiTargetManager - END 2026-05-13 12:00:46.487 - Thread: 1 -> MyCubeGridDefinitions - START 2026-05-13 12:00:46.528 - Thread: 1 -> MyCubeGridDefinitions - END 2026-05-13 12:00:46.528 - Thread: 1 -> MyDefinitionManager - START 2026-05-13 12:00:46.556 - Thread: 1 -> MyDefinitionManager - END 2026-05-13 12:00:46.556 - Thread: 1 -> Preallocate - END 2026-05-13 12:00:46.560 - Thread: 1 -> MyCampaignManager.Constructor() - START 2026-05-13 12:00:46.766 - Thread: 1 -> MyCampaignManager.Constructor() - END 2026-05-13 12:00:46.766 - Thread: 1 -> MySandboxGame.Constructor() - END 2026-05-13 12:00:46.776 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2026-05-13 12:00:46.777 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:00:46.777 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:00:46.777 - Thread: 1 -> Assembly.Location: N:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2026-05-13 12:00:46.777 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2026-05-13 12:00:46.777 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2026-05-13 12:00:46.779 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2026-05-13 12:00:46.787 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUS 2026-05-13 12:00:46.787 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2026-05-13 12:00:46.788 - Thread: 1 -> Virtualized: False 2026-05-13 12:00:46.792 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 5600X 6-Core Processor 2026-05-13 12:00:46.793 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,263,093,248 bytes 2026-05-13 12:00:46.793 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-05-13 12:00:46.793 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 22,573,056,000 bytes 2026-05-13 12:00:46.793 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,729,993,015,296 bytes 2026-05-13 12:00:46.796 - Thread: 1 -> Drive C: | Capacity: 599,228,674,048 bytes | Free space: 425,076,977,664 bytes 2026-05-13 12:00:46.796 - Thread: 1 -> Drive F: | Capacity: 600,125,206,528 bytes | Free space: 315,860,283,392 bytes 2026-05-13 12:00:46.796 - Thread: 1 -> Drive G: | Capacity: 600,124,157,952 bytes | Free space: 132,730,322,944 bytes 2026-05-13 12:00:46.796 - Thread: 1 -> Drive N: | Capacity: 1,000,188,088,320 bytes | Free space: 607,578,423,296 bytes 2026-05-13 12:00:46.796 - Thread: 1 -> Drive Y: | Capacity: 480,085,274,624 bytes | Free space: 142,709,149,696 bytes 2026-05-13 12:00:46.797 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2026-05-13 12:00:46.799 - Thread: 1 -> MySandboxGame.Initialize() - START 2026-05-13 12:00:46.799 - Thread: 1 -> Installed DLCs: 2026-05-13 12:00:46.825 - Thread: 1 -> MyGuiGameControlsHelpers() 2026-05-13 12:00:46.861 - Thread: 1 -> Havok: Physics.Init 2026-05-13 12:00:46.869 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2026-05-13 12:00:46.874 - Thread: 1 -> HkGameName: SpaceEngineers 2026-05-13 12:00:46.879 - Thread: 1 -> MySandboxGame.LoadData() - START 2026-05-13 12:00:46.880 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-05-13 12:00:46.883 - Thread: 1 -> 17f0ff3625e7a27d8d8213dfff04621795c0a3e5 2026-05-13 12:00:47.133 - Thread: 1 -> Loading scenarios 2026-05-13 12:00:47.167 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-05-13 12:00:47.168 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-05-13 12:00:47.226 - Thread: 1 -> N:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-05-13 12:00:47.227 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-05-13 12:00:47.333 - Thread: 1 -> Loading sound definitions 2026-05-13 12:00:47.334 - Thread: 1 -> Loading gamepad controls 2026-05-13 12:00:47.335 - Thread: 1 -> Loading gamepad controls 2026-05-13 12:00:47.335 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-05-13 12:00:47.336 - Thread: 1 -> Loading DLC definitions 2026-05-13 12:00:47.354 - Thread: 1 -> Loading OffensiveWords definitions 2026-05-13 12:00:47.354 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-05-13 12:00:47.355 - Thread: 1 -> Loading Quick starts 2026-05-13 12:00:47.355 - Thread: 1 -> Loading ScenarioCategories 2026-05-13 12:00:47.355 - Thread: 1 -> Loading shadow textures definitions 2026-05-13 12:00:47.355 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-05-13 12:00:47.358 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-05-13 12:00:47.363 - Thread: 1 -> MyAudio.LoadData - START 2026-05-13 12:00:47.452 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2026-05-13 12:00:47.490 - Thread: 1 -> MyAudio.LoadData - END 2026-05-13 12:00:47.501 - Thread: 1 -> MyGuiManager() 2026-05-13 12:00:47.502 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2026-05-13 12:00:47.507 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2026-05-13 12:00:47.515 - Thread: 12 -> N:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-05-13 12:00:47.516 - Thread: 12 -> DefinitionManager - Loading 7 file(s) 2026-05-13 12:00:47.551 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-05-13 12:00:47.660 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-05-13 12:00:47.661 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-05-13 12:00:47.661 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-05-13 12:00:47.683 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2026-05-13 12:00:47.694 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2026-05-13 12:00:47.695 - Thread: 12 -> ReloadVoxelMaterials 2026-05-13 12:00:47.765 - Thread: 1 -> MySandboxGame.LoadData() - END 2026-05-13 12:00:48.481 - Thread: 1 -> Decorative Pack 1 (1049790) 2026-05-13 12:00:48.481 - Thread: 1 -> Economy Deluxe (1135960) 2026-05-13 12:00:48.481 - Thread: 1 -> Style Pack (1084680) 2026-05-13 12:00:48.481 - Thread: 1 -> Decorative Pack 2 (1167910) 2026-05-13 12:00:48.481 - Thread: 1 -> Frostbite (1241550) 2026-05-13 12:00:48.481 - Thread: 1 -> Sparks Of The Future (1307680) 2026-05-13 12:00:48.481 - Thread: 1 -> Wasteland (1374610) 2026-05-13 12:00:48.481 - Thread: 1 -> Warfare I (1475830) 2026-05-13 12:00:48.482 - Thread: 1 -> Heavy Industry (1676100) 2026-05-13 12:00:48.482 - Thread: 1 -> Warfare II (1783760) 2026-05-13 12:00:48.482 - Thread: 1 -> Automatons (1958640) 2026-05-13 12:00:48.482 - Thread: 1 -> Decorative Pack 3 (2504720) 2026-05-13 12:00:48.482 - Thread: 1 -> Signal Pack (2914120) 2026-05-13 12:00:48.482 - Thread: 1 -> Contact Pack (3066290) 2026-05-13 12:00:48.482 - Thread: 1 -> Fieldwork Pack (3601770) 2026-05-13 12:00:48.482 - Thread: 1 -> Apex Survival Pack (3858380) 2026-05-13 12:00:48.482 - Thread: 1 -> Core Systems Pack (4116960) 2026-05-13 12:00:48.482 - Thread: 1 -> Economy 2 Pack (4502100) 2026-05-13 12:00:48.571 - Thread: 1 -> MySandboxGame.Initialize() - END 2026-05-13 12:00:48.691 - Thread: 1 -> Timer Frequency: 10000000 2026-05-13 12:00:48.691 - Thread: 1 -> Ticks per frame: 166667 2026-05-13 12:00:49.177 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-05-13 12:00:49.178 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2026-05-13 12:00:49.282 - Thread: 1 -> MyConfig.Save() - START 2026-05-13 12:00:49.283 - Thread: 1 -> Path: C:\Users\Adrian\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-05-13 12:00:49.337 - Thread: 1 -> MyConfig.Save() - END 2026-05-13 12:00:49.352 - Thread: 1 -> MyConfig.Save() - START 2026-05-13 12:00:49.353 - Thread: 1 -> Path: C:\Users\Adrian\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-05-13 12:00:49.355 - Thread: 1 -> MyConfig.Save() - END 2026-05-13 12:00:49.361 - Thread: 14 -> Downloading https://crashlogs.keenswh.com/api/banner/AviatorPNG.png/zip 2026-05-13 12:00:49.368 - Thread: 14 -> Downloading https://crashlogs.keenswh.com/api/banner/AviatorHighlightedPNG.png/zip 2026-05-13 12:00:49.401 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2026-05-13 12:00:49.403 - Thread: 1 -> Flares Intensity: 1 2026-05-13 12:00:49.403 - Thread: 1 -> Field of view: 1.22173 2026-05-13 12:00:49.403 - Thread: 1 -> PostProcessingEnabled: True 2026-05-13 12:00:49.403 - Thread: 1 -> Render.GrassDensityFactor: 3 2026-05-13 12:00:49.403 - Thread: 1 -> Render.GrassDrawDistance: 1000 2026-05-13 12:00:49.403 - Thread: 1 -> Render.DistanceFade: 2000 2026-05-13 12:00:49.403 - Thread: 1 -> Render.AntialiasingMode: FXAA 2026-05-13 12:00:49.403 - Thread: 1 -> Render.ShadowQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2026-05-13 12:00:49.403 - Thread: 1 -> Render.TextureQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2026-05-13 12:00:49.403 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2026-05-13 12:00:49.403 - Thread: 1 -> Render.ParticleQuality: HIGH 2026-05-13 12:00:49.462 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2026-05-13 12:00:49.468 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2026-05-13 12:00:49.468 - Thread: 1 -> Analytics session started: UserID = (253781e0-5407-ba50-f21b-6fa0ee7c5d86) SessionID = (2778e5f3-bfda-496e-8e27-511bdf6330d8) 2026-05-13 12:00:49.469 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2026-05-13 12:00:49.950 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2026-05-13 12:00:50.308 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2026-05-13 12:01:23.080 - Thread: 1 -> GUI Stats: Update 0.239518111111111, Draw 0.1889025 2026-05-13 12:01:53.080 - Thread: 1 -> GUI Stats: Update 0.197096722222222, Draw 0.138162444444445 2026-05-13 12:02:23.081 - Thread: 1 -> GUI Stats: Update 0.266506888888889, Draw 0.217422111111111 2026-05-13 12:02:53.081 - Thread: 1 -> GUI Stats: Update 0.271242111111111, Draw 0.207137444444444 2026-05-13 12:03:23.081 - Thread: 1 -> GUI Stats: Update 0.222079055555556, Draw 0.156653555555555 2026-05-13 12:03:53.081 - Thread: 1 -> GUI Stats: Update 0.198547888888889, Draw 0.134125388888889 2026-05-13 12:04:23.081 - Thread: 1 -> GUI Stats: Update 0.208367111111111, Draw 0.150625111111111 2026-05-13 12:04:53.081 - Thread: 1 -> GUI Stats: Update 0.2234015, Draw 0.175858055555556 2026-05-13 12:05:23.081 - Thread: 1 -> GUI Stats: Update 0.225181166666666, Draw 0.180313555555555 2026-05-13 12:05:43.690 - Thread: 29 -> LoadSession() - Start 2026-05-13 12:05:43.690 - Thread: 29 -> C:\Users\Adrian\AppData\Roaming\SpaceEngineers\Saves\76561197989888517\Contracts Test New 2026-05-13 12:05:43.691 - Thread: 29 -> Loading Sandbox world configuration file C:\Users\Adrian\AppData\Roaming\SpaceEngineers\Saves\76561197989888517\Contracts Test New\Sandbox_config.sbc 2026-05-13 12:05:43.696 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2026-05-13 12:05:43.988 - Thread: 29 -> Loading Sandbox world configuration file C:\Users\Adrian\AppData\Roaming\SpaceEngineers\Saves\76561197989888517\Contracts Test New\Sandbox_config.sbc 2026-05-13 12:05:43.989 - Thread: 29 -> Sandbox world configuration file found, overriding checkpoint settings. 2026-05-13 12:05:43.991 - Thread: 29 -> CheckPoint Experimental mode: Yes 2026-05-13 12:05:43.991 - Thread: 29 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU, EnableIngameScripts 2026-05-13 12:05:43.992 - Thread: 29 -> LoadSession() - End 2026-05-13 12:05:43.999 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-05-13 12:05:43.999 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent 2026-05-13 12:05:43.999 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent 2026-05-13 12:05:44.024 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2026-05-13 12:05:44.025 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2026-05-13 12:05:44.025 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2026-05-13 12:05:44.218 - Thread: 1 -> RunLoadingAction - START 2026-05-13 12:05:44.224 - Thread: 1 -> Loading session: C:\Users\Adrian\AppData\Roaming\SpaceEngineers\Saves\76561197989888517\Contracts Test New 2026-05-13 12:05:44.408 - Thread: 1 -> GC Memory: 1,008,954,520 B 2026-05-13 12:05:44.413 - Thread: 1 -> Process Memory: 3,281,240,064 B 2026-05-13 12:05:44.414 - Thread: 1 -> MySession.Static.LogSettings - START 2026-05-13 12:05:44.414 - Thread: 1 -> Name = Contracts Test New 2026-05-13 12:05:44.414 - Thread: 1 -> Description = This world is a blank slate, unleash your creativity and populate it with your creations. 2026-05-13 12:05:44.414 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00 2026-05-13 12:05:44.414 - Thread: 1 -> Password = 2026-05-13 12:05:44.414 - Thread: 1 -> CurrentPath = C:\Users\Adrian\AppData\Roaming\SpaceEngineers\Saves\76561197989888517\Contracts Test New 2026-05-13 12:05:44.414 - Thread: 1 -> WorkshopId = 2026-05-13 12:05:44.414 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2026-05-13 12:05:44.414 - Thread: 1 -> ThumbPath = C:\Users\Adrian\AppData\Roaming\SpaceEngineers\Saves\76561197989888517\Contracts Test New\thumb.jpg 2026-05-13 12:05:44.419 - Thread: 1 -> Settings: 2026-05-13 12:05:44.419 - Thread: 1 -> AdaptiveSimulationQuality = True 2026-05-13 12:05:44.419 - Thread: 1 -> AFKTimeoutMin = 0 2026-05-13 12:05:44.419 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2026-05-13 12:05:44.419 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2026-05-13 12:05:44.419 - Thread: 1 -> AutoHealing = True 2026-05-13 12:05:44.419 - Thread: 1 -> AutoSaveInMinutes = 5 2026-05-13 12:05:44.419 - Thread: 1 -> BlockCountThreshold = 20 2026-05-13 12:05:44.419 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2026-05-13 12:05:44.419 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2026-05-13 12:05:44.419 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2026-05-13 12:05:44.419 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2026-05-13 12:05:44.419 - Thread: 1 -> CanJoinRunning = False 2026-05-13 12:05:44.419 - Thread: 1 -> CargoShipsEnabled = True 2026-05-13 12:05:44.419 - Thread: 1 -> ClientCanSave = False 2026-05-13 12:05:44.419 - Thread: 1 -> DepositsCountCoefficient = 2 2026-05-13 12:05:44.419 - Thread: 1 -> DepositSizeDenominator = 30 2026-05-13 12:05:44.419 - Thread: 1 -> DestructibleBlocks = True 2026-05-13 12:05:44.419 - Thread: 1 -> EconomyTickInSeconds = 600 2026-05-13 12:05:44.419 - Thread: 1 -> Enable3rdPersonView = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableAutorespawn = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableBountyContracts = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableContainerDrops = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableConvertToStation = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableCopyPaste = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableEconomy = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableEncounters = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableDrones = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableGoodBotHints = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableIngameScripts = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableJetpack = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableOxygen = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableOxygenPressurization = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnablePcuTrading = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableRadiation = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableRecoil = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableReducedStatsOnRespawn = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableRemoteBlockRemoval = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableResearch = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableRespawnShips = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSaving = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableScripterRole = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableShareInertiaTensor = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSpectator = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSpiders = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSubgridDamage = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSunRotation = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSupergridding = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableSurvivalBuffs = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableToolShake = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableTurretsFriendlyFire = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableUnsafePistonImpulses = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableUnsafeRotorTorques = False 2026-05-13 12:05:44.419 - Thread: 1 -> EnableVoxelDestruction = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableVoxelHand = True 2026-05-13 12:05:44.419 - Thread: 1 -> EnableWolfs = False 2026-05-13 12:05:44.419 - Thread: 1 -> EncounterDensity = 0.35 2026-05-13 12:05:44.419 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2026-05-13 12:05:44.419 - Thread: 1 -> EnvironmentHostility = SAFE 2026-05-13 12:05:44.419 - Thread: 1 -> ExperimentalMode = True 2026-05-13 12:05:44.419 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU, EnableIngameScripts 2026-05-13 12:05:44.419 - Thread: 1 -> FamilySharing = True 2026-05-13 12:05:44.419 - Thread: 1 -> FloraDensityMultiplier = 1 2026-05-13 12:05:44.419 - Thread: 1 -> FoodConsumptionRate = 0 2026-05-13 12:05:44.419 - Thread: 1 -> GameMode = Creative 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageAllowsInventory = False 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageExpediteCostPerSecond = 1000 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageExpediteFactor = 0.5 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageMaxPerPlayer = 100 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageMinutesPerPCU = 0.001 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageQueueLimit = 1 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageRetrievalTimeMaxMinutes = 30 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageRetrievalTimeMinMinutes = 2 2026-05-13 12:05:44.419 - Thread: 1 -> GridStorageRetrievalTimeMultiplier = 1 2026-05-13 12:05:44.419 - Thread: 1 -> GrinderSpeedMultiplier = 2 2026-05-13 12:05:44.419 - Thread: 1 -> HackSpeedMultiplier = 0.33 2026-05-13 12:05:44.419 - Thread: 1 -> HarvestRatioMultiplier = 1 2026-05-13 12:05:44.419 - Thread: 1 -> InfiniteAmmo = False 2026-05-13 12:05:44.419 - Thread: 1 -> InventorySizeMultiplier = 3 2026-05-13 12:05:44.419 - Thread: 1 -> MaxBackupSaves = 5 2026-05-13 12:05:44.419 - Thread: 1 -> MaxBlocksPerPlayer = 0 2026-05-13 12:05:44.419 - Thread: 1 -> MaxCargoBags = 100 2026-05-13 12:05:44.419 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2026-05-13 12:05:44.419 - Thread: 1 -> MaxDrones = 5 2026-05-13 12:05:44.419 - Thread: 1 -> MaxFactionsCount = 0 2026-05-13 12:05:44.419 - Thread: 1 -> MaxFloatingObjects = 56 2026-05-13 12:05:44.419 - Thread: 1 -> MaxGridSize = 0 2026-05-13 12:05:44.419 - Thread: 1 -> MaxPlanets = 99 2026-05-13 12:05:44.419 - Thread: 1 -> MaxPlayers = 1 2026-05-13 12:05:44.419 - Thread: 1 -> MinDropContainerRespawnTime = 5 2026-05-13 12:05:44.419 - Thread: 1 -> MovementSpeedMultiplier = 1 2026-05-13 12:05:44.419 - Thread: 1 -> OffensiveWordsFiltering = False 2026-05-13 12:05:44.419 - Thread: 1 -> OnlineMode = OFFLINE 2026-05-13 12:05:44.419 - Thread: 1 -> OptimalGridCount = 0 2026-05-13 12:05:44.419 - Thread: 1 -> OptimalSpawnDistance = 16000 2026-05-13 12:05:44.419 - Thread: 1 -> PermanentDeath = False 2026-05-13 12:05:44.419 - Thread: 1 -> PhysicsIterations = 8 2026-05-13 12:05:44.419 - Thread: 1 -> PiratePCU = 25000 2026-05-13 12:05:44.419 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2026-05-13 12:05:44.419 - Thread: 1 -> PlayerDistanceThreshold = 500 2026-05-13 12:05:44.419 - Thread: 1 -> PlayerInactivityThreshold = 0 2026-05-13 12:05:44.419 - Thread: 1 -> PredefinedAsteroids = True 2026-05-13 12:05:44.419 - Thread: 1 -> ProceduralDensity = 0.35 2026-05-13 12:05:44.419 - Thread: 1 -> ProceduralSeed = 0 2026-05-13 12:05:44.419 - Thread: 1 -> RealisticSound = False 2026-05-13 12:05:44.419 - Thread: 1 -> RefinerySpeedMultiplier = 3 2026-05-13 12:05:44.419 - Thread: 1 -> RemoveOldIdentitiesH = 0 2026-05-13 12:05:44.419 - Thread: 1 -> ReputationDecayRate = 0.5 2026-05-13 12:05:44.419 - Thread: 1 -> ResetForageableItems = True 2026-05-13 12:05:44.419 - Thread: 1 -> ResetForageableItemsDistance = 3000 2026-05-13 12:05:44.419 - Thread: 1 -> ResetForageableItemsTimeM = 30 2026-05-13 12:05:44.419 - Thread: 1 -> ResetOwnership = False 2026-05-13 12:05:44.419 - Thread: 1 -> RespawnShipDelete = False 2026-05-13 12:05:44.419 - Thread: 1 -> Scenario = False 2026-05-13 12:05:44.419 - Thread: 1 -> ScenarioEditMode = False 2026-05-13 12:05:44.419 - Thread: 1 -> ScrapEnabled = False 2026-05-13 12:05:44.419 - Thread: 1 -> SimplifiedSimulation = False 2026-05-13 12:05:44.419 - Thread: 1 -> ShowPlayerNamesOnHud = True 2026-05-13 12:05:44.419 - Thread: 1 -> SolarRadiationIntensity = 0 2026-05-13 12:05:44.419 - Thread: 1 -> StartInRespawnScreen = False 2026-05-13 12:05:44.419 - Thread: 1 -> StopGridsPeriodMin = 15 2026-05-13 12:05:44.419 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2026-05-13 12:05:44.419 - Thread: 1 -> SpawnWithTools = True 2026-05-13 12:05:44.419 - Thread: 1 -> StationsDistanceInnerRadius = 5000000 2026-05-13 12:05:44.419 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 10000000 2026-05-13 12:05:44.419 - Thread: 1 -> StationsDistanceOuterRadiusStart = 5000000 2026-05-13 12:05:44.419 - Thread: 1 -> StationVoxelSupport = False 2026-05-13 12:05:44.419 - Thread: 1 -> SunRotationIntervalMinutes = 120 2026-05-13 12:05:44.419 - Thread: 1 -> SuppressedWarnings = 2026-05-13 12:05:44.419 - Thread: 1 -> SyncDistance = 3000 2026-05-13 12:05:44.419 - Thread: 1 -> ThrusterDamage = True 2026-05-13 12:05:44.419 - Thread: 1 -> TotalBotLimit = 32 2026-05-13 12:05:44.419 - Thread: 1 -> TotalPCU = 1000000 2026-05-13 12:05:44.419 - Thread: 1 -> TradeFactionsCount = 10 2026-05-13 12:05:44.419 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2026-05-13 12:05:44.419 - Thread: 1 -> TrashFlagsValue = 7706 2026-05-13 12:05:44.419 - Thread: 1 -> TrashRemovalEnabled = True 2026-05-13 12:05:44.419 - Thread: 1 -> UseConsolePCU = False 2026-05-13 12:05:44.419 - Thread: 1 -> ViewDistance = 15000 2026-05-13 12:05:44.419 - Thread: 1 -> VoxelAgeThreshold = 24 2026-05-13 12:05:44.419 - Thread: 1 -> VoxelGeneratorVersion = 4 2026-05-13 12:05:44.419 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2026-05-13 12:05:44.419 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2026-05-13 12:05:44.419 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2026-05-13 12:05:44.419 - Thread: 1 -> WeaponsEnabled = True 2026-05-13 12:05:44.419 - Thread: 1 -> WeatherSystem = True 2026-05-13 12:05:44.419 - Thread: 1 -> WeatherLightingDamage = False 2026-05-13 12:05:44.419 - Thread: 1 -> WelderSpeedMultiplier = 2 2026-05-13 12:05:44.419 - Thread: 1 -> WorldSizeKm = 0 2026-05-13 12:05:44.419 - Thread: 1 -> RandomizeSeed = False 2026-05-13 12:05:44.419 - Thread: 1 -> MySession.Static.LogSettings - END 2026-05-13 12:05:44.421 - Thread: 1 -> Experimental mode: Yes 2026-05-13 12:05:44.421 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2026-05-13 12:05:44.421 - Thread: 1 -> Console compatibility: No 2026-05-13 12:05:45.767 - Thread: 1 -> MyScriptManager.LoadData() - START 2026-05-13 12:05:45.784 - Thread: 1 -> MyScriptManager.LoadData() - END 2026-05-13 12:05:45.787 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2026-05-13 12:05:45.787 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-05-13 12:05:45.789 - Thread: 1 -> 17f0ff3625e7a27d8d8213dfff04621795c0a3e5 2026-05-13 12:05:45.933 - Thread: 1 -> Loading scenarios 2026-05-13 12:05:45.933 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-05-13 12:05:45.934 - Thread: 1 -> List of used mods (0) - START 2026-05-13 12:05:45.935 - Thread: 1 -> List of used mods - END 2026-05-13 12:05:45.941 - Thread: 1 -> N:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-05-13 12:05:45.942 - Thread: 1 -> DefinitionManager - Loading 867 file(s) 2026-05-13 12:05:48.728 - Thread: 1 -> Loading behaviors 2026-05-13 12:05:48.729 - Thread: 1 -> Loading ammo magazines 2026-05-13 12:05:48.731 - Thread: 1 -> Loading ammo definitions 2026-05-13 12:05:48.733 - Thread: 1 -> Loading animations 2026-05-13 12:05:48.735 - Thread: 1 -> Loading animations 2026-05-13 12:05:48.736 - Thread: 1 -> Loading sound definitions 2026-05-13 12:05:48.736 - Thread: 1 -> Loading sound definitions 2026-05-13 12:05:48.736 - Thread: 1 -> Loading sound definitions 2026-05-13 12:05:48.736 - Thread: 1 -> Loading sound definitions 2026-05-13 12:05:48.736 - Thread: 1 -> Loading sound definitions 2026-05-13 12:05:48.736 - Thread: 1 -> Loading category classes 2026-05-13 12:05:48.738 - Thread: 1 -> Loading Block Tag definitions 2026-05-13 12:05:48.738 - Thread: 1 -> Loading blueprint classes 2026-05-13 12:05:48.739 - Thread: 1 -> Loading blueprint class entries 2026-05-13 12:05:48.739 - Thread: 1 -> Loading blueprint classes 2026-05-13 12:05:48.739 - Thread: 1 -> Loading blueprint class entries 2026-05-13 12:05:48.739 - Thread: 1 -> Loading blueprints 2026-05-13 12:05:48.742 - Thread: 1 -> Loading blueprints 2026-05-13 12:05:48.742 - Thread: 1 -> Loading agent definitions 2026-05-13 12:05:48.744 - Thread: 1 -> Loading character definitions 2026-05-13 12:05:48.753 - Thread: 1 -> Loading character definitions 2026-05-13 12:05:48.753 - Thread: 1 -> Loading components 2026-05-13 12:05:48.755 - Thread: 1 -> Loading configuration 2026-05-13 12:05:48.755 - Thread: 1 -> Loading container types 2026-05-13 12:05:48.759 - Thread: 1 -> Loading Contract Types 2026-05-13 12:05:48.765 - Thread: 1 -> Loading block positions 2026-05-13 12:05:48.767 - Thread: 1 -> Loading curve definitions 2026-05-13 12:05:48.770 - Thread: 1 -> Loading debris 2026-05-13 12:05:48.770 - Thread: 1 -> Loading environment items entries 2026-05-13 12:05:48.771 - Thread: 1 -> Loading decal global definitions 2026-05-13 12:05:48.771 - Thread: 1 -> Loading decal definitions 2026-05-13 12:05:48.771 - Thread: 1 -> Loading decal definitions 2026-05-13 12:05:48.771 - Thread: 1 -> Loading drone behaviors 2026-05-13 12:05:48.773 - Thread: 1 -> Loading edges 2026-05-13 12:05:48.774 - Thread: 1 -> Loading emissive color definitions 2026-05-13 12:05:48.776 - Thread: 1 -> Loading emissive color default states 2026-05-13 12:05:48.779 - Thread: 1 -> Loading animations 2026-05-13 12:05:48.781 - Thread: 1 -> Loading entity components 2026-05-13 12:05:48.805 - Thread: 1 -> Loading component containers 2026-05-13 12:05:48.815 - Thread: 1 -> Loading environment items entries 2026-05-13 12:05:48.816 - Thread: 1 -> Loading Faction Names 2026-05-13 12:05:48.818 - Thread: 1 -> Loading factions 2026-05-13 12:05:48.819 - Thread: 1 -> Loading Faction Station Advert definitions 2026-05-13 12:05:48.821 - Thread: 1 -> Loading flare definitions 2026-05-13 12:05:48.831 - Thread: 1 -> Loading gas property definitions 2026-05-13 12:05:48.831 - Thread: 1 -> Loading event definitions 2026-05-13 12:05:48.832 - Thread: 1 -> Loading physical items 2026-05-13 12:05:48.839 - Thread: 1 -> Loading LCD texture categories 2026-05-13 12:05:48.841 - Thread: 1 -> Loading LCD texture categories 2026-05-13 12:05:48.841 - Thread: 1 -> Loading LCD texture categories 2026-05-13 12:05:48.841 - Thread: 1 -> Loading LCD texture categories 2026-05-13 12:05:48.841 - Thread: 1 -> Loading LCD texture categories 2026-05-13 12:05:48.841 - Thread: 1 -> Loading LCD texture categories 2026-05-13 12:05:48.841 - Thread: 1 -> Loading physical items 2026-05-13 12:05:48.844 - Thread: 1 -> Loading physical items 2026-05-13 12:05:48.845 - Thread: 1 -> Loading physical material properties 2026-05-13 12:05:48.848 - Thread: 1 -> Loading pirate antennas 2026-05-13 12:05:48.854 - Thread: 1 -> Loading planet definitions 2026-05-13 12:05:48.855 - Thread: 1 -> Loading research blocks definitions 2026-05-13 12:05:48.856 - Thread: 1 -> Loading research groups definitions 2026-05-13 12:05:48.857 - Thread: 1 -> Loading resource distribution groups 2026-05-13 12:05:48.857 - Thread: 1 -> Loading ship sound groups 2026-05-13 12:05:48.867 - Thread: 1 -> Loading ship sound groups 2026-05-13 12:05:48.867 - Thread: 1 -> Loading sound categories 2026-05-13 12:05:48.870 - Thread: 1 -> Loading stat definitions 2026-05-13 12:05:48.871 - Thread: 1 -> Loading stories definition 2026-05-13 12:05:48.871 - Thread: 1 -> Loading Story Categories definition 2026-05-13 12:05:48.871 - Thread: 1 -> Loading gamepad controls 2026-05-13 12:05:48.872 - Thread: 1 -> Loading grid creators 2026-05-13 12:05:48.873 - Thread: 1 -> Loading transparent material properties 2026-05-13 12:05:48.874 - Thread: 1 -> Loading voxel map storage definitions 2026-05-13 12:05:48.875 - Thread: 1 -> Loading voxel material definitions 2026-05-13 12:05:48.876 - Thread: 1 -> Loading voxel material definitions 2026-05-13 12:05:48.876 - Thread: 1 -> Loading Weather Effects 2026-05-13 12:05:48.879 - Thread: 1 -> Audio effects definitions 2026-05-13 12:05:48.883 - Thread: 1 -> Loading environment items definitions 2026-05-13 12:05:48.884 - Thread: 1 -> Loading environment items definitions 2026-05-13 12:05:48.885 - Thread: 1 -> Loading physical material properties 2026-05-13 12:05:48.888 - Thread: 1 -> Loading particle effect definitions 2026-05-13 12:05:48.957 - Thread: 1 -> Loading particle effect definitions 2026-05-13 12:05:48.957 - Thread: 1 -> Loading environment item definitions 2026-05-13 12:05:48.959 - Thread: 1 -> Loading weapon definitions 2026-05-13 12:05:48.967 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:48.998 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.005 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.006 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.007 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.007 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.007 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.008 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.009 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.011 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.011 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.018 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.033 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.035 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.036 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.039 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.041 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.041 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.042 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.044 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.045 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.046 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.047 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.048 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.049 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.051 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.051 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.052 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.054 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.055 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.056 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.057 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.058 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.058 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.059 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.063 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.064 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.065 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.066 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.070 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.072 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.072 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.074 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.075 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.076 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.077 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.079 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.081 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.082 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.083 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.088 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.088 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.090 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.090 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.091 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.093 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.095 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.096 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.098 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.098 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.102 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.102 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.104 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.105 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.107 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.108 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.112 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.112 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.115 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.115 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.117 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.118 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.119 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.121 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.124 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.124 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.127 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.127 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.130 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.131 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.135 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.136 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.138 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.141 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.143 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.144 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.148 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.148 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.151 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.151 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.154 - Thread: 1 -> Loading cube blocks 2026-05-13 12:05:49.154 - Thread: 1 -> Created block definitions 2026-05-13 12:05:49.159 - Thread: 1 -> Loading block variant groups 2026-05-13 12:05:49.182 - Thread: 1 -> Loading asteroid generators 2026-05-13 12:05:49.183 - Thread: 1 -> Loading drop containers 2026-05-13 12:05:49.184 - Thread: 1 -> Loading radial menu definitions 2026-05-13 12:05:49.198 - Thread: 1 -> Loading respawn ships 2026-05-13 12:05:49.199 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.205 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.205 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.205 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.206 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.206 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.206 - Thread: 1 -> Loading spawn groups 2026-05-13 12:05:49.206 - Thread: 1 -> Loading wheel speeds 2026-05-13 12:05:49.214 - Thread: 1 -> InitBlockGroups Start 2026-05-13 12:05:49.215 - Thread: 1 -> InitBlockGroups #1 2026-05-13 12:05:49.218 - Thread: 1 -> InitBlockGroups #2 2026-05-13 12:05:49.218 - Thread: 1 -> InitBlockGroups #3 2026-05-13 12:05:49.218 - Thread: 1 -> InitBlockGroups #4 2026-05-13 12:05:49.218 - Thread: 1 -> InitBlockGroups End 2026-05-13 12:05:49.227 - Thread: 1 -> PostprocessBlockVariantGroups Start 2026-05-13 12:05:49.232 - Thread: 1 -> PostprocessBlockVariantGroups End 2026-05-13 12:05:49.235 - Thread: 1 -> PostprocessRadialMenus Start 2026-05-13 12:05:49.236 - Thread: 1 -> PostprocessRadialMenus End 2026-05-13 12:05:49.253 - Thread: 1 -> MyAudio.UnloadData - START 2026-05-13 12:05:49.302 - Thread: 1 -> MyAudio.UnloadData - END 2026-05-13 12:05:49.302 - Thread: 1 -> MyAudio.LoadData - START 2026-05-13 12:05:49.335 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2026-05-13 12:05:49.374 - Thread: 1 -> MyAudio.LoadData - END 2026-05-13 12:05:49.414 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2026-05-13 12:05:49.426 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:05:49.426 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:05:49.462 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:05:49.462 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:05:49.492 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-05-13 12:05:49.715 - Thread: 32 -> External debugger: listening... 2026-05-13 12:05:49.805 - Thread: 1 -> MyLights.LoadData() - START 2026-05-13 12:05:49.808 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2026-05-13 12:05:49.808 - Thread: 1 -> MyLights.LoadData() - END 2026-05-13 12:05:49.808 - Thread: 1 -> Info: MyLights initialized. 2026-05-13 12:05:49.808 - Thread: 1 -> MyExplosions.LoadData() - START 2026-05-13 12:05:49.814 - Thread: 1 -> MyExplosions.LoadData() - END 2026-05-13 12:05:49.851 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2026-05-13 12:05:49.852 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2026-05-13 12:05:49.873 - Thread: 1 -> Loading Procedural World Generator 2026-05-13 12:05:49.874 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35 2026-05-13 12:05:49.951 - Thread: 1 -> InitDataComponents - Session Components Start 2026-05-13 12:05:49.951 - Thread: 1 -> Init MyPrecalcComponent 2026-05-13 12:05:49.951 - Thread: 1 -> Init MyParticlesManager 2026-05-13 12:05:49.951 - Thread: 1 -> Init MyPhysicsComponentSystem 2026-05-13 12:05:49.951 - Thread: 1 -> Init MySessionComponentAnimationSystem 2026-05-13 12:05:49.951 - Thread: 1 -> Init MySessionComponentExtDebug 2026-05-13 12:05:49.951 - Thread: 1 -> Init MySpaceRespawnComponent 2026-05-13 12:05:49.951 - Thread: 1 -> Init DemoComponent 2026-05-13 12:05:49.951 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2026-05-13 12:05:49.952 - Thread: 1 -> Init MySpaceBuildComponent 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyStationBotComponent 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyVoxelOperationsSessionComponent 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyThirdPersonSpectator 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyPhysics 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyWarheads 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyExplosions 2026-05-13 12:05:49.952 - Thread: 1 -> Init MyVoiceChatSessionComponent 2026-05-13 12:05:49.952 - Thread: 1 -> Init MySessionComponentIngameHelp 2026-05-13 12:05:49.955 - Thread: 1 -> Init MyAnselSessionComponent 2026-05-13 12:05:49.955 - Thread: 1 -> Init MyEntityTransformationSystem 2026-05-13 12:05:49.955 - Thread: 1 -> Init MyEnvironmentalParticles 2026-05-13 12:05:49.955 - Thread: 1 -> Init MyHighlightSystem 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySessionComponentPlanetAmbientSounds 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySessionComponentSpectatorTools 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySessionComponentTeamBalancer 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySessionComponentTrash 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySessionComponentTriggerSystem 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySessionComponentVoxelHand 2026-05-13 12:05:49.955 - Thread: 1 -> Init MySteamAchievements 2026-05-13 12:05:49.955 - Thread: 1 -> Init MyUnsafeGridsSessionComponent 2026-05-13 12:05:49.955 - Thread: 1 -> Init MyClipboardComponent 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyLights 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyEmoteSwitcher 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyRadialMenuComponent 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyToolbarComponent 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyToolSwitcher 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyHud 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyHudWarnings 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyTerminalControls 2026-05-13 12:05:49.956 - Thread: 1 -> Init MyDamageSystem 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyGravityProviderSystem 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyHeightMapLoadingSystem 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyTurretNotifications 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyChatSystem 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyTimerComponentSystem 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyMissiles 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyProjectiles 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyAudioComponent 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyGlobalEvents 2026-05-13 12:05:49.957 - Thread: 1 -> Init MySector 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyCubeBuilder 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyFloatingObjects 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyGamePruningStructure 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyMeteorShower 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyPlanetEnvironmentSessionComponent 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyPlanets 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyDebris 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyOreDetectorSessionComponent 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyCubeGrids 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyAiTargetManager 2026-05-13 12:05:49.957 - Thread: 1 -> Init MyMaterialPropertiesHelper 2026-05-13 12:05:49.957 - Thread: 1 -> InitDataComponents - Session Components End 2026-05-13 12:05:49.957 - Thread: 1 -> InitCategories Start 2026-05-13 12:05:49.968 - Thread: 1 -> InitCategories End 2026-05-13 12:05:49.971 - Thread: 1 -> MySession.Static.Load LoadWorld Start 2026-05-13 12:05:50.008 - Thread: 1 -> MyConfig.Save() - START 2026-05-13 12:05:50.010 - Thread: 1 -> Path: C:\Users\Adrian\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-05-13 12:05:50.011 - Thread: 1 -> MyConfig.Save() - END 2026-05-13 12:05:50.018 - Thread: 1 -> Init Factions Start 2026-05-13 12:05:50.033 - Thread: 1 -> Init Factions End 2026-05-13 12:05:50.033 - Thread: 1 -> Entities Load Start 2026-05-13 12:05:50.035 - Thread: 1 -> LoadEntities Start 2026-05-13 12:05:50.036 - Thread: 1 -> LoadEntities Parallel Loading Start 2026-05-13 12:05:50.550 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2026-05-13 12:05:50.667 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2026-05-13 12:05:50.669 - Thread: 1 -> OnEntityInitialized Large Grid 4508 (MyCubeGrid, 115172095509674508) 2026-05-13 12:05:50.777 - Thread: 1 -> LoadEntities OnEntityInitialized End 2026-05-13 12:05:50.777 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2026-05-13 12:05:50.777 - Thread: 1 -> OnEntityInitialized Catopia Rex (MyCharacter, 124168712738897777) 2026-05-13 12:05:50.789 - Thread: 1 -> LoadEntities OnEntityInitialized End 2026-05-13 12:05:50.789 - Thread: 1 -> LoadEntities Parallel Loading End 2026-05-13 12:05:50.789 - Thread: 1 -> LoadEntities End 2026-05-13 12:05:50.789 - Thread: 1 -> Entities Load End 2026-05-13 12:05:50.909 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2026-05-13 12:05:50.916 - Thread: 1 -> MySession.Static.Load LoadWorld End 2026-05-13 12:05:50.916 - Thread: 1 -> MySession.Static.Load InitializeFactions Start 2026-05-13 12:05:50.918 - Thread: 1 -> MySession.Static.Load InitializeFactions End 2026-05-13 12:05:51.092 - Thread: 1 -> Analytics ids for user ([007...517]): User = (253781e0-5407-ba50-f21b-6fa0ee7c5d86) Session = (2778e5f3-bfda-496e-8e27-511bdf6330d8). 2026-05-13 12:05:51.103 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2026-05-13 12:05:51.167 - Thread: 1 -> Session loaded 2026-05-13 12:05:51.167 - Thread: 1 -> RunLoadingAction - END 2026-05-13 12:05:51.169 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2026-05-13 12:05:51.170 - Thread: 15 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2026-05-13 12:05:51.170 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2026-05-13 12:05:51.172 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2026-05-13 12:05:51.173 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2026-05-13 12:05:51.173 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2026-05-13 12:05:51.174 - Thread: 1 -> Loading duration: 7.149482 2026-05-13 12:05:51.189 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2026-05-13 12:05:51.194 - Thread: 15 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2026-05-13 12:05:51.211 - Thread: 15 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2026-05-13 12:05:51.308 - Thread: 1 -> Updating continues. 2026-05-13 12:05:51.837 - Thread: 1 -> GC Memory: 1973.026 / 1973.026 MB 2026-05-13 12:05:51.842 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2026-05-13 12:05:52.294 - Thread: 1 -> OnEntityInitialized Stone (MyFloatingObject, 134003805603213813) 2026-05-13 12:05:52.300 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2026-05-13 12:05:52.312 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,2431.627,3507.217,1,0,2333.155,5751.938,25,999975,1,7.441723,0.9962646,0,17441,17.69605,0,16.66667,1.316891,0.1762995,100,3733911135,2333.155,0,0,-1 2026-05-13 12:05:52.313 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2026-05-13 12:05:52.313 - Thread: 1 -> MEMORY VALUES,2,1,0,1,10,784,72,7,118,64,0,3560,1834,0,0,73,1952,0,1094,10,0,0,10,0,3,0,0,394,758,0,0,20,0,0,0,0 2026-05-13 12:05:52.319 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent 2026-05-13 12:05:52.323 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2026-05-13 12:05:55.320 - Thread: 1 -> MyGuiScreenContractsBlock OPEN 2026-05-13 12:05:55.321 - Thread: 1 -> MyGuiScreenContractsBlock MyGuiScreenBase.LoadContent 2026-05-13 12:06:01.800 - Thread: 1 -> GUI Stats: Update 4.38376222222222, Draw 0.191208722222222 2026-05-13 12:06:19.265 - Thread: 1 -> Balance change of -4 to account owner 144115188075855895 with new balance of 9996 2026-05-13 12:06:19.297 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Screens.Models.MyContractModel.Init(MyObjectBuilder_Contract ob, Boolean showFactionIcons) at Sandbox.Game.Screens.Models.MyContractModelFactory.CreateInstance(MyObjectBuilder_Contract data, Boolean showFactionIcons) at Sandbox.Game.Screens.ViewModels.MyContractsBlockViewModel.OnGetAvailableContracts(List`1 contracts, Double lastEconomyTick) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveAvailableContracts(List`1 availableContracts, Double lastEconomyTick) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts(Action`2 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreateContractCallback(MyContractCreationResults result) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveCreateContractResult(MyContractCreationResults result) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1,T2](T1 arg1, Func`2 action, T2 arg2, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(MyContractCreationDataWrapper_Deliver data) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver<>Sandbox_Game_Entities_Blocks_MyContractBlock<>MyContractCreationDataWrapper_Deliver.Invoke(MyContractBlock& this, MyContractCreationDataWrapper_Deliver& data, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(Int32 rewardMoney, Int32 startingDeposit, Int32 durationInMin, Int64 targetBlockId, Action`1 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreate(Object obj) at EmptyKeys.UserInterface.Input.CommandHelpers.ExecuteCommandSource(ICommandSource commandSource) at EmptyKeys.UserInterface.Controls.Button.OnMouseUp(Object sender, MouseButtonEventArgs e) at EmptyKeys.UserInterface.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at EmptyKeys.UserInterface.RouteItem.InvokeHandler(RoutedEventArgs routedEventArgs) at EmptyKeys.UserInterface.EventRoute.InvokeHandlers(Object source, RoutedEventArgs e) at EmptyKeys.UserInterface.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs e) at EmptyKeys.UserInterface.Input.Mouse.RaiseMouseUp(MouseButton button) at EmptyKeys.UserInterface.Input.ButtonInputListener.OnUpdate() at EmptyKeys.UserInterface.Input.Mouse.Update(UIRoot uiContainer, Double elapsedGameTime, Double totalGameTime) at EmptyKeys.UserInterface.Input.InputManager.Update(UIRoot uiRoot, Double elapsedGameTime) at SpaceEngineers.Game.GUI.MyGuiScreenMvvmBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2026-05-13 12:06:19.302 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Screens.Models.MyContractModel.Init(MyObjectBuilder_Contract ob, Boolean showFactionIcons) at Sandbox.Game.Screens.Models.MyContractModelFactory.CreateInstance(MyObjectBuilder_Contract data, Boolean showFactionIcons) at Sandbox.Game.Screens.ViewModels.MyContractsBlockViewModel.OnGetAvailableContracts(List`1 contracts, Double lastEconomyTick) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveAvailableContracts(List`1 availableContracts, Double lastEconomyTick) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts(Action`2 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreateContractCallback(MyContractCreationResults result) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveCreateContractResult(MyContractCreationResults result) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1,T2](T1 arg1, Func`2 action, T2 arg2, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(MyContractCreationDataWrapper_Deliver data) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver<>Sandbox_Game_Entities_Blocks_MyContractBlock<>MyContractCreationDataWrapper_Deliver.Invoke(MyContractBlock& this, MyContractCreationDataWrapper_Deliver& data, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(Int32 rewardMoney, Int32 startingDeposit, Int32 durationInMin, Int64 targetBlockId, Action`1 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreate(Object obj) at EmptyKeys.UserInterface.Input.CommandHelpers.ExecuteCommandSource(ICommandSource commandSource) at EmptyKeys.UserInterface.Controls.Button.OnMouseUp(Object sender, MouseButtonEventArgs e) at EmptyKeys.UserInterface.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at EmptyKeys.UserInterface.RouteItem.InvokeHandler(RoutedEventArgs routedEventArgs) at EmptyKeys.UserInterface.EventRoute.InvokeHandlers(Object source, RoutedEventArgs e) at EmptyKeys.UserInterface.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs e) at EmptyKeys.UserInterface.Input.Mouse.RaiseMouseUp(MouseButton button) at EmptyKeys.UserInterface.Input.ButtonInputListener.OnUpdate() at EmptyKeys.UserInterface.Input.Mouse.Update(UIRoot uiContainer, Double elapsedGameTime, Double totalGameTime) at EmptyKeys.UserInterface.Input.InputManager.Update(UIRoot uiRoot, Double elapsedGameTime) at SpaceEngineers.Game.GUI.MyGuiScreenMvvmBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2026-05-13 12:06:19.302 - Thread: 1 -> Showing message 2026-05-13 12:06:19.304 - Thread: 1 -> MyInitializer.OnCrash 2026-05-13 12:06:19.304 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Screens.Models.MyContractModel.Init(MyObjectBuilder_Contract ob, Boolean showFactionIcons) at Sandbox.Game.Screens.Models.MyContractModelFactory.CreateInstance(MyObjectBuilder_Contract data, Boolean showFactionIcons) at Sandbox.Game.Screens.ViewModels.MyContractsBlockViewModel.OnGetAvailableContracts(List`1 contracts, Double lastEconomyTick) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveAvailableContracts(List`1 availableContracts, Double lastEconomyTick) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.GetAvailableContracts(Action`2 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreateContractCallback(MyContractCreationResults result) at Sandbox.Game.Entities.Blocks.MyContractBlock.ReceiveCreateContractResult(MyContractCreationResults result) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1,T2](T1 arg1, Func`2 action, T2 arg2, EndpointId targetEndpoint) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(MyContractCreationDataWrapper_Deliver data) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver<>Sandbox_Game_Entities_Blocks_MyContractBlock<>MyContractCreationDataWrapper_Deliver.Invoke(MyContractBlock& this, MyContractCreationDataWrapper_Deliver& data, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Blocks.MyContractBlock.CreateCustomContractDeliver(Int32 rewardMoney, Int32 startingDeposit, Int32 durationInMin, Int64 targetBlockId, Action`1 resultCallback) at Sandbox.Game.Screens.ViewModels.MyContractsBlockAdministrationViewModel.OnCreate(Object obj) at EmptyKeys.UserInterface.Input.CommandHelpers.ExecuteCommandSource(ICommandSource commandSource) at EmptyKeys.UserInterface.Controls.Button.OnMouseUp(Object sender, MouseButtonEventArgs e) at EmptyKeys.UserInterface.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at EmptyKeys.UserInterface.RouteItem.InvokeHandler(RoutedEventArgs routedEventArgs) at EmptyKeys.UserInterface.EventRoute.InvokeHandlers(Object source, RoutedEventArgs e) at EmptyKeys.UserInterface.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs e) at EmptyKeys.UserInterface.Input.Mouse.RaiseMouseUp(MouseButton button) at EmptyKeys.UserInterface.Input.ButtonInputListener.OnUpdate() at EmptyKeys.UserInterface.Input.Mouse.Update(UIRoot uiContainer, Double elapsedGameTime, Double totalGameTime) at EmptyKeys.UserInterface.Input.InputManager.Update(UIRoot uiRoot, Double elapsedGameTime) at SpaceEngineers.Game.GUI.MyGuiScreenMvvmBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2026-05-13 12:06:20.559 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_209_022 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 338 PCUCount: 25 IsHang: False GCMemory: 2809 GCMemoryAllocated: 2809 HWAvailableMemory: 17027 ProcessPrivateMemory: 7293 AnalyticId: SE ================================== OFNI HSARC ================================== 2026-05-13 12:06:20.560 - Thread: 1 -> Log Closed