Error While Loading World (Vanilla this time)
Reported
I had submitted a report for this bug a few months ago regarding an error where none of my worlds would fail to load and return 'An error occured while loading the world, the world may be corrupted and can't be loaded'
Some symptoms of this error:
- Upon initial launch of the game none of my worlds (except for the most heavily of modded ones) are able to load first try, they all come up with this error.
- I can 'burn through' the error by loading the game repeatedly until the world finally loads (however as of recently the game has been opting to crash instead of loading through).
- Any world where I have 'burned through' allows all worlds to be loaded first try from then on (though this is starting to change)
Originally, I though the issue solved by moving space engineers over to a different hard drive, however a few weeks later the error cropped up again. Because all of the worlds I use are modded it seemed like there could be some sort of mod issue, However I have been able to now replicate this bug on a completely vanilla world, I submit here now the log and world where the bug was replicated, this bug has been haunting me on and off for years now and I would appreciate a fix as soon as possible.
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I have the same bug
Hello Error404,
Thank you for reaching out on the forum and for providing the world save and log related to the issue.
We are already aware of this issue and have an internal ticket for it. For now, we will add this thread to our internal ticket.
Unfortunately, there is no known workaround at the moment, but we’ll aim to address it in a future update.
Once it’s fixed, we’ll share more information here.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello Error404,
Thank you for reaching out on the forum and for providing the world save and log related to the issue.
We are already aware of this issue and have an internal ticket for it. For now, we will add this thread to our internal ticket.
Unfortunately, there is no known workaround at the moment, but we’ll aim to address it in a future update.
Once it’s fixed, we’ll share more information here.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Thank you for the quick response! I appreciate you guys looking into this issue!
Thank you for the quick response! I appreciate you guys looking into this issue!
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