Language file causes crash to desktop with cause.

Shumba shared this bug 12 hours ago
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The changes to the language files structure causes issues.

Consumable items that now list there stats using the {} {} in the language files, will crash your game on load, or when looking at the food processor block (blueprint names).

This is caused when a mod changes the number of stats on the item, while pointing to the language file for ‘blueprint name’, ‘description’ or ‘extended description’ (anything using the {} approach) – thus causing a mismatch and crash.

A simple check should be performed to prevent this crash and PLEASE an error/warning reported in F11 explaining the issue at least!

It shouldn’t be a hard check to make and only need to happen on load.


This one is extremely hard to trouble shoot which is why I’m pushing for a catch all idiots here (include me in that basket)!

It could also help keep older mods supported.


The bigger point of the problem tho:

It requires external tools to work out why it’s happening (so high skill level to solve).

It comes from simple SBC edits (so likely to be effecting lower skill level modder still learning).

That should be an alarm bell.

As a game fuelled heavily by the modding community, this kind of situation should be actively avoided in my eyes. I would consider myself medium level in skill… I had no clue!

Lucky there are highly skilled people on the discord and that I know who to ask and I have the free time.

Anyways, I hope this was helpful. =)

Replies (1)

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Hello Engineer,


Thank you for reaching out to our forum with this issue.

Could you please provide us with an example of a mod that's causing issues or point to one on the Workshop? That would really help us reproduce the issue.


Kind regards,

Keen Software House:

QA Department

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