Projector XYZ axis still not correct

Bas Biesheuvel shared this bug 29 hours ago
Reported

Since the projector is overhauled to reflect the orientation better (containing the letters L and R on it), the roll/pitch/yaw axis are still frustratingly wrong.

When I position the projector correctly, and look along it to the front. The controls don't match the descriptions.


Pitch is in fact Yaw. Yaw is in fact Roll, Roll is in fact Pitch.


The horizontal and vertical offsets don't feel intuitive as well, as they should imho be inverted. If you move the vertical offset to +, the projection should go UP, and with - it should go DOWN. Also I think it feels more natural if moving the horizontal slider to the left, the projection should move to the left and vice versa,..


Every, single, time, since I started playing this game years ago, when I setup a projector, it's just trial and error to see which moves I need to make to get the projection lined up. While it doesn't seem like rocket science to me to get this right.


Earlier bug reports (all archived or outdated):

https://support.keenswh.com/spaceengineers/pc/topic/23497-projector-movement-directions-do-not-match-rotation-directions

https://support.keenswh.com/spaceengineers/pc/topic/projector-not-match-xyz-axis_1

https://support.keenswh.com/spaceengineers/pc/topic/projector-does-not-match-xyz-axis


I did read in one of these bug reports that the alignment supposedly corresponds to the first block ever placed on the grid that you are projecting? But I have not been able to confirm it. Anyways, that doesn't make sense at all, since rarely the first block of a ship for example is pointed in the right direction. I would expect the axis to correspond to the projection/projector and not the object that is projected.

Replies (1)

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1

Hello Engineer,

Thank you for reaching our forum and bringing this problem up again.

The issue you are describing is recorded in our internal system.

Kind Regards

Keen Software House: QA Department

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