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Projector movement directions do not match rotation directions
Reported
If you place a projector with the cross down and the line forward, you get the correct horizontal, forward and vertical movements when you move the sliders while standing behind it. However, When you slide the yaw slider, it pitches and when you slide the pitch slider it yaws. Roll is roll but it is opposite the direction of the slider. This has been this way for as long as I can remember.
The new update has renewed my interest in bug reporting all these issues as I am enjoying the update a lot. Thank you for all the new mechanics, weapons and blocks. There are a lot of little bugs and I'm reporting all of them as I come across them. I have bought ever DLC and deluxe and medieval. Please keep them coming and please focus on bugs. :)
I have the same bug
Reproduced.
Horizontal shift uses the right axis but the wrong sign:
Same for vertical shift. Right axis and wrong sign:
So, with this, you start to think, "hey, maybe it's from the perspective of the projection, not the projector!" Enter Forward shift, which, for some reason, manages to be correct in both axis and sign:
Pitch uses the Yaw axis with the wrong sign:
Yaw uses the Pitch axis, but at least the sign is correct:
Roll uses the right axis, but the sign is wrong again:
You can't make this shit up.
World file attached. See this mess for yourself.
Reproduced.
Horizontal shift uses the right axis but the wrong sign:
Same for vertical shift. Right axis and wrong sign:
So, with this, you start to think, "hey, maybe it's from the perspective of the projection, not the projector!" Enter Forward shift, which, for some reason, manages to be correct in both axis and sign:
Pitch uses the Yaw axis with the wrong sign:
Yaw uses the Pitch axis, but at least the sign is correct:
Roll uses the right axis, but the sign is wrong again:
You can't make this shit up.
World file attached. See this mess for yourself.
Hello, Engineers!
Thank you for the information. I have successfully reproduced this and reported it internally.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you for the information. I have successfully reproduced this and reported it internally.
Kind Regards
Laura, QA Department
Keen doesn't seem to listen, or to possess any kind of common sense.
Since the projector is overhauled to reflect the orientation better (containing the letters L and R on it), this is still frustratingly WRONG. Factually WRONG.
Pitch is in fact Yaw. Yaw is in fact Roll, Roll is in fact Pitch.
The horizontal and vertical offsets feel unintuitive as well, as they should imho be inverted. If you move vertical offset to + it should go UP, and - should go DOWN. Also I think it feels more natural if horizontally moving the slider to the left, the projection should move to the left and vice versa,..
Not sure why I even point this out, cause it will never be fixed anyway with SE2 on the horizon.. I become more and more disillusioned with this bug reporter as all bugs I'm interested in seem to be open for years without a fix.
Edit: I just noticed this bug is even archived, while never having received a fix :')
Keen doesn't seem to listen, or to possess any kind of common sense.
Since the projector is overhauled to reflect the orientation better (containing the letters L and R on it), this is still frustratingly WRONG. Factually WRONG.
Pitch is in fact Yaw. Yaw is in fact Roll, Roll is in fact Pitch.
The horizontal and vertical offsets feel unintuitive as well, as they should imho be inverted. If you move vertical offset to + it should go UP, and - should go DOWN. Also I think it feels more natural if horizontally moving the slider to the left, the projection should move to the left and vice versa,..
Not sure why I even point this out, cause it will never be fixed anyway with SE2 on the horizon.. I become more and more disillusioned with this bug reporter as all bugs I'm interested in seem to be open for years without a fix.
Edit: I just noticed this bug is even archived, while never having received a fix :')
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